Player Matchup

Apollo
Apollo
Danteluiz
Apollo
Level 64
God Stats
4W - 1L
1,810 SR
Queue Stats
21W - 12L
1,653 Elo+
Party 1
Medusa
Medusa
FEB_War_BR45
Medusa
Level 87
God Stats
11W - 10L
1,599 SR
Queue Stats
208W - 176L
1,571 Elo+
Solo
Zeus
Zeus
SuperNego
Zeus
Level 127
God Stats
2W - 0L
1,776 SR
Queue Stats
102W - 91L
1,531 Elo+
Party 2
Pele
Pele
alberifites
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
manoSAAL
Mercury
Level 62
God Stats
7W - 4L
1,769 SR
Queue Stats
163W - 155L
1,511 Elo+
Party 2
Team Averages
Level 94
1,691 SR
1,553 Elo+

VS

Team Averages
Level 102
1,637 SR
1,470 Elo+
Mercury
Mercury
Albert1996
Mercury
Level 131
God Stats
5W - 5L
1,849 SR
Queue Stats
261W - 279L
1,475 Elo+
Solo
Neith
Neith
DRAGONKILLER122
Neith
Level 107
God Stats
7W - 6L
1,631 SR
Queue Stats
80W - 76L
1,479 Elo+
Solo
King Arthur
King Arthur
kevin-j-
King Arthur
Level 104
God Stats
3W - 7L
1,604 SR
Queue Stats
63W - 85L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
le0m1r4nd4
Baron Samedi
Level 80
God Stats
15W - 13L
1,601 SR
Queue Stats
246W - 233L
1,506 Elo+
Solo
Merlin
Merlin
lucadesouzaa
Merlin
Level 88
God Stats
3W - 5L
1,499 SR
Queue Stats
217W - 297L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Danteluiz
Apollo
14
4 / 2 / 5
8,571
612
4,343
7,913
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
15
5 / 0 / 5
9,007
643
9,131
7,161
2,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
14
5 / 5 / 8
8,857
633
7,613
10,021
4,328
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
6 / 3 / 9
8,139
581
7,017
10,397
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
manoSAAL
Mercury
13
4 / 2 / 4
7,891
564
3,426
10,596
3,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Albert1996
Mercury
12
4 / 6 / 5
7,402
529
6,121
11,577
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 3
7,081
506
5,119
7,218
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
kevin-j-
King Arthur
13
2 / 4 / 1
7,399
529
2,323
9,171
5,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
le0m1r4nd4
Baron Samedi
12
4 / 5 / 5
7,374
527
7,619
9,948
4,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
12
0 / 5 / 3
6,633
474
3,789
5,849
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
24
Kills
12
12
Deaths
24
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
Albert1996
Mercury
4
6
5
1.08
L
2
4
3
0.88
W
Apollo
Danteluiz
Apollo
4
2
5
3.25
W
Medusa
5
0
5
7.5
W
Zeus
5
5
8
1.8
W
6
3
9
3.5
L
King Arthur
kevin-j-
King Arthur
2
4
1
0.63
L
Baron Samedi
le0m1r4nd4
Baron Samedi
4
5
5
1.3
L
Merlin
0
5
3
0.3
W
Mercury
manoSAAL
Mercury
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,530
Damage
24,971
46,088
Taken
43,763
17,681
Mitigated
18,780
14,730
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Albert1996
Mercury
6,121
3,369
0
3,146
11,577
4,280
0
2,309
9,268
0
36,399
L
5,119
2,337
0
1,429
7,218
2,443
1,160
1,435
5,783
0
38,723
W
Apollo
Danteluiz
Apollo
4,343
2,092
0
3,865
7,913
3,569
2,928
1,797
6,116
0
53,354
W
Medusa
9,131
3,559
0
1,162
7,161
2,945
1,680
887
6,274
0
54,373
W
Zeus
7,613
1,258
0
2,411
10,021
4,328
0
4,757
5,264
48,547
0
W
7,017
1,964
0
3,257
10,397
3,529
966
2,093
8,304
0
32,949
L
King Arthur
kevin-j-
King Arthur
2,323
197
0
915
9,171
5,022
256
167
9,004
0
36,352
L
Baron Samedi
le0m1r4nd4
Baron Samedi
7,619
1,265
245
2,299
9,948
4,989
0
2,208
7,740
28,886
0
L
Merlin
3,789
94
0
839
5,849
2,046
0
1,494
4,355
41,291
0
W
Mercury
manoSAAL
Mercury
3,426
1,357
0
4,035
10,596
3,310
272
1,874
8,722
0
43,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
35,889
448
Minions Killed
328
0
Camps Cleared
0
1,275,564
Distance Traveled
1,213,409
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,402
529
79
6
0
270,278
3
L
Neith
7,081
506
67
5
0
222,867
4
W
Apollo
8,571
612
109
8
0
263,949
1
W
Medusa
9,007
643
114
8
0
221,766
4
W
Zeus
8,857
633
86
6
0
223,902
4
W
Pele
8,139
581
66
5
0
275,170
3
L
King Arthur
7,399
529
65
5
0
274,340
4
L
Baron Samedi
7,374
527
43
3
0
235,873
1
L
Merlin
6,633
474
74
5
0
210,051
1
W
Mercury
7,891
564
73
5
0
290,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role