Player Matchup

Osiris
Osiris
ChaBoiSmitty
Osiris
Level 25
God Stats
3W - 3L
1,440 SR
Queue Stats
77W - 73L
1,471 Elo+
Party 2
Hou Yi
Hou Yi
DaysBeforeStormi
Hou Yi
Level 44
God Stats
10W - 8L
1,607 SR
Queue Stats
73W - 58L
1,504 Elo+
Party 2
Ra
Ra
Nimbledck
Ra
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,599 Elo+
Solo
Team Averages
Level 29
1,516 SR
1,525 Elo+

VS

Team Averages
Level 30
1,603 SR
1,525 Elo+
Jing Wei
Jing Wei
PaskyAltPc
Jing Wei
Level 23
God Stats
1W - 1L
1,745 SR
Queue Stats
48W - 36L
1,554 Elo+
Party 1
Freya
Freya
crafancygrowl
Freya
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
154W - 212L
1,312 Elo+
Solo
Cerberus
Cerberus
mischamouse
Cerberus
Level 43
God Stats
0W - 1L
1,563 SR
Queue Stats
12W - 8L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
4 / 4 / 9
7,539
754
6,863
7,644
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 9
7,826
783
7,620
6,529
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
7 / 0 / 8
8,337
834
7,693
4,690
1,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
PaskyAltPc
Jing Wei
10
2 / 4 / 2
6,905
691
6,494
8,478
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 0
5,986
599
2,380
8,736
2,800
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
mischamouse
Cerberus
8
1 / 5 / 2
6,701
670
4,577
10,967
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
4
4
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
4
4
9
2.13
W
4
0
9
8.5
W
7
0
8
11
L
Jing Wei
PaskyAltPc
Jing Wei
2
4
2
0.75
L
1
6
0
0.17
L
Cerberus
mischamouse
Cerberus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,176
Damage
13,451
18,863
Taken
28,181
9,280
Mitigated
13,902
5,156
Healing
5,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
6,863
2,615
0
670
7,644
5,519
276
2,822
4,822
0
17,543
W
7,620
4,931
0
2,215
6,529
2,389
453
2,009
4,520
0
29,736
W
7,693
976
1,021
1,250
4,690
1,372
431
2,150
2,540
31,018
0
L
Jing Wei
PaskyAltPc
Jing Wei
6,494
4,500
0
2,594
8,478
3,707
125
2,384
6,094
0
24,472
L
2,380
613
0
1,160
8,736
2,800
120
2,575
6,161
11,572
0
L
Cerberus
mischamouse
Cerberus
4,577
91
0
1,822
10,967
7,395
0
2,826
8,141
18,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,702
Gold Earned
19,592
132
Minions Killed
96
0
Camps Cleared
0
504,815
Distance Traveled
477,970
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,539
754
32
3
0
176,230
3
W
Hou Yi
7,826
783
47
5
0
161,765
1
W
Ra
8,337
834
53
5
0
166,820
1
L
Jing Wei
6,905
691
41
4
0
162,294
2
L
Freya
5,986
599
18
2
0
170,249
0
L
Cerberus
6,701
670
37
4
0
145,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role