Player Matchup

Pele
Pele
Jamiblvck
Pele
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 24L
1,285 Elo+
Solo
Kumbhakarna
Kumbhakarna
Pigspin
Kumbhakarna
Level 29
God Stats
2W - 3L
1,513 SR
Queue Stats
49W - 38L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Woriorsoroci
Nu Wa
Level 28
God Stats
7W - 3L
1,756 SR
Queue Stats
20W - 24L
1,386 Elo+
Solo
Neith
Neith
iRa1ken
Neith
Level 15
God Stats
26W - 17L
1,593 SR
Queue Stats
63W - 49L
1,371 Elo+
Solo
Mulan
Mulan
你是大长腿
Mulan
Level 16
God Stats
6W - 6L
1,156 SR
Queue Stats
70W - 65L
1,434 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,401 Elo+

VS

Team Averages
Level 9
1,368 SR
1,320 Elo+
Mulan
Mulan
ErronDonDon
Mulan
Level 5
God Stats
0W - 1L
1,646 SR
Queue Stats
10W - 8L
1,140 Elo+
Party 1
Tiamat
Tiamat
Ezune
Tiamat
Level 12
God Stats
7W - 7L
1,089 SR
Queue Stats
13W - 15L
1,495 Elo+
Party 1
Olorun
Olorun
Nikidt
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,140 Elo+
Party 1
Neith
Neith
kenmakitten
Neith
Level 16
God Stats
21W - 26L
1,422 SR
Queue Stats
29W - 34L
1,332 Elo+
Solo
Athena
Athena
mothlilly
Athena
Level 11
God Stats
0W - 2L
1,185 SR
Queue Stats
3W - 5L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
2 / 3 / 1
8,239
458
2,726
13,787
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Pigspin
Kumbhakarna
2
0 / 0 / 0
5,318
295
0
0
0
17
7 / 5 / 7
10,245
569
23,003
11,378
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
iRa1ken
Neith
18
5 / 1 / 4
10,447
580
10,857
13,371
6,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 3 / 7
10,334
574
13,670
16,047
16,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 2
9,929
552
8,610
16,063
8,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Ezune
Tiamat
13
1 / 5 / 0
8,330
463
4,140
8,620
5,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Nikidt
Olorun
14
2 / 7 / 1
8,807
489
7,309
16,671
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 2 / 1
9,143
508
8,376
10,534
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
mothlilly
Athena
12
1 / 2 / 2
8,070
448
5,257
15,253
8,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
20
Kills
11
12
Deaths
20
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
L
Tiamat
Ezune
Tiamat
1
5
0
0.2
W
Pele
2
3
1
0.83
L
Olorun
Nikidt
Olorun
2
7
1
0.36
W
Kumbhakarna
Pigspin
Kumbhakarna
0
0
0
0
W
7
5
7
2.1
W
Neith
iRa1ken
Neith
5
1
4
7
L
2
2
1
1.25
L
Athena
mothlilly
Athena
1
2
2
1
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,256
Damage
33,692
54,583
Taken
67,141
31,750
Mitigated
30,971
20,818
Healing
23,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,610
1,915
609
6,569
16,063
8,606
0
3,866
12,093
0
64,965
L
Tiamat
Ezune
Tiamat
4,140
763
0
1,785
8,620
5,684
2,284
1,325
7,125
33,117
0
W
Pele
2,726
288
0
8,288
13,787
4,330
0
2,361
11,426
0
51,848
L
Olorun
Nikidt
Olorun
7,309
3,729
288
6,312
16,671
5,508
828
10,376
6,245
48,120
0
W
Kumbhakarna
Pigspin
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
23,003
5,508
88
1,785
11,378
4,385
1,238
4,056
7,322
69,239
0
W
Neith
iRa1ken
Neith
10,857
7,629
0
8,213
13,371
6,850
2,722
2,287
11,084
0
80,721
L
8,376
3,909
0
5,160
10,534
3,099
776
3,228
7,256
0
64,434
L
Athena
mothlilly
Athena
5,257
1,625
0
2,327
15,253
8,074
0
4,440
10,688
23,840
0
W
13,670
2,988
0
2,444
16,047
16,185
0
8,002
8,045
109
54,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,583
Gold Earned
44,279
424
Minions Killed
407
0
Camps Cleared
0
1,252,332
Distance Traveled
1,594,830
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,929
552
102
6
0
371,332
1
L
Tiamat
8,330
463
75
4
0
288,453
4
W
Pele
8,239
458
80
4
0
322,837
0
L
Olorun
8,807
489
77
4
0
288,598
0
W
Kumbhakarna
5,318
295
0
0
0
0
0
W
Nu Wa
10,245
569
101
6
0
323,174
0
W
Neith
10,447
580
124
7
0
283,678
0
L
Neith
9,143
508
113
6
0
332,724
1
L
Athena
8,070
448
40
2
0
313,723
2
W
Mulan
10,334
574
119
7
0
322,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role