Player Matchup

Nu Wa
Nu Wa
ArtiFICR
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,178 Elo+
Solo
Bakasura
Bakasura
Collect Bodys
Bakasura
Level 13
God Stats
2W - 2L
1,800 SR
Queue Stats
6W - 11L
1,435 Elo+
Solo
Khepri
Khepri
Gerardo18Sempai
Khepri
Level 21
God Stats
8W - 8L
1,708 SR
Queue Stats
265W - 246L
1,424 Elo+
Solo
Fenrir
Fenrir
Lil-Evol-Boi
Fenrir
Level 4
God Stats
6W - 9L
1,500 SR
Queue Stats
7W - 11L
1,177 Elo+
Solo
Chaac
Chaac
ThanosJayOP
Chaac
Level 28
God Stats
3W - 8L
1,239 SR
Queue Stats
52W - 111L
1,304 Elo+
Solo
Team Averages
Level 14
1,549 SR
1,304 Elo+

VS

Team Averages
Level 19
1,552 SR
1,503 Elo+
Izanami
Izanami
JRdevastador
Izanami
Level 28
God Stats
8W - 13L
1,508 SR
Queue Stats
102W - 145L
1,428 Elo+
Solo
Anhur
Anhur
LetterZeeGaming
Anhur
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 57L
1,717 Elo+
Party 1
Ra
Ra
THAT SHUGOKI
Ra
Level 24
God Stats
28W - 18L
1,517 SR
Queue Stats
131W - 119L
1,468 Elo+
Solo
Ymir
Ymir
TheReeverse
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 69L
1,487 Elo+
Party 1
Nemesis
Nemesis
kenning21
Nemesis
Level 25
God Stats
3W - 1L
1,737 SR
Queue Stats
90W - 89L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ArtiFICR
Nu Wa
12
1 / 10 / 0
7,634
364
4,420
11,596
4,152
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Collect Bodys
Bakasura
11
1 / 14 / 0
7,738
368
6,438
17,397
6,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 2 / 1
9,957
474
10,133
11,779
12,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
10
0 / 12 / 0
7,003
333
1,995
18,999
6,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 11 / 1
7,940
378
10,597
20,539
10,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JRdevastador
Izanami
19
12 / 1 / 7
12,976
618
19,420
17,172
7,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 1 / 10
10,539
502
10,627
11,730
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
14 / 0 / 8
13,300
633
12,288
5,711
2,907
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 15
11,052
526
8,345
14,976
19,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
kenning21
Nemesis
15
7 / 2 / 11
11,131
530
7,396
16,847
6,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
98
5
Kills
47
49
Deaths
5
2
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ArtiFICR
Nu Wa
1
10
0
0.1
L
Bakasura
Collect Bodys
Bakasura
1
14
0
0.07
L
2
2
1
1.25
W
Izanami
JRdevastador
Izanami
12
1
7
15.5
W
9
1
10
14
L
Fenrir
0
12
0
0
W
14
0
8
18
L
1
11
1
0.14
W
5
1
15
12.5
W
Nemesis
kenning21
Nemesis
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,583
Damage
58,076
80,310
Taken
66,436
39,668
Mitigated
40,280
10,778
Healing
28,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ArtiFICR
Nu Wa
4,420
800
0
634
11,596
4,152
0
4,169
7,427
25,490
0
L
Bakasura
Collect Bodys
Bakasura
6,438
4,204
0
947
17,397
6,374
0
2,836
14,561
0
23,591
L
10,133
147
0
681
11,779
12,224
0
3,221
8,558
60,122
0
W
Izanami
JRdevastador
Izanami
19,420
16,478
0
8,910
17,172
7,607
5,129
6,009
10,459
0
97,192
W
10,627
4,522
0
5,109
11,730
4,386
2,103
3,598
7,823
0
45,306
L
Fenrir
1,995
751
0
3,967
18,999
6,080
0
3,639
15,360
0
28,697
W
12,288
1,479
5,693
2,702
5,711
2,907
1,540
1,160
4,526
109,175
0
L
10,597
2,533
0
4,549
20,539
10,838
0
7,349
13,190
0
29,875
W
8,345
2,631
0
962
14,976
19,165
892
2,799
11,549
27,591
0
W
Nemesis
kenning21
Nemesis
7,396
3,592
0
4,857
16,847
6,215
1,015
987
15,622
0
68,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,272
Gold Earned
58,998
279
Minions Killed
564
0
Camps Cleared
0
1,688,936
Distance Traveled
1,894,664
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,634
364
41
2
0
280,649
0
L
Bakasura
7,738
368
54
3
0
339,103
0
L
Khepri
9,957
474
89
4
0
386,570
2
W
Izanami
12,976
618
178
8
0
356,254
2
W
Anhur
10,539
502
61
3
0
376,181
1
L
Fenrir
7,003
333
52
2
0
361,080
0
W
Ra
13,300
633
185
9
0
401,365
7
L
Chaac
7,940
378
43
2
0
321,534
0
W
Ymir
11,052
526
53
3
0
373,725
1
W
Nemesis
11,131
530
87
4
0
387,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role