Player Matchup

Nemesis
Nemesis
Chillr3nd
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PandaLenin
Cthulhu
Level 117
God Stats
1W - 2L
1,723 SR
Queue Stats
814W - 839L
1,508 Elo+
Party 1
Ymir
Ymir
PandaStalin
Ymir
Level 118
God Stats
38W - 37L
1,506 SR
Queue Stats
859W - 871L
1,500 Elo+
Party 1
Neith
Neith
RavenWho
Neith
Level 108
God Stats
7W - 6L
1,670 SR
Queue Stats
36W - 28L
1,579 Elo+
Solo
Ra
Ra
loudsilence7777
Ra
Level 156
God Stats
9W - 3L
1,735 SR
Queue Stats
79W - 68L
1,582 Elo+
Solo
Team Averages
Level 124
1,627 SR
1,534 Elo+

VS

Team Averages
Level 122
1,494 SR
1,517 Elo+
Geb
Geb
Budtrain
Geb
Level 117
God Stats
4W - 2L
1,608 SR
Queue Stats
336W - 355L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
CARFERIRIMED
Ao Kuang
Level 146
God Stats
1W - 5L
1,203 SR
Queue Stats
395W - 392L
1,464 Elo+
Solo
Poseidon
Poseidon
EvertonDIX
Poseidon
Level 128
God Stats
1W - 0L
1,708 SR
Queue Stats
9W - 11L
1,694 Elo+
Solo
Cernunnos
Cernunnos
Gripedia
Cernunnos
Level 109
God Stats
13W - 13L
1,444 SR
Queue Stats
30W - 29L
1,435 Elo+
Solo
Mulan
Mulan
bilibobjoe
Mulan
Level 109
God Stats
12W - 16L
1,505 SR
Queue Stats
250W - 251L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chillr3nd
Nemesis
14
2 / 6 / 2
8,340
491
6,076
14,904
6,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
PandaLenin
Cthulhu
15
2 / 2 / 0
8,853
521
9,255
10,433
5,986
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
2 / 3 / 0
7,216
424
5,880
13,168
7,359
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
RavenWho
Neith
13
2 / 1 / 2
7,488
440
9,121
7,996
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 3 / 2
8,693
511
5,480
9,423
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
8,039
473
5,036
14,799
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
CARFERIRIMED
Ao Kuang
17
10 / 1 / 2
10,269
604
11,835
10,451
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
EvertonDIX
Poseidon
17
2 / 2 / 2
10,159
598
4,545
6,391
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Gripedia
Cernunnos
14
3 / 1 / 1
8,897
523
9,942
8,974
4,363
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
14
0 / 2 / 1
8,395
494
4,600
15,317
7,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
15
15
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
W
Ao Kuang
CARFERIRIMED
Ao Kuang
10
1
2
11
L
Nemesis
Chillr3nd
Nemesis
2
6
2
0.5
W
Poseidon
EvertonDIX
Poseidon
2
2
2
1.5
W
Cernunnos
Gripedia
Cernunnos
3
1
1
3.5
L
Cthulhu
PandaLenin
Cthulhu
2
2
0
1
L
2
3
0
0.67
L
Neith
RavenWho
Neith
2
1
2
3
W
Mulan
0
2
1
0.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,812
Damage
35,958
55,924
Taken
55,932
25,802
Mitigated
28,624
17,468
Healing
19,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,036
985
0
4,026
14,799
10,584
0
4,078
10,661
21,072
0
W
Ao Kuang
CARFERIRIMED
Ao Kuang
11,835
2,401
0
7,097
10,451
4,127
1,258
3,914
6,337
63,730
0
L
Nemesis
Chillr3nd
Nemesis
6,076
2,607
0
1,962
14,904
6,324
0
6,517
8,387
0
58,350
W
Poseidon
EvertonDIX
Poseidon
4,545
314
0
1,208
6,391
2,006
706
1,031
5,182
81,986
0
W
Cernunnos
Gripedia
Cernunnos
9,942
4,394
0
2,903
8,974
4,363
26
2,843
6,075
0
65,188
L
Cthulhu
PandaLenin
Cthulhu
9,255
534
0
3,567
10,433
5,986
312
3,015
7,063
54,898
0
L
5,880
1,685
1,170
3,113
13,168
7,359
0
4,015
9,153
27,223
0
L
Neith
RavenWho
Neith
9,121
4,541
0
3,757
7,996
2,479
256
2,098
5,898
0
47,390
W
Mulan
4,600
687
0
3,930
15,317
7,544
0
8,255
7,062
0
47,889
L
5,480
302
350
3,549
9,423
3,654
0
5,771
3,652
64,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,590
Gold Earned
45,759
450
Minions Killed
540
0
Camps Cleared
0
1,598,553
Distance Traveled
1,665,310
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,039
473
27
2
0
327,552
4
W
Ao Kuang
10,269
604
113
7
0
363,672
6
L
Nemesis
8,340
491
94
6
0
340,794
4
W
Poseidon
10,159
598
163
10
0
330,486
5
W
Cernunnos
8,897
523
126
7
0
311,763
4
L
Cthulhu
8,853
521
101
6
0
271,306
5
L
Ymir
7,216
424
37
2
0
321,711
1
L
Neith
7,488
440
87
5
0
343,456
7
W
Mulan
8,395
494
111
7
0
331,837
1
L
Ra
8,693
511
131
8
0
321,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role