Player Matchup

Amaterasu
Amaterasu
Bjornss
Amaterasu
Level 18
God Stats
19W - 18L
1,448 SR
Queue Stats
80W - 76L
1,260 Elo+
Solo
Kukulkan
Kukulkan
BokarN
Kukulkan
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Nemesis
Nemesis
Goresludge
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
MasterKade
Anhur
Level 25
God Stats
43W - 27L
1,876 SR
Queue Stats
388W - 308L
1,607 Elo+
Solo
Yemoja
Yemoja
RealLaserjohan
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Team Averages
Level 10
1,565 SR
1,474 Elo+

VS

Team Averages
Level 13
1,445 SR
1,310 Elo+
Kukulkan
Kukulkan
King13579
Kukulkan
Level 6
God Stats
0W - 2L
1,283 SR
Queue Stats
11W - 13L
1,247 Elo+
Party 1
Heimdallr
Heimdallr
Mastergumm
Heimdallr
Level 27
God Stats
0W - 4L
1,228 SR
Queue Stats
6W - 15L
1,308 Elo+
Party 1
Fenrir
Fenrir
TheCaring
Fenrir
Level 15
God Stats
3W - 4L
1,799 SR
Queue Stats
83W - 112L
1,340 Elo+
Party 1
Athena
Athena
mestredosmagoss
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
soloww
King Arthur
Level 14
God Stats
2W - 5L
1,414 SR
Queue Stats
10W - 15L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bjornss
Amaterasu
10
1 / 1 / 0
5,756
576
541
5,632
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
BokarN
Kukulkan
10
5 / 0 / 3
6,178
618
3,560
1,839
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Goresludge
Nemesis
9
4 / 0 / 0
5,854
585
2,259
4,962
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
11
9 / 0 / 4
6,530
653
8,352
7,093
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 2 / 8
5,370
537
2,422
4,586
1,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
King13579
Kukulkan
10
1 / 2 / 0
5,237
524
2,823
2,337
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Mastergumm
Heimdallr
6
1 / 5 / 1
4,374
437
4,254
6,423
1,447
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
TheCaring
Fenrir
8
1 / 1 / 1
4,860
486
2,082
5,650
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 7 / 0
4,195
420
557
6,963
2,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
soloww
King Arthur
6
0 / 6 / 1
4,180
418
2,052
7,300
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
21
Kills
3
3
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bjornss
Amaterasu
1
1
0
1
W
Kukulkan
BokarN
Kukulkan
5
0
3
6.5
W
Nemesis
Goresludge
Nemesis
4
0
0
4
L
Kukulkan
King13579
Kukulkan
1
2
0
0.5
W
Anhur
9
0
4
11
L
Heimdallr
Mastergumm
Heimdallr
1
5
1
0.3
W
2
2
8
3
L
Fenrir
TheCaring
Fenrir
1
1
1
1.5
L
0
7
0
0
L
King Arthur
soloww
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,134
Damage
11,768
24,112
Taken
28,673
8,093
Mitigated
8,251
9,603
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bjornss
Amaterasu
541
136
0
2,598
5,632
2,401
653
2,503
3,129
0
26,082
W
Kukulkan
BokarN
Kukulkan
3,560
724
0
500
1,839
604
576
364
1,475
22,992
0
W
Nemesis
Goresludge
Nemesis
2,259
859
0
2,114
4,962
1,317
625
193
4,769
0
24,807
L
Kukulkan
King13579
Kukulkan
2,823
389
0
0
2,337
646
674
154
2,183
24,968
0
W
Anhur
8,352
4,931
0
3,053
7,093
1,932
630
320
6,773
0
31,999
L
Heimdallr
Mastergumm
Heimdallr
4,254
1,869
0
1,180
6,423
1,447
0
1,787
4,636
0
13,570
W
2,422
648
724
614
4,586
1,839
425
0
4,586
6,746
0
L
Fenrir
TheCaring
Fenrir
2,082
888
0
1,259
5,650
1,512
0
373
5,277
0
19,747
L
557
188
0
240
6,963
2,353
442
1,800
5,163
6,141
0
L
King Arthur
soloww
King Arthur
2,052
393
0
500
7,300
2,293
0
1,868
5,432
0
11,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,688
Gold Earned
22,846
227
Minions Killed
143
0
Camps Cleared
0
923,395
Distance Traveled
887,964
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,756
576
56
6
0
188,637
3
W
Kukulkan
6,178
618
57
6
0
174,000
1
W
Nemesis
5,854
585
52
5
0
204,213
1
L
Kukulkan
5,237
524
62
6
0
174,755
1
W
Anhur
6,530
653
52
5
0
163,063
0
L
Heimdallr
4,374
437
16
2
0
168,969
1
W
Yemoja
5,370
537
10
1
0
193,482
1
L
Fenrir
4,860
486
43
4
0
186,518
2
L
Athena
4,195
420
6
1
0
154,868
1
L
King Arthur
4,180
418
16
2
0
202,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role