Player Matchup

Janus
Janus
Jepleur
Janus
Level 8
God Stats
1W - 1L
1,367 SR
Queue Stats
2W - 5L
1,201 Elo+
Solo
Sobek
Sobek
MalinA0071
Sobek
Level 32
God Stats
3W - 6L
1,614 SR
Queue Stats
176W - 233L
1,456 Elo+
Party 2
Tyr
Tyr
Will_6210
Tyr
Level 29
God Stats
9W - 12L
1,563 SR
Queue Stats
326W - 358L
1,544 Elo+
Solo
Hel
Hel
conman101010
Hel
Level 21
God Stats
1W - 3L
1,344 SR
Queue Stats
56W - 47L
1,518 Elo+
Solo
Izanami
Izanami
frfrbq
Izanami
Level 29
God Stats
103W - 160L
1,441 SR
Queue Stats
126W - 202L
1,428 Elo+
Party 2
Team Averages
Level 24
1,466 SR
1,430 Elo+

VS

Team Averages
Level 20
1,626 SR
1,418 Elo+
Medusa
Medusa
HunchoJack26
Medusa
Level 29
God Stats
2W - 1L
1,712 SR
Queue Stats
204W - 182L
1,634 Elo+
Solo
Cerberus
Cerberus
KPPeanut
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,251 Elo+
Party 1
Hel
Hel
Panheadicus
Hel
Level 28
God Stats
3W - 1L
1,684 SR
Queue Stats
32W - 43L
1,371 Elo+
Party 1
Odin
Odin
SlowProgress
Odin
Level 15
God Stats
3W - 0L
1,706 SR
Queue Stats
25W - 24L
1,440 Elo+
Party 1
Arachne
Arachne
XMissXCupcakesX
Arachne
Level 20
God Stats
18W - 12L
1,525 SR
Queue Stats
40W - 47L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jepleur
Janus
7
0 / 7 / 2
4,904
409
1,115
5,807
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
8
1 / 3 / 3
5,692
474
2,136
9,905
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 2
6,524
544
2,876
6,898
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 4 / 1
6,012
501
2,863
5,263
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
frfrbq
Izanami
9
2 / 4 / 1
5,784
482
4,416
7,950
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
7 / 2 / 0
6,818
568
8,845
5,146
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
KPPeanut
Cerberus
9
0 / 2 / 6
6,374
531
2,308
6,416
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
9 / 3 / 5
7,483
624
8,338
7,987
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 1
6,692
558
418
3,137
1,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 0 / 2
6,755
563
2,040
4,482
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
19
19
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
2
0
3.5
L
Janus
Jepleur
Janus
0
7
2
0.14
W
Cerberus
KPPeanut
Cerberus
0
2
6
1.5
L
Sobek
1
3
3
0.83
W
9
3
5
3.83
W
0
0
1
0.5
L
2
1
2
3
W
3
0
2
4
L
2
4
1
0.63
L
Izanami
frfrbq
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,406
Damage
21,949
35,823
Taken
27,168
13,488
Mitigated
11,585
11,266
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,845
4,039
0
2,218
5,146
1,380
226
978
4,168
0
32,727
L
Janus
Jepleur
Janus
1,115
273
0
0
5,807
1,384
255
1,743
4,064
16,190
0
W
Cerberus
KPPeanut
Cerberus
2,308
293
0
1,616
6,416
3,197
0
1,196
5,220
14,907
0
L
Sobek
2,136
262
141
2,931
9,905
5,405
70
2,787
7,068
10,371
0
W
8,338
290
922
3,161
7,987
2,715
723
3,165
4,822
27,014
0
W
418
58
0
76
3,137
1,990
342
582
2,555
0
26,338
L
2,876
0
0
3,557
6,898
2,674
0
1,139
5,759
0
28,386
W
2,040
1,409
0
1,557
4,482
2,303
417
971
3,511
0
39,350
L
2,863
584
266
1,219
5,263
2,102
0
3,128
2,135
24,880
0
L
Izanami
frfrbq
Izanami
4,416
2,752
0
3,152
7,950
1,923
551
1,849
6,076
0
26,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,916
Gold Earned
34,122
200
Minions Killed
261
0
Camps Cleared
0
1,083,314
Distance Traveled
1,146,837
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,818
568
49
4
0
209,044
1
L
Janus
4,904
409
26
2
0
191,960
0
W
Cerberus
6,374
531
31
3
0
226,876
3
L
Sobek
5,692
474
14
1
0
234,896
2
W
Hel
7,483
624
52
4
0
232,015
0
W
Odin
6,692
558
60
5
0
224,568
1
L
Tyr
6,524
544
57
5
0
235,823
5
W
Arachne
6,755
563
69
6
0
254,334
2
L
Hel
6,012
501
50
4
0
204,226
1
L
Izanami
5,784
482
53
4
0
216,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role