Player Matchup

Hel
Hel
Bbewick
Hel
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
990 Elo+
Solo
Khepri
Khepri
Omega Dante 23
Khepri
Level 68
God Stats
3W - 4L
1,693 SR
Queue Stats
23W - 28L
1,273 Elo+
Solo
Chiron
Chiron
grimreaperzac
Chiron
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 29L
1,493 Elo+
Solo
Team Averages
Level 31
1,564 SR
1,252 Elo+

VS

Team Averages
Level 58
1,542 SR
1,408 Elo+
Hou Yi
Hou Yi
DeadRabbits94
Hou Yi
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 147L
1,274 Elo+
Solo
Loki
Loki
FancyMissCoca
Loki
Level 29
God Stats
47W - 39L
1,737 SR
Queue Stats
267W - 253L
1,620 Elo+
Solo
Ra
Ra
katieisabadb
Ra
Level 22
God Stats
9W - 19L
1,388 SR
Queue Stats
113W - 115L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
0 / 7 / 10
9,840
615
5,093
13,479
7,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 8
12,227
764
9,514
11,776
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
11 / 1 / 4
12,319
770
20,093
13,598
5,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
10,783
674
11,739
14,842
5,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 6 / 5
10,541
659
10,436
13,366
6,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 6 / 9
9,496
594
8,914
13,770
4,562
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
16
Kills
10
10
Deaths
16
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
0
7
10
0.71
L
6
4
4
2
L
4
6
5
1.08
W
5
2
8
4.5
W
11
1
4
13
L
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,700
Damage
31,089
38,853
Taken
41,978
25,997
Mitigated
16,224
15,197
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
5,093
258
3,751
3,466
13,479
7,617
210
3,150
10,329
26,528
0
L
11,739
4,859
689
999
14,842
5,282
32
5,232
9,610
0
40,510
L
10,436
2,896
0
2,290
13,366
6,380
0
2,911
10,455
0
49,213
W
9,514
172
597
2,207
11,776
13,060
0
3,455
8,321
27,745
0
W
20,093
7,659
1,055
4,121
13,598
5,320
445
2,321
11,277
0
68,357
L
8,914
1,284
1,163
2,286
13,770
4,562
0
6,554
7,216
32,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,386
Gold Earned
30,820
155
Minions Killed
160
0
Camps Cleared
0
827,700
Distance Traveled
699,824
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,840
615
30
2
0
252,537
3
L
Hou Yi
10,783
674
55
3
0
241,777
1
L
Loki
10,541
659
54
3
0
249,679
0
W
Khepri
12,227
764
43
3
0
314,167
4
W
Chiron
12,319
770
82
5
0
260,996
0
L
Ra
9,496
594
51
3
0
208,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role