Player Matchup

Sobek
Sobek
ITZ PISTOLVANIA
Sobek
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
282W - 262L
1,519 Elo+
Party 1
Merlin
Merlin
SLiMM SKoRPioN
Merlin
Level 156
God Stats
4W - 1L
1,786 SR
Queue Stats
310W - 290L
1,520 Elo+
Party 1
Anhur
Anhur
SLiMM TaRaNTuLA
Anhur
Level 136
God Stats
2W - 1L
1,871 SR
Queue Stats
25W - 33L
1,127 Elo+
Party 1
Team Averages
Level 145
1,719 SR
1,389 Elo+

VS

Team Averages
Level 62
1,591 SR
1,481 Elo+
Fenrir
Fenrir
BigAl_Inator
Fenrir
Level 47
God Stats
1W - 1L
1,713 SR
Queue Stats
7W - 14L
1,469 Elo+
Party 2
Cerberus
Cerberus
KhaotixKhaos209
Cerberus
Level 69
God Stats
2W - 2L
1,774 SR
Queue Stats
37W - 59L
1,364 Elo+
Solo
Janus
Janus
Peryth3platapoon
Janus
Level 69
God Stats
0W - 1L
1,287 SR
Queue Stats
28W - 30L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 10
10,708
765
8,272
9,507
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 2 / 10
10,413
744
13,603
7,355
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 1 / 8
10,503
750
11,876
9,780
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 8 / 2
7,850
561
2,509
11,127
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
12
2 / 6 / 3
9,638
688
3,937
18,804
14,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 3 / 2
9,509
679
9,106
9,466
3,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
5
5
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
8
2
0.13
W
5
2
10
5
L
Cerberus
2
6
3
0.58
L
3
3
2
1.33
W
5
2
10
5
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,751
Damage
15,552
26,642
Taken
39,397
16,360
Mitigated
22,221
7,716
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,509
767
0
577
11,127
4,246
0
6,271
4,856
0
19,301
W
8,272
923
0
3,120
9,507
9,003
0
3,522
5,985
18,605
0
L
Cerberus
3,937
323
684
4,474
18,804
14,884
0
10,969
7,835
14,246
0
L
9,106
330
0
820
9,466
3,091
0
4,714
4,752
41,636
0
W
13,603
1,078
0
1,536
7,355
2,826
522
3,500
3,855
68,313
0
W
11,876
5,685
0
3,060
9,780
4,531
259
6,093
3,687
0
43,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,624
Gold Earned
26,997
178
Minions Killed
141
0
Camps Cleared
0
754,745
Distance Traveled
728,191
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,850
561
36
3
0
223,247
3
W
Sobek
10,708
765
14
1
0
268,949
3
L
Cerberus
9,638
688
37
3
0
246,124
2
L
Janus
9,509
679
68
5
0
258,820
3
W
Merlin
10,413
744
104
7
0
234,506
1
W
Anhur
10,503
750
60
4
0
251,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role