Player Matchup

Ullr
Ullr
DLetemplier
Ullr
Level 17
God Stats
6W - 1L
1,789 SR
Queue Stats
175W - 134L
1,571 Elo+
Party 1
Ra
Ra
Endoresun
Ra
Level 16
God Stats
13W - 10L
1,544 SR
Queue Stats
81W - 130L
1,288 Elo+
Party 2
Thanatos
Thanatos
Ra3nFlamë
Thanatos
Level 17
God Stats
4W - 4L
1,486 SR
Queue Stats
22W - 30L
1,304 Elo+
Solo
Bakasura
Bakasura
SundayLime
Bakasura
Level 17
God Stats
4W - 6L
1,436 SR
Queue Stats
106W - 94L
1,514 Elo+
Party 1
Cerberus
Cerberus
wildjosi
Cerberus
Level 27
God Stats
1W - 5L
1,218 SR
Queue Stats
217W - 324L
1,370 Elo+
Party 2
Team Averages
Level 19
1,495 SR
1,409 Elo+

VS

Team Averages
Level 10
1,565 SR
1,506 Elo+
Kukulkan
Kukulkan
Alexei2506
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
HansiRK
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,500 Elo+
Solo
Anhur
Anhur
HiroshiHatake
Anhur
Level 29
God Stats
2W - 2L
1,909 SR
Queue Stats
74W - 25L
1,817 Elo+
Solo
Set
Set
oTelks
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
xedrei
Hachiman
Level 16
God Stats
3W - 5L
1,418 SR
Queue Stats
6W - 12L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 7
9,392
552
9,063
9,213
3,128
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 6 / 0
8,469
498
874
8,138
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Ra3nFlamë
Thanatos
15
11 / 2 / 2
9,993
588
7,967
9,388
3,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
SundayLime
Bakasura
15
9 / 1 / 4
9,408
553
6,397
11,512
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
wildjosi
Cerberus
11
1 / 3 / 11
8,123
478
2,650
9,309
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alexei2506
Kukulkan
10
1 / 9 / 2
6,922
407
3,810
8,324
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
HansiRK
Ares
9
0 / 9 / 0
6,275
369
2,499
12,158
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
11 / 0 / 2
12,004
706
9,868
6,540
3,206
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Set
oTelks
Set
8
0 / 5 / 0
5,733
337
984
6,981
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
xedrei
Hachiman
10
0 / 7 / 2
6,618
389
831
11,876
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
29
Kills
12
13
Deaths
30
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alexei2506
Kukulkan
1
9
2
0.22
W
8
1
7
11.5
W
0
6
0
0
L
Ares
HansiRK
Ares
0
9
0
0
L
11
0
2
12
W
Thanatos
Ra3nFlamë
Thanatos
11
2
2
6
W
Bakasura
SundayLime
Bakasura
9
1
4
11
L
Set
oTelks
Set
0
5
0
0
W
Cerberus
wildjosi
Cerberus
1
3
11
2.17
L
Hachiman
xedrei
Hachiman
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,951
Damage
17,992
47,560
Taken
45,879
19,654
Mitigated
15,341
22,160
Healing
8,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alexei2506
Kukulkan
3,810
807
0
0
8,324
1,904
66
314
8,010
25,455
0
W
9,063
3,917
0
3,456
9,213
3,128
476
2,024
7,189
0
70,648
W
874
0
391
1,448
8,138
2,231
0
213
7,925
51,257
0
L
Ares
HansiRK
Ares
2,499
384
0
378
12,158
5,475
660
982
11,056
15,325
0
L
9,868
6,464
0
4,105
6,540
3,206
927
701
5,831
0
97,991
W
Thanatos
Ra3nFlamë
Thanatos
7,967
2,815
0
9,411
9,388
3,602
2,285
2,101
7,287
0
47,638
W
Bakasura
SundayLime
Bakasura
6,397
4,631
0
6,522
11,512
5,138
198
626
10,886
0
48,222
L
Set
oTelks
Set
984
521
0
516
6,981
2,179
252
359
6,482
0
16,806
W
Cerberus
wildjosi
Cerberus
2,650
309
0
932
9,309
5,555
523
1,345
7,964
21,936
0
L
Hachiman
xedrei
Hachiman
831
429
0
3,520
11,876
2,577
35
1,080
10,615
0
23,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,385
Gold Earned
37,552
449
Minions Killed
339
0
Camps Cleared
0
1,554,221
Distance Traveled
1,509,707
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,922
407
47
3
0
312,931
1
W
Ullr
9,392
552
85
5
0
275,522
2
W
Ra
8,469
498
107
6
0
290,512
0
L
Ares
6,275
369
27
2
0
293,172
1
L
Anhur
12,004
706
188
11
0
330,213
4
W
Thanatos
9,993
588
99
6
0
319,477
1
W
Bakasura
9,408
553
116
7
0
365,339
2
L
Set
5,733
337
29
2
0
311,503
0
W
Cerberus
8,123
478
42
2
0
303,371
0
L
Hachiman
6,618
389
48
3
0
261,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role