Player Matchup

Cthulhu
Cthulhu
DA LEONARDO
Cthulhu
Level 13
God Stats
29W - 10L
1,481 SR
Queue Stats
93W - 63L
1,348 Elo+
Party 1
Chang'e
Chang'e
FuRy x Whale 20
Chang'e
Level 18
God Stats
12W - 13L
1,472 SR
Queue Stats
53W - 39L
1,215 Elo+
Party 1
Neith
Neith
Jacar71
Neith
Level 8
God Stats
55W - 41L
1,554 SR
Queue Stats
125W - 102L
1,348 Elo+
Party 1
Bellona
Bellona
Noluxs
Bellona
Level 127
God Stats
4W - 4L
1,416 SR
Queue Stats
263W - 216L
1,582 Elo+
Party 1
Bastet
Bastet
TropicSpek
Bastet
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 7L
1,215 Elo+
Party 1
Team Averages
Level 35
1,485 SR
1,342 Elo+

VS

Team Averages
Level 16
1,600 SR
1,433 Elo+
Ymir
Ymir
ALEKS_BARUM
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,208 Elo+
Solo
Ares
Ares
TheTransformer3
Ares
Level 25
God Stats
1W - 1L
1,251 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Horus
Horus
WhatYaGonDoLad7
Horus
Level 11
God Stats
0W - 2L
1,786 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
celticswift
Sun Wukong
Level 18
God Stats
1W - 3L
1,794 SR
Queue Stats
152W - 175L
1,446 Elo+
Solo
Danzaburou
Danzaburou
oDippo
Danzaburou
Level 23
God Stats
5W - 4L
1,671 SR
Queue Stats
81W - 76L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DA LEONARDO
Cthulhu
8
0 / 2 / 4
4,981
453
4,552
8,700
5,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 0
6,580
598
1,662
3,733
1,076
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
Jacar71
Neith
10
4 / 1 / 1
5,760
524
4,817
4,787
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Noluxs
Bellona
11
4 / 0 / 2
6,771
616
6,270
6,963
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
TropicSpek
Bastet
9
2 / 1 / 1
5,746
522
1,504
5,910
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 5 / 0
3,823
348
132
5,315
2,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
3,657
332
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 1
5,613
510
2,714
6,919
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
celticswift
Sun Wukong
9
1 / 3 / 0
5,421
493
4,667
9,738
4,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
oDippo
Danzaburou
9
2 / 3 / 1
6,068
552
6,936
7,594
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
4
4
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cthulhu
DA LEONARDO
Cthulhu
0
2
4
1
W
3
0
0
3
W
Neith
Jacar71
Neith
4
1
1
4.5
W
Bellona
Noluxs
Bellona
4
0
2
5
L
0
0
0
0
W
Bastet
TropicSpek
Bastet
2
1
1
2.5
L
1
2
1
0.75
L
Sun Wukong
celticswift
Sun Wukong
1
3
0
0.33
L
Danzaburou
oDippo
Danzaburou
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,805
Damage
14,449
30,093
Taken
29,566
13,604
Mitigated
11,772
13,217
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
132
82
0
50
5,315
2,430
0
703
4,587
1,092
0
W
Cthulhu
DA LEONARDO
Cthulhu
4,552
264
270
2,439
8,700
5,220
0
0
8,700
13,206
0
W
1,662
416
68
1,617
3,733
1,076
1,967
0
3,733
22,861
0
W
Neith
Jacar71
Neith
4,817
2,813
0
1,700
4,787
1,436
172
0
4,787
0
22,487
W
Bellona
Noluxs
Bellona
6,270
2,237
183
4,578
6,963
4,194
590
82
6,831
0
32,681
L
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
TropicSpek
Bastet
1,504
360
0
2,362
5,910
1,678
13
0
5,910
0
24,839
L
2,714
1,651
1,483
2,752
6,919
2,787
66
1,599
5,145
0
12,134
L
Sun Wukong
celticswift
Sun Wukong
4,667
1,758
0
1,877
9,738
4,052
0
1,644
8,069
0
26,609
L
Danzaburou
oDippo
Danzaburou
6,936
2,607
0
2,003
7,594
2,503
0
1,868
5,551
0
26,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,838
Gold Earned
24,582
246
Minions Killed
116
0
Camps Cleared
0
1,047,142
Distance Traveled
826,186
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,823
348
3
0
0
182,413
1
W
Cthulhu
4,981
453
16
1
0
218,364
4
W
Chang'e
6,580
598
55
5
0
168,580
0
W
Neith
5,760
524
36
3
0
196,137
0
W
Bellona
6,771
616
77
7
0
217,231
0
L
Ares
3,657
332
0
0
0
0
0
W
Bastet
5,746
522
62
6
0
246,830
0
L
Horus
5,613
510
21
2
0
234,435
0
L
Sun Wukong
5,421
493
47
4
0
214,418
0
L
Danzaburou
6,068
552
45
4
0
194,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role