Player Matchup

Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
AdonisC0mPL3X
Apollo
Silver I
Level 125
God Stats
16W - 18L
1,353 SR
Queue Stats
186W - 205L
1,100 MMR
Solo
Ne Zha
Ne Zha
Silver II
Izzy1692
Ne Zha
Silver II
Level 109
God Stats
19W - 10L
1,907 SR
Queue Stats
342W - 341L
1,056 MMR
Solo
Horus
Horus
Gold V
TeddyGinnJr
Horus
Gold V
Level 157
God Stats
34W - 30L
1,552 SR
Queue Stats
348W - 335L
1,237 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,563 SR
1,279 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,584 SR
1,074 MMR
Anhur
Anhur
Silver V
Captain_Twigg
Anhur
Silver V
Level 51
God Stats
0W - 1L
1,260 SR
Queue Stats
22W - 33L
1,091 MMR
Solo
Sol
Sol
Silver I
HaL3ToKinGKiLLA
Sol
Silver I
Level 86
God Stats
23W - 11L
1,597 SR
Queue Stats
275W - 301L
1,092 MMR
Solo
Cabrakan
Cabrakan
Silver II
Willz4207
Cabrakan
Silver II
Level 145
God Stats
19W - 9L
1,672 SR
Queue Stats
717W - 702L
1,077 MMR
Solo
Odin
Odin
Gold V
ZzSoloKingzZ
Odin
Gold V
Level 68
God Stats
5W - 3L
1,722 SR
Queue Stats
73W - 79L
1,188 MMR
Party 1
Da Ji
Da Ji
Silver III
zZJboogyZz
Da Ji
Silver III
Level 68
God Stats
1W - 1L
1,668 SR
Queue Stats
90W - 102L
921 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
5 / 1 / 3
7,202
655
8,208
7,153
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
 
Aphrodite
10
0 / 1 / 8
5,801
527
3,382
4,053
1,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 0 / 5
6,483
589
6,424
4,439
2,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
Izzy1692
Ne Zha
12
5 / 0 / 3
6,858
623
3,544
7,253
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 0
6,809
619
5,063
6,189
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
ScyllaDanzaburouCu ChulainnCthulhuSet

VS

Bans
TsukuyomiArachneCupidAresNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,586
417
1,680
6,275
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

10
0 / 4 / 0
5,451
496
2,901
9,724
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
Willz4207
Cabrakan
7
0 / 3 / 0
4,743
431
1,483
8,064
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 0
5,516
501
2,786
8,841
4,369
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
9
1 / 4 / 0
5,506
501
2,841
8,796
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
18
Kills
1
2
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
1
3
6.5
W
Aphrodite
 
Aphrodite
0
1
8
4
W
5
0
5
7.5
L
0
4
1
0.13
L
0
4
0
0
W
Ne Zha
Izzy1692
Ne Zha
5
0
3
6.5
W
3
0
0
3
L
Cabrakan
Willz4207
Cabrakan
0
3
0
0
L
0
3
0
0
L
Da Ji
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
11,691
29,087
Taken
41,700
13,802
Mitigated
15,093
14,655
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,208
1,307
0
2,575
7,153
2,230
412
2,020
5,133
41,665
0
W
Aphrodite
 
Aphrodite
3,382
287
1,535
2,766
4,053
1,527
297
911
3,142
19,424
0
W
6,424
4,140
0
526
4,439
2,100
306
548
3,891
0
39,815
L
1,680
636
0
1,918
6,275
1,528
0
1,184
5,041
0
19,963
L
2,901
847
0
3,802
9,724
2,727
0
4,948
4,496
32,111
0
W
Ne Zha
Izzy1692
Ne Zha
3,544
1,641
0
4,315
7,253
2,181
0
905
6,348
0
39,379
W
5,063
1,990
0
2,938
6,189
5,764
0
0
6,189
7,444
27,991
L
Cabrakan
Willz4207
Cabrakan
1,483
229
0
2,720
8,064
4,010
0
2,202
5,782
14,401
0
L
2,786
1,131
0
1,775
8,841
4,369
0
1,089
7,752
0
29,747
L
Da Ji
2,841
659
0
3,039
8,796
2,459
0
2,732
5,950
0
21,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
25,802
349
Minions Killed
233
0
Camps Cleared
0
1,009,894
Distance Traveled
937,484
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,202
655
90
8
0
188,365
3
W
Aphrodite
5,801
527
28
3
0
179,619
3
W
Apollo
6,483
589
71
6
0
207,976
2
L
Anhur
4,586
417
33
3
0
134,838
0
L
Sol
5,451
496
57
5
0
192,233
0
W
Ne Zha
6,858
623
83
8
0
229,957
2
W
Horus
6,809
619
77
7
0
203,977
4
L
Cabrakan
4,743
431
26
2
0
198,318
5
L
Odin
5,516
501
64
6
0
188,906
3
L
Da Ji
5,506
501
53
5
0
223,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role