Player Matchup

Medusa
Medusa
Eschec21
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,386 Elo+
Solo
Persephone
Persephone
Luel3160
Persephone
Level 29
God Stats
8W - 7L
1,504 SR
Queue Stats
359W - 351L
1,486 Elo+
Solo
Cerberus
Cerberus
MTPTauga
Cerberus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,220 Elo+
Solo
Fenrir
Fenrir
TheTostitosPower
Fenrir
Level 8
God Stats
15W - 24L
1,490 SR
Queue Stats
452W - 438L
1,283 Elo+
Solo
Vamana
Vamana
Uzitoldme
Vamana
Level 29
God Stats
15W - 8L
1,716 SR
Queue Stats
114W - 109L
1,396 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,354 Elo+

VS

Team Averages
Level 27
1,555 SR
1,390 Elo+
Artio
Artio
KenseiMidow
Artio
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 46L
1,375 Elo+
Party 1
Izanami
Izanami
TangoDoflamingo
Izanami
Level 29
God Stats
5W - 6L
1,648 SR
Queue Stats
229W - 295L
1,395 Elo+
Solo
Apollo
Apollo
godtierslayer99
Apollo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 72L
1,384 Elo+
Party 1
Chaac
Chaac
lucianocesar2512
Chaac
Level 28
God Stats
6W - 8L
1,674 SR
Queue Stats
285W - 345L
1,326 Elo+
Solo
Zeus
Zeus
tooclutch15
Zeus
Level 27
God Stats
51W - 58L
1,452 SR
Queue Stats
411W - 402L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eschec21
Medusa
12
5 / 3 / 0
8,008
501
6,496
11,530
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Luel3160
Persephone
13
4 / 4 / 8
8,469
529
11,639
7,307
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MTPTauga
Cerberus
13
5 / 1 / 9
8,421
526
8,810
11,217
7,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
10 / 2 / 5
9,109
569
8,429
11,205
3,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Uzitoldme
Vamana
17
13 / 0 / 2
10,767
673
12,495
12,577
6,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 2
6,622
414
2,300
12,074
6,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 6 / 0
6,215
388
3,315
8,373
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 7 / 2
7,887
493
8,873
14,139
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 8 / 1
6,498
406
5,061
13,427
4,302
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 9 / 1
6,891
431
7,298
11,601
2,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
37
Kills
8
10
Deaths
38
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Eschec21
Medusa
5
3
0
1.67
L
1
8
2
0.25
W
Persephone
Luel3160
Persephone
4
4
8
2
W
Cerberus
MTPTauga
Cerberus
5
1
9
9.5
L
1
6
0
0.17
W
10
2
5
6.25
W
Vamana
Uzitoldme
Vamana
13
0
2
14
L
3
7
2
0.57
L
2
8
1
0.31
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,869
Damage
26,847
53,836
Taken
59,614
24,047
Mitigated
20,913
17,520
Healing
9,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Eschec21
Medusa
6,496
3,588
0
3,792
11,530
3,816
1,921
655
10,875
0
34,669
L
2,300
135
246
1,122
12,074
6,184
0
5,683
6,261
11,273
0
W
Persephone
Luel3160
Persephone
11,639
1,007
0
770
7,307
2,175
1,566
2,433
4,872
39,032
0
W
Cerberus
MTPTauga
Cerberus
8,810
1,223
0
2,728
11,217
7,460
817
2,801
8,416
30,283
0
L
3,315
2,592
0
1,475
8,373
2,177
0
2,048
6,253
0
29,364
W
8,429
2,933
0
4,957
11,205
3,915
992
2,315
8,890
0
34,811
W
Vamana
Uzitoldme
Vamana
12,495
5,412
0
5,273
12,577
6,681
1,895
1,392
11,185
0
77,914
L
8,873
4,957
0
3,549
14,139
5,529
624
865
13,242
0
45,313
L
5,061
1,784
127
2,131
13,427
4,302
0
5,188
8,135
0
22,132
L
7,298
2,126
0
849
11,601
2,721
0
5,948
5,274
39,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,774
Gold Earned
34,113
374
Minions Killed
258
0
Camps Cleared
0
1,496,780
Distance Traveled
1,144,000
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,008
501
62
4
0
284,240
0
L
Artio
6,622
414
20
1
0
251,120
1
W
Persephone
8,469
529
71
4
0
277,739
1
W
Cerberus
8,421
526
36
2
0
288,803
0
L
Izanami
6,215
388
63
4
0
163,592
0
W
Fenrir
9,109
569
56
4
0
319,212
2
W
Vamana
10,767
673
149
9
0
326,786
2
L
Apollo
7,887
493
76
5
0
266,148
1
L
Chaac
6,498
406
26
2
0
226,978
0
L
Zeus
6,891
431
73
5
0
236,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role