Player Matchup

Fenrir
Fenrir
AceJonesy3868
Fenrir
Level 22
God Stats
1W - 4L
1,034 SR
Queue Stats
22W - 38L
1,266 Elo+
Party 1
Arachne
Arachne
Jrydersuth
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,480 Elo+
Solo
Izanami
Izanami
OldRobbyBoy
Izanami
Level 24
God Stats
29W - 23L
1,624 SR
Queue Stats
548W - 549L
1,503 Elo+
Solo
Kukulkan
Kukulkan
SouliaUm
Kukulkan
Level 5
God Stats
0W - 4L
1,308 SR
Queue Stats
2W - 4L
1,598 Elo+
Solo
Neith
Neith
jolly_reindeer3
Neith
Level 16
God Stats
1W - 3L
1,293 SR
Queue Stats
2W - 5L
1,269 Elo+
Party 1
Team Averages
Level 15
1,352 SR
1,423 Elo+

VS

Team Averages
Level 15
1,639 SR
1,490 Elo+
Tsukuyomi
Tsukuyomi
Dark_FangXX
Tsukuyomi
Level 27
God Stats
9W - 4L
1,959 SR
Queue Stats
95W - 94L
1,390 Elo+
Solo
Bellona
Bellona
Emeraldhands19
Bellona
Level 16
God Stats
8W - 5L
1,706 SR
Queue Stats
44W - 44L
1,659 Elo+
Solo
Jormungandr
Jormungandr
Sceptrick2003
Jormungandr
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
TheChronoWalker
Set
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 52L
1,500 Elo+
Solo
Cerberus
Cerberus
WarEagle7
Cerberus
Level 18
God Stats
34W - 26L
1,532 SR
Queue Stats
228W - 224L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 5
10,104
459
8,262
15,218
10,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Jrydersuth
Arachne
13
3 / 11 / 8
9,130
415
7,071
16,722
5,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
OldRobbyBoy
Izanami
16
3 / 5 / 3
10,105
459
9,001
17,219
5,892
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SouliaUm
Kukulkan
14
10 / 9 / 5
10,457
475
12,524
17,967
8,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
2 / 11 / 6
9,147
416
4,927
13,798
4,421
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dark_FangXX
Tsukuyomi
20
12 / 2 / 12
13,280
604
18,871
17,046
8,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
16 / 3 / 8
13,304
605
19,885
26,711
23,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Sceptrick2003
Jormungandr
11
0 / 14 / 4
8,811
401
2,913
18,687
9,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
15 / 1 / 4
13,553
616
18,212
15,807
11,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
WarEagle7
Cerberus
15
1 / 2 / 4
10,608
482
2,691
15,340
12,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
76
22
Kills
44
45
Deaths
22
27
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
W
Tsukuyomi
Dark_FangXX
Tsukuyomi
12
2
12
9
W
16
3
8
6.67
L
Arachne
Jrydersuth
Arachne
3
11
8
0.64
L
Izanami
OldRobbyBoy
Izanami
3
5
3
0.9
W
Jormungandr
Sceptrick2003
Jormungandr
0
14
4
0.14
L
Kukulkan
SouliaUm
Kukulkan
10
9
5
1.39
W
15
1
4
17
W
Cerberus
WarEagle7
Cerberus
1
2
4
1.5
L
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,785
Damage
62,572
80,924
Taken
93,591
34,628
Mitigated
65,427
10,429
Healing
30,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,262
2,562
0
1,200
15,218
10,643
1,889
1,008
14,160
0
27,566
W
Tsukuyomi
Dark_FangXX
Tsukuyomi
18,871
6,525
0
7,132
17,046
8,025
1,928
1,813
15,233
0
107,345
W
19,885
7,548
0
13,093
26,711
23,149
4,941
4,489
21,838
390
93,098
L
Arachne
Jrydersuth
Arachne
7,071
5,118
0
2,093
16,722
5,165
0
553
16,169
0
35,372
L
Izanami
OldRobbyBoy
Izanami
9,001
6,098
0
5,157
17,219
5,892
0
2,108
15,086
0
62,027
W
Jormungandr
Sceptrick2003
Jormungandr
2,913
1,886
0
455
18,687
9,565
12
6,598
12,089
16,606
0
L
Kukulkan
SouliaUm
Kukulkan
12,524
3,016
0
328
17,967
8,507
398
1,534
16,333
35,084
0
W
18,212
10,625
0
7,264
15,807
11,903
1,274
2,653
13,154
0
108,217
W
Cerberus
WarEagle7
Cerberus
2,691
107
0
2,150
15,340
12,785
1,457
3,185
12,155
48,134
0
L
4,927
3,076
0
1,651
13,798
4,421
2,970
539
13,234
0
32,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,943
Gold Earned
59,556
324
Minions Killed
546
0
Camps Cleared
0
1,595,103
Distance Traveled
2,012,934
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,104
459
46
2
0
287,595
1
W
Tsukuyomi
13,280
604
132
6
0
426,905
2
W
Bellona
13,304
605
157
7
0
391,449
1
L
Arachne
9,130
415
58
3
0
370,386
4
L
Izanami
10,105
459
111
5
0
317,663
3
W
Jormungandr
8,811
401
19
1
0
343,697
0
L
Kukulkan
10,457
475
45
2
0
286,183
0
W
Set
13,553
616
144
7
0
459,477
1
W
Cerberus
10,608
482
94
4
0
391,406
0
L
Neith
9,147
416
64
3
0
333,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role