Player Matchup

Bakasura
Bakasura
Jorgel78
Bakasura
Level 24
God Stats
19W - 5L
1,853 SR
Queue Stats
72W - 26L
1,780 Elo+
Party 2
Fenrir
Fenrir
Makumba888
Fenrir
Level 28
God Stats
9W - 4L
1,808 SR
Queue Stats
144W - 60L
1,803 Elo+
Party 2
Hera
Hera
MiidOrTroll
Hera
Level 25
God Stats
10W - 6L
1,669 SR
Queue Stats
111W - 43L
1,783 Elo+
Party 2
Khepri
Khepri
MiniiUroz23
Khepri
Level 26
God Stats
72W - 42L
1,802 SR
Queue Stats
72W - 42L
1,746 Elo+
Party 2
Neith
Neith
kroonox8
Neith
Level 29
God Stats
2W - 0L
1,492 SR
Queue Stats
105W - 48L
1,784 Elo+
Party 2
Team Averages
Level 26
1,725 SR
1,779 Elo+

VS

Team Averages
Level 24
1,690 SR
1,532 Elo+
Fenrir
Fenrir
GGianka
Fenrir
Level 28
God Stats
17W - 14L
1,500 SR
Queue Stats
178W - 188L
1,238 Elo+
Solo
Cu Chulainn
Cu Chulainn
Get_FleSk
Cu Chulainn
Level 26
God Stats
13W - 6L
1,875 SR
Queue Stats
176W - 147L
1,580 Elo+
Party 1
Terra
Terra
Stupelael
Terra
Level 23
God Stats
2W - 1L
1,800 SR
Queue Stats
153W - 96L
1,697 Elo+
Party 1
Arachne
Arachne
jegg2005
Arachne
Level 13
God Stats
4W - 3L
1,777 SR
Queue Stats
15W - 11L
1,722 Elo+
Solo
Cupid
Cupid
mggucci17
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jorgel78
Bakasura
16
4 / 3 / 7
9,932
552
7,915
14,682
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Makumba888
Fenrir
15
8 / 4 / 14
10,292
572
16,304
15,735
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 5 / 11
9,366
520
12,679
10,116
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
16
0 / 0 / 7
8,987
499
4,721
7,063
6,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
kroonox8
Neith
17
13 / 3 / 6
11,317
629
9,171
8,461
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GGianka
Fenrir
14
6 / 7 / 6
9,034
502
6,421
13,013
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
Get_FleSk
Cu Chulainn
12
0 / 2 / 1
8,129
452
5,422
11,387
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
Stupelael
Terra
13
3 / 4 / 9
9,474
526
12,389
17,130
12,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
jegg2005
Arachne
16
3 / 4 / 4
9,552
531
8,267
19,135
6,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
mggucci17
Cupid
14
3 / 10 / 6
8,706
484
6,364
11,877
3,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
41
27
Kills
15
15
Deaths
27
45
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GGianka
Fenrir
6
7
6
1.29
L
Cu Chulainn
Get_FleSk
Cu Chulainn
0
2
1
0.25
W
Bakasura
Jorgel78
Bakasura
4
3
7
2.5
W
Fenrir
Makumba888
Fenrir
8
4
14
3.75
W
2
5
11
1.5
W
Khepri
0
0
7
3.5
L
Terra
Stupelael
Terra
3
4
9
1.88
L
Arachne
jegg2005
Arachne
3
4
4
1.25
W
Neith
kroonox8
Neith
13
3
6
5.33
L
Cupid
mggucci17
Cupid
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,790
Damage
38,863
56,057
Taken
72,542
25,993
Mitigated
34,338
13,874
Healing
14,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GGianka
Fenrir
6,421
1,032
0
162
13,013
5,336
0
2,875
9,725
0
36,772
L
Cu Chulainn
Get_FleSk
Cu Chulainn
5,422
906
0
3,184
11,387
6,384
386
3,779
7,333
0
41,830
W
Bakasura
Jorgel78
Bakasura
7,915
5,395
0
4,946
14,682
5,921
0
2,539
12,043
0
49,539
W
Fenrir
Makumba888
Fenrir
16,304
7,065
0
2,986
15,735
6,622
338
5,005
10,730
0
49,168
W
12,679
3,230
0
1,651
10,116
3,360
203
2,118
7,998
62,544
0
W
Khepri
4,721
326
0
516
7,063
6,796
284
736
6,027
45,952
0
L
Terra
Stupelael
Terra
12,389
1,161
899
4,332
17,130
12,443
0
3,574
13,122
44,017
0
L
Arachne
jegg2005
Arachne
8,267
5,776
0
4,262
19,135
6,863
0
4,083
14,569
0
78,906
W
Neith
kroonox8
Neith
9,171
4,054
0
3,775
8,461
3,294
3,574
1,991
6,470
0
63,786
L
Cupid
mggucci17
Cupid
6,364
3,691
601
1,029
11,877
3,312
43
2,590
8,870
0
36,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,894
Gold Earned
44,895
477
Minions Killed
396
0
Camps Cleared
0
1,703,066
Distance Traveled
1,661,392
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,034
502
48
3
0
333,073
0
L
Cu Chulainn
8,129
452
89
5
0
254,944
4
W
Bakasura
9,932
552
129
7
0
373,034
2
W
Fenrir
10,292
572
68
4
0
333,153
2
W
Hera
9,366
520
118
7
0
313,294
2
W
Khepri
8,987
499
60
3
0
358,475
0
L
Terra
9,474
526
61
3
0
379,970
5
L
Arachne
9,552
531
133
7
0
374,177
1
W
Neith
11,317
629
102
6
0
325,110
0
L
Cupid
8,706
484
65
4
0
319,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role