Player Matchup

Bellona
Bellona
Auralime
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Benuchi22T
Kukulkan
Level 21
God Stats
2W - 3L
1,307 SR
Queue Stats
38W - 43L
1,467 Elo+
Solo
Fenrir
Fenrir
DLetemplier
Fenrir
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 134L
1,580 Elo+
Party 1
Bakasura
Bakasura
SundayLime
Bakasura
Level 17
God Stats
4W - 6L
1,546 SR
Queue Stats
106W - 94L
1,524 Elo+
Party 1
Thanatos
Thanatos
bubba1016
Thanatos
Level 11
God Stats
4W - 2L
1,749 SR
Queue Stats
12W - 11L
1,444 Elo+
Party 1
Team Averages
Level 14
1,520 SR
1,503 Elo+

VS

Team Averages
Level 16
1,567 SR
1,484 Elo+
Bacchus
Bacchus
GabeNoodle
Bacchus
Level 21
God Stats
4W - 5L
1,523 SR
Queue Stats
125W - 141L
1,410 Elo+
Solo
Kukulkan
Kukulkan
Godlyfather
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 122L
1,498 Elo+
Solo
Thanatos
Thanatos
Natamil
Thanatos
Level 14
God Stats
4W - 4L
1,564 SR
Queue Stats
26W - 24L
1,474 Elo+
Solo
Terra
Terra
TheyCallMeTim1
Terra
Level 18
God Stats
4W - 1L
1,641 SR
Queue Stats
16W - 17L
1,517 Elo+
Solo
Artemis
Artemis
rollrollBilld
Artemis
Level 21
God Stats
3W - 1L
1,609 SR
Queue Stats
59W - 51L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Auralime
Bellona
14
1 / 4 / 0
8,239
485
3,209
10,624
6,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Benuchi22T
Kukulkan
14
3 / 4 / 3
8,626
507
8,148
8,614
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
3 / 2 / 2
8,318
489
6,199
13,442
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
SundayLime
Bakasura
9
4 / 3 / 0
7,144
420
2,237
7,893
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
bubba1016
Thanatos
12
1 / 6 / 2
6,919
407
1,775
8,502
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GabeNoodle
Bacchus
14
6 / 1 / 2
8,958
527
9,182
7,719
4,408
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Godlyfather
Kukulkan
14
0 / 5 / 2
8,553
503
2,583
8,057
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Natamil
Thanatos
15
10 / 3 / 3
9,794
576
10,633
13,003
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 1 / 2
7,825
460
2,119
4,612
2,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
14
1 / 2 / 2
8,442
497
7,101
10,901
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
12
Kills
18
19
Deaths
12
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Auralime
Bellona
1
4
0
0.25
L
Kukulkan
Benuchi22T
Kukulkan
3
4
3
1.13
L
Fenrir
3
2
2
2
W
Bacchus
GabeNoodle
Bacchus
6
1
2
7
W
Kukulkan
Godlyfather
Kukulkan
0
5
2
0.2
W
Thanatos
Natamil
Thanatos
10
3
3
3.83
L
Bakasura
SundayLime
Bakasura
4
3
0
1.33
W
1
1
2
2
L
Thanatos
bubba1016
Thanatos
1
6
2
0.33
W
Artemis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,568
Damage
31,618
49,075
Taken
44,292
21,684
Mitigated
16,863
10,094
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Auralime
Bellona
3,209
125
0
612
10,624
6,220
289
6,105
4,495
5,565
36,994
L
Kukulkan
Benuchi22T
Kukulkan
8,148
1,462
0
495
8,614
2,682
0
3,094
5,370
49,030
0
L
Fenrir
6,199
1,443
0
2,798
13,442
8,023
0
2,654
10,788
0
33,285
W
Bacchus
GabeNoodle
Bacchus
9,182
1,181
0
750
7,719
4,408
334
1,060
6,349
38,170
0
W
Kukulkan
Godlyfather
Kukulkan
2,583
453
0
2,369
8,057
2,535
1,632
3,758
4,059
41,889
0
W
Thanatos
Natamil
Thanatos
10,633
2,707
0
11,126
13,003
4,492
320
1,963
10,903
0
49,997
L
Bakasura
SundayLime
Bakasura
2,237
1,716
0
2,823
7,893
2,490
0
1,057
6,810
0
16,486
W
2,119
346
1,268
1,565
4,612
2,132
0
891
3,695
6,696
0
L
Thanatos
bubba1016
Thanatos
1,775
979
0
3,366
8,502
2,269
0
774
7,728
0
18,724
W
Artemis
7,101
3,140
0
3,182
10,901
3,296
164
616
10,281
0
65,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
43,572
332
Minions Killed
363
0
Camps Cleared
0
1,423,278
Distance Traveled
1,509,973
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,239
485
96
6
0
293,289
0
L
Kukulkan
8,626
507
89
5
0
280,515
3
L
Fenrir
8,318
489
42
2
0
312,507
4
W
Bacchus
8,958
527
62
4
0
289,680
1
W
Kukulkan
8,553
503
79
5
0
229,954
0
W
Thanatos
9,794
576
86
5
0
361,853
1
L
Bakasura
7,144
420
53
3
0
209,769
2
W
Terra
7,825
460
12
1
0
347,159
8
L
Thanatos
6,919
407
52
3
0
327,198
0
W
Artemis
8,442
497
124
7
0
281,327
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role