Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BigBee11443
Sun Wukong
Level 29
God Stats
0W - 3L
1,305 SR
Queue Stats
90W - 84L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
HijoDeMacri
Cthulhu
Level 45
God Stats
5W - 1L
1,532 SR
Queue Stats
18W - 20L
1,443 Elo+
Solo
Tiamat
Tiamat
Kingra19
Tiamat
Level 49
God Stats
2W - 7L
1,337 SR
Queue Stats
208W - 194L
1,611 Elo+
Solo
Hou Yi
Hou Yi
Voodoo_Magick
Hou Yi
Level 79
God Stats
9W - 2L
1,682 SR
Queue Stats
423W - 420L
1,469 Elo+
Party 2
Team Averages
Level 48
1,471 SR
1,513 Elo+

VS

Team Averages
Level 59
1,515 SR
1,537 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Mugenjin_
Cthulhu
Level 14
God Stats
55W - 41L
1,731 SR
Queue Stats
56W - 42L
1,760 Elo+
Party 3
Hera
Hera
ThE RebeL HawK
Hera
Level 85
God Stats
10W - 15L
1,315 SR
Queue Stats
67W - 71L
1,456 Elo+
Party 1
Medusa
Medusa
VolcomStonah
Medusa
Level 60
God Stats
7W - 4L
1,546 SR
Queue Stats
65W - 65L
1,455 Elo+
Party 1
Scylla
Scylla
griffinatorx
Scylla
Level 49
God Stats
106W - 83L
1,481 SR
Queue Stats
389W - 365L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 1 / 9
11,421
1,038
8,520
13,769
16,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
BigBee11443
Sun Wukong
16
1 / 4 / 6
9,831
894
11,434
18,668
12,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
HijoDeMacri
Cthulhu
15
0 / 7 / 7
9,525
866
17,549
17,856
18,069
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
Kingra19
Tiamat
16
5 / 5 / 4
10,866
988
18,815
12,849
12,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 6 / 6
11,131
1,012
18,350
15,446
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

140

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
3 / 2 / 15
11,224
1,020
12,572
19,186
18,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mugenjin_
Cthulhu
18
6 / 1 / 13
11,895
1,081
19,016
19,894
28,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 4 / 10
10,314
938
9,454
9,855
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
5 / 2 / 11
11,189
1,017
9,219
17,063
6,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
17
6 / 1 / 11
11,470
1,043
23,022
12,453
4,457
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
10
Kills
23
23
Deaths
10
32
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
9
4.5
W
Guan Yu
 
Guan Yu
3
2
15
5.25
L
Sun Wukong
BigBee11443
Sun Wukong
1
4
6
1
L
Cthulhu
HijoDeMacri
Cthulhu
0
7
7
0.5
L
Tiamat
Kingra19
Tiamat
5
5
4
1.4
W
Cthulhu
Mugenjin_
Cthulhu
6
1
13
12.5
W
3
4
10
2
W
Medusa
5
2
11
5.25
L
4
6
6
1.17
W
Scylla
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,668
Damage
73,283
78,588
Taken
78,451
65,691
Mitigated
62,724
14,072
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,520
62
835
2,376
13,769
16,240
0
9,645
3,799
22,706
0
W
Guan Yu
 
Guan Yu
12,572
1,332
4,735
9,027
19,186
18,709
0
10,601
8,585
376
26,755
L
Sun Wukong
BigBee11443
Sun Wukong
11,434
2,190
1,440
2,303
18,668
12,193
0
13,698
4,700
0
20,835
L
Cthulhu
HijoDeMacri
Cthulhu
17,549
363
1,209
628
17,856
18,069
0
10,438
7,104
39,016
0
L
Tiamat
Kingra19
Tiamat
18,815
955
104
1,822
12,849
12,753
0
7,234
5,485
35,262
0
W
Cthulhu
Mugenjin_
Cthulhu
19,016
789
951
829
19,894
28,890
0
7,700
12,194
33,179
0
W
9,454
2,403
116
230
9,855
3,690
0
7,860
1,995
26,757
0
W
Medusa
9,219
4,038
0
3,262
17,063
6,978
0
10,681
6,382
0
27,552
L
18,350
9,057
306
3,049
15,446
6,436
0
10,057
4,996
0
45,300
W
Scylla
23,022
833
616
2,507
12,453
4,457
0
8,042
4,411
41,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,774
Gold Earned
56,092
199
Minions Killed
207
5
Camps Cleared
4
1,083,575
Distance Traveled
1,111,075
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,421
1,038
3
0
0
225,361
0
W
Guan Yu
11,224
1,020
38
3
1
251,631
0
L
Sun Wukong
9,831
894
26
2
2
232,181
0
L
Cthulhu
9,525
866
54
5
0
210,757
1
L
Tiamat
10,866
988
46
4
2
221,446
0
W
Cthulhu
11,895
1,081
31
3
0
230,984
0
W
Hera
10,314
938
38
3
1
193,049
0
W
Medusa
11,189
1,017
44
4
2
210,261
0
L
Hou Yi
11,131
1,012
70
6
1
193,830
0
W
Scylla
11,470
1,043
56
5
0
225,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role