Player Matchup

Erlang Shen
Erlang Shen
Bernardo7
Erlang Shen
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 26L
1,511 Elo+
Party 1
Janus
Janus
Markitozzz
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 102L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Zikdjaj
Jing Wei
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 8L
1,607 Elo+
Party 1
Baron Samedi
Baron Samedi
clebermision
Baron Samedi
Level 23
God Stats
3W - 2L
1,680 SR
Queue Stats
12W - 8L
1,662 Elo+
Party 1
Thanatos
Thanatos
imGbN
Thanatos
Level 29
God Stats
10W - 12L
1,611 SR
Queue Stats
63W - 92L
1,415 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,547 Elo+

VS

Team Averages
Level 31
1,615 SR
1,432 Elo+
Thor
Thor
Abbout
Thor
Level 29
God Stats
5W - 2L
1,691 SR
Queue Stats
125W - 110L
1,559 Elo+
Solo
Ares
Ares
JeanLenzi
Ares
Level 61
God Stats
2W - 5L
1,518 SR
Queue Stats
63W - 59L
1,327 Elo+
Party 2
Artemis
Artemis
TheEvilBoy2014
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
pauloibarras
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,080 Elo+
Party 2
Chronos
Chronos
suecia76
Chronos
Level 29
God Stats
5W - 0L
1,864 SR
Queue Stats
486W - 320L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bernardo7
Erlang Shen
15
4 / 5 / 4
9,406
553
8,493
15,399
7,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
0 / 10 / 3
7,019
413
6,522
11,511
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Zikdjaj
Jing Wei
12
8 / 4 / 2
7,930
466
7,358
12,105
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
clebermision
Baron Samedi
11
1 / 5 / 7
7,145
420
8,540
9,426
3,476
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
imGbN
Thanatos
12
3 / 10 / 2
7,568
445
7,055
13,565
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Abbout
Thor
17
8 / 2 / 8
10,299
606
9,605
9,579
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
15
2 / 4 / 15
9,020
531
5,718
13,813
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
2 / 5 / 1
6,414
377
4,256
7,622
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
0 / 5 / 1
8,240
485
1,509
9,217
8,021
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
suecia76
Chronos
18
21 / 1 / 5
11,770
692
24,374
18,200
8,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
16
Kills
33
34
Deaths
17
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thor
Abbout
Thor
8
2
8
6
L
Erlang Shen
Bernardo7
Erlang Shen
4
5
4
1.2
W
Ares
2
4
15
2.38
L
Janus
0
10
3
0.15
W
2
5
1
0.5
L
Jing Wei
Zikdjaj
Jing Wei
8
4
2
2.25
L
Baron Samedi
clebermision
Baron Samedi
1
5
7
0.9
L
Thanatos
imGbN
Thanatos
3
10
2
0.4
W
0
5
1
0.1
W
Chronos
suecia76
Chronos
21
1
5
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,968
Damage
45,462
62,006
Taken
58,431
25,334
Mitigated
32,377
13,939
Healing
19,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Abbout
Thor
9,605
2,526
0
2,553
9,579
3,493
42
916
8,573
0
62,707
L
Erlang Shen
Bernardo7
Erlang Shen
8,493
4,641
0
3,114
15,399
7,735
2,472
6,152
9,174
0
50,569
W
Ares
5,718
222
513
2,790
13,813
10,439
702
4,613
8,780
20,648
0
L
Janus
6,522
1,025
0
764
11,511
3,412
250
7,083
4,428
38,499
0
W
4,256
2,181
0
2,107
7,622
1,977
702
1,782
5,631
0
18,668
L
Jing Wei
Zikdjaj
Jing Wei
7,358
6,490
0
2,621
12,105
4,257
763
6,861
5,244
0
27,492
L
Baron Samedi
clebermision
Baron Samedi
8,540
1,215
755
967
9,426
3,476
49
5,173
4,253
31,290
0
L
Thanatos
imGbN
Thanatos
7,055
2,205
0
5,718
13,565
6,454
0
4,823
8,720
0
39,016
W
1,509
328
0
2,767
9,217
8,021
1,533
0
9,217
0
49,865
W
Chronos
suecia76
Chronos
24,374
10,870
0
8,859
18,200
8,447
1,927
6,564
11,168
99,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,068
Gold Earned
45,743
337
Minions Killed
403
0
Camps Cleared
0
1,380,859
Distance Traveled
1,358,248
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,299
606
106
6
0
316,810
4
L
Erlang Shen
9,406
553
91
5
0
329,226
5
W
Ares
9,020
531
32
2
0
288,662
3
L
Janus
7,019
413
83
5
0
258,094
0
W
Artemis
6,414
377
41
2
0
170,826
1
L
Jing Wei
7,930
466
56
3
0
255,821
2
L
Baron Samedi
7,145
420
44
3
0
254,160
2
L
Thanatos
7,568
445
63
4
0
283,558
3
W
Chaac
8,240
485
90
5
0
263,182
0
W
Chronos
11,770
692
134
8
0
318,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role