Player Matchup

Athena
Athena
Ahweeaboo
Athena
Level 6
God Stats
4W - 3L
1,721 SR
Queue Stats
9W - 15L
1,387 Elo+
Party 1
Arachne
Arachne
Beykiller
Arachne
Level 15
God Stats
13W - 7L
1,789 SR
Queue Stats
225W - 243L
1,403 Elo+
Solo
Scylla
Scylla
Drazilking
Scylla
Level 4
God Stats
1W - 8L
1,102 SR
Queue Stats
11W - 22L
1,276 Elo+
Party 1
Amaterasu
Amaterasu
TsukihimeTTV
Amaterasu
Level 23
God Stats
28W - 20L
1,609 SR
Queue Stats
182W - 143L
1,579 Elo+
Solo
Neith
Neith
WinterJus
Neith
Level 17
God Stats
3W - 1L
1,710 SR
Queue Stats
183W - 144L
1,587 Elo+
Solo
Team Averages
Level 13
1,586 SR
1,446 Elo+

VS

Team Averages
Level 12
1,472 SR
1,557 Elo+
Sun Wukong
Sun Wukong
Jaenga
Sun Wukong
Level 11
God Stats
9W - 7L
1,765 SR
Queue Stats
362W - 332L
1,588 Elo+
Solo
Tiamat
Tiamat
LeandroMM
Tiamat
Level 11
God Stats
27W - 16L
1,492 SR
Queue Stats
70W - 67L
1,565 Elo+
Solo
Ao Kuang
Ao Kuang
StringSimple
Ao Kuang
Level 3
God Stats
6W - 2L
1,254 SR
Queue Stats
53W - 34L
1,506 Elo+
Solo
Cerberus
Cerberus
VicisGod
Cerberus
Level 29
God Stats
1W - 1L
1,351 SR
Queue Stats
102W - 108L
1,495 Elo+
Solo
Artemis
Artemis
Арамис12
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ahweeaboo
Athena
10
1 / 7 / 9
7,383
389
5,204
14,438
8,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Beykiller
Arachne
11
1 / 7 / 4
7,676
404
4,589
17,193
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
Drazilking
Scylla
13
2 / 5 / 2
7,600
400
4,284
10,128
3,376
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
TsukihimeTTV
Amaterasu
16
1 / 2 / 2
9,068
477
8,289
21,992
12,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
WinterJus
Neith
14
10 / 5 / 3
9,658
508
15,777
13,498
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jaenga
Sun Wukong
19
2 / 0 / 7
11,939
628
17,865
14,685
11,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
LeandroMM
Tiamat
18
10 / 2 / 4
11,532
607
17,323
11,632
10,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
StringSimple
Ao Kuang
20
13 / 1 / 2
12,667
667
11,603
17,885
7,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
VicisGod
Cerberus
13
0 / 3 / 10
9,260
487
7,821
13,294
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 9 / 4
7,900
416
4,495
12,187
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
53
15
Kills
26
26
Deaths
15
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Athena
Ahweeaboo
Athena
1
7
9
0.79
L
Arachne
Beykiller
Arachne
1
7
4
0.43
L
Scylla
Drazilking
Scylla
2
5
2
0.6
W
Sun Wukong
Jaenga
Sun Wukong
2
0
7
5.5
W
Tiamat
LeandroMM
Tiamat
10
2
4
6
W
Ao Kuang
StringSimple
Ao Kuang
13
1
2
14
L
Amaterasu
TsukihimeTTV
Amaterasu
1
2
2
1
W
Cerberus
VicisGod
Cerberus
0
3
10
1.67
L
Neith
WinterJus
Neith
10
5
3
2.3
W
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,143
Damage
59,107
77,249
Taken
69,683
33,022
Mitigated
40,957
25,976
Healing
28,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Ahweeaboo
Athena
5,204
2,148
0
1,284
14,438
8,497
0
8,230
5,974
10,408
0
L
Arachne
Beykiller
Arachne
4,589
2,717
0
4,894
17,193
5,435
282
8,110
8,941
0
39,808
L
Scylla
Drazilking
Scylla
4,284
715
0
1,123
10,128
3,376
0
5,831
3,953
22,161
0
W
Sun Wukong
Jaenga
Sun Wukong
17,865
4,771
0
6,524
14,685
11,119
119
2,090
12,595
0
95,585
W
Tiamat
LeandroMM
Tiamat
17,323
1,824
148
4,069
11,632
10,234
2,019
2,304
9,328
67,692
0
W
Ao Kuang
StringSimple
Ao Kuang
11,603
4,553
0
10,740
17,885
7,982
3,928
1,037
16,848
115,466
0
L
Amaterasu
TsukihimeTTV
Amaterasu
8,289
4,289
0
13,587
21,992
12,021
0
4,653
17,292
0
76,485
W
Cerberus
VicisGod
Cerberus
7,821
869
0
4,550
13,294
8,018
0
1,694
11,600
39,233
0
L
Neith
WinterJus
Neith
15,777
8,561
0
5,088
13,498
3,693
585
8,980
4,342
0
63,991
W
4,495
2,217
0
2,606
12,187
3,604
24
2,363
9,824
0
18,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,385
Gold Earned
53,298
379
Minions Killed
599
0
Camps Cleared
0
1,696,777
Distance Traveled
1,700,174
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,383
389
15
1
0
371,258
6
L
Arachne
7,676
404
69
4
0
348,891
3
L
Scylla
7,600
400
45
2
0
320,721
2
W
Sun Wukong
11,939
628
190
10
0
386,346
5
W
Tiamat
11,532
607
137
7
0
364,591
4
W
Ao Kuang
12,667
667
166
9
0
375,719
3
L
Amaterasu
9,068
477
147
8
0
345,918
4
W
Cerberus
9,260
487
82
4
0
294,209
1
L
Neith
9,658
508
103
5
0
309,989
3
W
Artemis
7,900
416
24
1
0
279,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role