Player Matchup

Olorun
Olorun
ChampainRemzi
Olorun
Level 7
God Stats
3W - 1L
1,684 SR
Queue Stats
28W - 15L
1,477 Elo+
Party 1
Izanami
Izanami
Crankzo
Izanami
Level 9
God Stats
8W - 2L
1,824 SR
Queue Stats
16W - 15L
1,495 Elo+
Party 1
Cerberus
Cerberus
Dragreith
Cerberus
Level 14
God Stats
1W - 2L
1,336 SR
Queue Stats
6W - 7L
1,306 Elo+
Solo
Kali
Kali
Skatemarine
Kali
Level 17
God Stats
3W - 2L
1,508 SR
Queue Stats
21W - 17L
1,430 Elo+
Party 1
Ao Kuang
Ao Kuang
TheMeh05
Ao Kuang
Level 26
God Stats
2W - 1L
1,533 SR
Queue Stats
4W - 4L
1,502 Elo+
Solo
Team Averages
Level 15
1,577 SR
1,442 Elo+

VS

Team Averages
Level 13
1,491 SR
1,537 Elo+
Janus
Janus
 
Janus
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Danayyiel
Heimdallr
Level 23
God Stats
1W - 2L
1,273 SR
Queue Stats
114W - 92L
1,538 Elo+
Solo
Amaterasu
Amaterasu
GATOMÁGICO
Amaterasu
Level 18
God Stats
5W - 3L
1,680 SR
Queue Stats
23W - 17L
1,496 Elo+
Solo
Athena
Athena
HiroVnV
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,739 Elo+
Solo
Set
Set
SypherJBL
Set
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 27L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 1
8,168
628
7,279
7,971
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Crankzo
Izanami
12
4 / 2 / 1
7,080
545
4,213
6,247
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Dragreith
Cerberus
11
3 / 0 / 3
7,020
540
5,415
6,672
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 2
7,629
587
4,841
8,574
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
TheMeh05
Ao Kuang
14
3 / 0 / 0
8,054
620
7,577
8,753
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 5 / 1
6,669
513
3,205
6,423
2,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Danayyiel
Heimdallr
11
2 / 3 / 0
6,324
486
4,618
7,313
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Amaterasu
GATOMÁGICO
Amaterasu
11
0 / 2 / 0
6,538
503
4,347
10,493
5,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
HiroVnV
Athena
7
0 / 8 / 3
5,438
418
2,127
10,110
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 3 / 1
6,925
533
6,170
10,102
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
21
Kills
6
6
Deaths
21
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
W
6
3
1
2.17
W
Izanami
Crankzo
Izanami
4
2
1
2.25
L
Heimdallr
Danayyiel
Heimdallr
2
3
0
0.67
W
Cerberus
Dragreith
Cerberus
3
0
3
4.5
L
Amaterasu
GATOMÁGICO
Amaterasu
0
2
0
0
L
Athena
HiroVnV
Athena
0
8
3
0.19
W
5
1
2
6
L
3
3
1
1.17
W
Ao Kuang
TheMeh05
Ao Kuang
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,325
Damage
20,467
38,217
Taken
44,441
16,151
Mitigated
16,469
17,286
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,205
140
0
671
6,423
2,051
0
3,537
2,886
38,775
0
W
7,279
4,743
0
1,399
7,971
2,784
0
2,328
5,643
40,462
0
W
Izanami
Crankzo
Izanami
4,213
3,153
0
3,779
6,247
1,835
486
1,150
5,097
0
45,408
L
Heimdallr
Danayyiel
Heimdallr
4,618
1,595
0
2,986
7,313
1,541
0
3,560
3,753
0
31,734
W
Cerberus
Dragreith
Cerberus
5,415
575
0
2,824
6,672
4,222
312
649
6,023
21,087
0
L
Amaterasu
GATOMÁGICO
Amaterasu
4,347
1,790
0
5,797
10,493
5,266
655
6,122
4,371
0
33,927
L
Athena
HiroVnV
Athena
2,127
1,121
0
204
10,110
4,076
73
3,740
6,370
10,131
0
W
4,841
3,506
0
2,464
8,574
3,265
81
1,205
7,369
0
49,037
L
6,170
2,856
0
4,338
10,102
3,535
0
3,312
6,790
0
36,361
W
Ao Kuang
TheMeh05
Ao Kuang
7,577
1,881
0
6,820
8,753
4,045
315
0
8,753
43,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,951
Gold Earned
31,894
413
Minions Killed
298
0
Camps Cleared
0
1,318,510
Distance Traveled
1,224,193
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,669
513
71
5
0
218,612
1
W
Olorun
8,168
628
89
7
0
208,922
0
W
Izanami
7,080
545
93
7
0
265,156
0
L
Heimdallr
6,324
486
54
4
0
234,931
3
W
Cerberus
7,020
540
50
4
0
331,351
2
L
Amaterasu
6,538
503
85
7
0
263,342
2
L
Athena
5,438
418
24
2
0
215,894
0
W
Kali
7,629
587
93
7
0
261,033
0
L
Set
6,925
533
64
5
0
291,414
7
W
Ao Kuang
8,054
620
88
7
0
252,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role