Player Matchup

Danzaburou
Danzaburou
Darwin Senpai
Danzaburou
Level 68
God Stats
1W - 0L
1,352 SR
Queue Stats
1W - 2L
1,233 Elo+
Solo
Sun Wukong
Sun Wukong
FallDock
Sun Wukong
Level 46
God Stats
35W - 17L
1,642 SR
Queue Stats
509W - 487L
1,475 Elo+
Solo
Chaac
Chaac
KEAXCF
Chaac
Level 26
God Stats
1W - 1L
1,366 SR
Queue Stats
5W - 4L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
KEAXFC
Cthulhu
Level 47
God Stats
11W - 12L
1,779 SR
Queue Stats
130W - 145L
1,240 Elo+
Party 1
Tiamat
Tiamat
iWreckreant
Tiamat
Level 128
God Stats
63W - 72L
1,245 SR
Queue Stats
324W - 365L
1,432 Elo+
Solo
Team Averages
Level 63
1,477 SR
1,363 Elo+

VS

Team Averages
Level 64
1,652 SR
1,477 Elo+
Persephone
Persephone
 
Persephone
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Big Frand Jimmy
Scylla
Level 103
God Stats
314W - 244L
1,595 SR
Queue Stats
455W - 416L
1,582 Elo+
Party 2
Hachiman
Hachiman
Omnipotent Corn
Hachiman
Level 25
God Stats
29W - 20L
1,582 SR
Queue Stats
405W - 397L
1,583 Elo+
Party 2
Hera
Hera
Sublimemi225
Hera
Level 39
God Stats
0W - 2L
1,828 SR
Queue Stats
2W - 3L
1,261 Elo+
Party 3
Serqet
Serqet
alvaroCRF
Serqet
Level 39
God Stats
1W - 1L
1,754 SR
Queue Stats
18W - 22L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darwin Senpai
Danzaburou
18
12 / 0 / 10
13,182
1,318
20,148
10,314
3,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
FallDock
Sun Wukong
17
3 / 4 / 17
10,389
1,039
8,257
14,252
9,500
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chaac
KEAXCF
Chaac
17
6 / 3 / 14
10,653
1,065
13,650
13,110
13,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
KEAXFC
Cthulhu
17
3 / 1 / 18
10,190
1,019
12,549
12,330
8,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
16
3 / 0 / 11
10,000
1,000
7,048
6,891
6,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

282

VS

Team 2 Tickets

91

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
1 / 9 / 5
9,713
971
15,355
15,249
5,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 4
9,641
964
14,191
11,113
4,016
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
16
3 / 7 / 5
9,923
992
7,509
16,642
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 5 / 4
9,171
917
9,974
11,930
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
alvaroCRF
Serqet
14
1 / 3 / 2
8,644
864
2,104
12,402
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
27
Kills
8
8
Deaths
27
70
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
9
5
0.39
L
2
3
4
1.33
W
Danzaburou
Darwin Senpai
Danzaburou
12
0
10
17
W
Sun Wukong
FallDock
Sun Wukong
3
4
17
2.88
W
Chaac
KEAXCF
Chaac
6
3
14
4.33
W
Cthulhu
KEAXFC
Cthulhu
3
1
18
12
L
Hachiman
3
7
5
0.79
L
1
5
4
0.6
L
Serqet
alvaroCRF
Serqet
1
3
2
0.67
W
Tiamat
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,652
Damage
49,133
56,897
Taken
67,336
42,007
Mitigated
25,735
21,346
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
15,355
799
414
1,768
15,249
5,616
0
4,824
10,021
44,825
0
L
14,191
833
0
0
11,113
4,016
0
3,281
7,557
26,161
0
W
Danzaburou
Darwin Senpai
Danzaburou
20,148
12,773
0
1,845
10,314
3,766
0
7,103
2,558
0
48,373
W
Sun Wukong
FallDock
Sun Wukong
8,257
1,716
0
3,485
14,252
9,500
0
8,366
5,452
0
25,869
W
Chaac
KEAXCF
Chaac
13,650
1,280
1,530
4,318
13,110
13,615
0
8,780
3,649
0
22,708
W
Cthulhu
KEAXFC
Cthulhu
12,549
444
3,106
3,998
12,330
8,881
0
8,762
2,991
26,460
0
L
Hachiman
7,509
5,617
0
1,256
16,642
6,505
0
3,384
13,208
0
17,241
L
9,974
2,110
597
706
11,930
4,699
0
3,812
7,937
18,162
0
L
Serqet
alvaroCRF
Serqet
2,104
329
0
401
12,402
4,899
0
3,647
8,557
0
10,651
W
Tiamat
7,048
128
605
2,459
6,891
6,245
0
4,821
1,916
25,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,414
Gold Earned
47,092
211
Minions Killed
174
9
Camps Cleared
7
992,036
Distance Traveled
847,467
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,713
971
80
8
2
181,953
0
L
Scylla
9,641
964
36
4
1
183,675
0
W
Danzaburou
13,182
1,318
75
8
7
177,750
0
W
Sun Wukong
10,389
1,039
28
3
1
184,188
0
W
Chaac
10,653
1,065
28
3
0
200,340
0
W
Cthulhu
10,190
1,019
34
3
1
216,941
0
L
Hachiman
9,923
992
15
2
3
179,855
0
L
Hera
9,171
917
29
3
0
154,031
0
L
Serqet
8,644
864
14
1
1
147,953
1
W
Tiamat
10,000
1,000
46
5
0
212,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role