Player Matchup

Set
Set
B0LET0PAG0
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,244 Elo+
Party 1
Thor
Thor
GordinhoFlores
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,169 Elo+
Party 1
Yemoja
Yemoja
Itadaquimas
Yemoja
Level 5
God Stats
0W - 2L
1,208 SR
Queue Stats
1W - 4L
1,115 Elo+
Solo
Medusa
Medusa
Luizinho137
Medusa
Level 22
God Stats
4W - 5L
1,416 SR
Queue Stats
123W - 113L
1,475 Elo+
Solo
Agni
Agni
ThiagoCLN
Agni
Level 27
God Stats
3W - 10L
1,190 SR
Queue Stats
77W - 75L
1,290 Elo+
Solo
Team Averages
Level 12
1,363 SR
1,259 Elo+

VS

Team Averages
Level 26
1,523 SR
1,475 Elo+
Merlin
Merlin
Akashi_DKN
Merlin
Level 27
God Stats
11W - 8L
1,257 SR
Queue Stats
135W - 157L
1,375 Elo+
Solo
Artemis
Artemis
Alexjr10JK
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,446 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BBrnrd
Tsukuyomi
Level 54
God Stats
21W - 24L
1,439 SR
Queue Stats
241W - 237L
1,540 Elo+
Party 2
Bellona
Bellona
Mattnucks
Bellona
Level 17
God Stats
17W - 12L
1,953 SR
Queue Stats
166W - 197L
1,670 Elo+
Solo
Poseidon
Poseidon
magogenlorion
Poseidon
Level 29
God Stats
29W - 31L
1,465 SR
Queue Stats
95W - 109L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 3
8,297
415
3,888
16,497
6,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 2
7,695
385
2,001
14,622
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
12
1 / 8 / 4
8,494
425
3,377
18,116
13,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
14
6 / 7 / 0
9,085
454
13,502
13,145
6,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
0 / 5 / 2
7,612
381
3,406
11,893
4,018
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akashi_DKN
Merlin
17
9 / 2 / 8
10,874
544
15,122
11,793
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Alexjr10JK
Artemis
17
6 / 1 / 8
10,724
536
8,657
10,243
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
BBrnrd
Tsukuyomi
18
11 / 3 / 11
11,584
579
18,608
15,118
10,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Mattnucks
Bellona
17
5 / 1 / 12
11,153
558
7,765
13,963
14,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
magogenlorion
Poseidon
17
7 / 1 / 17
10,852
543
9,342
8,277
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
7
Kills
38
38
Deaths
8
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Merlin
Akashi_DKN
Merlin
9
2
8
6.5
W
Artemis
Alexjr10JK
Artemis
6
1
8
10
L
0
11
3
0.14
W
Tsukuyomi
BBrnrd
Tsukuyomi
11
3
11
5.5
L
0
7
2
0.14
L
Yemoja
1
8
4
0.38
L
Medusa
6
7
0
0.86
W
Bellona
Mattnucks
Bellona
5
1
12
11
L
Agni
0
5
2
0.2
W
Poseidon
magogenlorion
Poseidon
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,174
Damage
59,494
74,273
Taken
59,394
35,779
Mitigated
37,286
12,299
Healing
21,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Akashi_DKN
Merlin
15,122
1,062
740
5,170
11,793
4,306
1,502
1,974
9,819
66,754
0
W
Artemis
Alexjr10JK
Artemis
8,657
4,463
0
5,817
10,243
3,694
5,353
1,515
8,728
0
58,003
L
3,888
1,671
0
1,347
16,497
6,618
1,245
4,740
11,397
0
45,102
W
Tsukuyomi
BBrnrd
Tsukuyomi
18,608
7,918
0
4,114
15,118
10,676
0
445
14,673
0
80,769
L
2,001
523
0
2,274
14,622
5,325
144
3,803
10,654
0
34,957
L
Yemoja
3,377
265
931
974
18,116
13,088
358
7,877
10,001
14,106
0
L
Medusa
13,502
4,877
0
2,808
13,145
6,730
234
3,670
9,225
0
52,475
W
Bellona
Mattnucks
Bellona
7,765
1,082
558
2,154
13,963
14,819
2,876
2,163
11,800
10,763
47,421
L
Agni
3,406
404
62
3,903
11,893
4,018
0
4,530
7,106
40,506
0
W
Poseidon
magogenlorion
Poseidon
9,342
945
150
3,176
8,277
3,791
361
686
7,591
57,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,183
Gold Earned
55,187
323
Minions Killed
534
0
Camps Cleared
0
1,497,958
Distance Traveled
1,847,974
24
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,874
544
112
6
0
335,876
2
W
Artemis
10,724
536
87
4
0
371,195
1
L
Set
8,297
415
86
4
0
330,083
5
W
Tsukuyomi
11,584
579
103
5
0
416,568
3
L
Thor
7,695
385
77
4
0
346,622
7
L
Yemoja
8,494
425
19
1
0
277,834
3
L
Medusa
9,085
454
72
4
0
277,166
4
W
Bellona
11,153
558
120
6
0
364,392
0
L
Agni
7,612
381
69
3
0
266,253
5
W
Poseidon
10,852
543
112
6
0
359,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role