Player Matchup

Ra
Ra
Herodro
Ra
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JCTOKO
Bacchus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,635 Elo+
Party 2
Pele
Pele
Monclea
Pele
Level 22
God Stats
4W - 3L
1,194 SR
Queue Stats
88W - 81L
1,496 Elo+
Solo
Cupid
Cupid
iHyperGaming
Cupid
Level 29
God Stats
9W - 6L
1,675 SR
Queue Stats
86W - 88L
1,560 Elo+
Solo
Thanatos
Thanatos
倪QAQ桑
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,635 Elo+
Party 2
Team Averages
Level 14
1,474 SR
1,565 Elo+

VS

Team Averages
Level 12
1,612 SR
1,615 Elo+
Chang'e
Chang'e
CNRoar
Chang'e
Level 14
God Stats
1W - 3L
1,720 SR
Queue Stats
8W - 6L
1,666 Elo+
Party 1
Neith
Neith
Doibs92
Neith
Level 27
God Stats
6W - 3L
1,759 SR
Queue Stats
94W - 97L
1,496 Elo+
Solo
King Arthur
King Arthur
LianR
King Arthur
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 4L
1,666 Elo+
Party 1
Thoth
Thoth
哈怂刀疤
Thoth
Level 7
God Stats
1W - 2L
1,580 SR
Queue Stats
10W - 11L
1,666 Elo+
Party 1
Thor
Thor
難道是屋乃尼
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
21 / 1 / 6
11,712
732
25,189
13,170
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
JCTOKO
Bacchus
12
2 / 5 / 12
8,166
510
6,469
12,962
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
Monclea
Pele
15
6 / 0 / 8
9,320
583
7,953
11,678
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 5 / 6
7,957
497
10,359
10,456
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
倪QAQ桑
Thanatos
13
2 / 3 / 3
7,905
494
2,681
9,751
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CNRoar
Chang'e
12
3 / 5 / 9
7,919
495
9,292
13,907
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Doibs92
Neith
13
9 / 4 / 3
8,671
542
13,896
11,753
3,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
LianR
King Arthur
11
0 / 5 / 0
6,937
434
4,387
11,630
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 12 / 2
6,581
411
2,691
10,768
3,582
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 10 / 4
7,173
448
4,939
15,928
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
36
Kills
14
14
Deaths
36
35
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CNRoar
Chang'e
3
5
9
1.5
L
Neith
Doibs92
Neith
9
4
3
2.63
W
21
1
6
24
W
Bacchus
JCTOKO
Bacchus
2
5
12
1.6
L
King Arthur
LianR
King Arthur
0
5
0
0
W
Pele
Monclea
Pele
6
0
8
10
W
5
5
6
1.6
W
Thanatos
倪QAQ桑
Thanatos
2
3
3
1.17
L
1
12
2
0.17
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,651
Damage
35,205
58,017
Taken
63,986
29,540
Mitigated
23,369
25,685
Healing
15,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CNRoar
Chang'e
9,292
162
2,999
5,910
13,907
4,238
841
6,020
7,777
23,070
0
L
Neith
Doibs92
Neith
13,896
7,853
0
2,497
11,753
3,920
1,790
4,055
7,635
0
49,192
W
25,189
1,967
1,880
7,395
13,170
6,076
2,137
4,594
8,476
90,547
0
W
Bacchus
JCTOKO
Bacchus
6,469
653
330
1,112
12,962
10,664
0
3,550
9,366
17,115
0
L
King Arthur
LianR
King Arthur
4,387
326
0
436
11,630
6,677
428
6,474
4,944
0
27,981
W
Pele
Monclea
Pele
7,953
1,793
0
5,520
11,678
4,231
360
1,571
10,007
0
47,318
W
10,359
4,559
153
3,078
10,456
3,358
0
1,367
9,064
0
45,601
W
Thanatos
倪QAQ桑
Thanatos
2,681
1,084
0
6,217
9,751
5,211
0
901
8,850
0
47,380
L
2,691
452
0
420
10,768
3,582
659
7,229
3,345
24,277
0
L
4,939
1,872
0
2,962
15,928
4,952
0
7,161
8,627
0
40,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,060
Gold Earned
37,281
405
Minions Killed
270
0
Camps Cleared
0
1,560,206
Distance Traveled
1,373,496
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,919
495
39
2
0
312,421
5
L
Neith
8,671
542
78
5
0
267,715
2
W
Ra
11,712
732
157
10
0
333,165
3
W
Bacchus
8,166
510
22
1
0
315,589
14
L
King Arthur
6,937
434
52
3
0
280,807
1
W
Pele
9,320
583
80
5
0
344,845
3
W
Cupid
7,957
497
75
5
0
266,107
2
W
Thanatos
7,905
494
71
4
0
300,500
2
L
Thoth
6,581
411
27
2
0
235,772
0
L
Thor
7,173
448
74
5
0
276,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role