Player Matchup

Sol
Sol
BB Two Scoops
Sol
Level 101
God Stats
5W - 4L
1,500 SR
Queue Stats
265W - 320L
1,388 Elo+
Solo
Cerberus
Cerberus
KhaotixKhaos209
Cerberus
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 59L
1,339 Elo+
Solo
Fenrir
Fenrir
Oni-X-Grizzly
Fenrir
Level 69
God Stats
9W - 13L
1,466 SR
Queue Stats
195W - 243L
1,382 Elo+
Solo
Team Averages
Level 80
1,489 SR
1,370 Elo+

VS

Team Averages
Level 75
1,449 SR
1,410 Elo+
Tiamat
Tiamat
NovaWolf WIN
Tiamat
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 27L
1,444 Elo+
Solo
Anhur
Anhur
frandmc777
Anhur
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 182L
1,445 Elo+
Solo
Cthulhu
Cthulhu
gamer_gimp20
Cthulhu
Level 157
God Stats
31W - 50L
1,347 SR
Queue Stats
135W - 182L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 8
9,796
891
15,088
7,509
2,617
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
11
2 / 2 / 15
8,958
814
4,566
12,387
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
7 / 0 / 7
8,901
809
7,835
10,175
6,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 8 / 2
6,762
615
7,396
10,165
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
7
0 / 5 / 1
6,275
570
3,870
8,729
2,660
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
gamer_gimp20
Cthulhu
10
1 / 6 / 0
7,264
660
7,443
17,334
9,315
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
19
Kills
1
2
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
8
14
W
Cerberus
2
2
15
4.75
L
Tiamat
0
8
2
0.13
W
7
0
7
10.5
L
Anhur
0
5
1
0.1
L
Cthulhu
gamer_gimp20
Cthulhu
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,489
Damage
18,709
30,071
Taken
36,228
17,784
Mitigated
17,386
13,408
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,088
9,581
891
3,932
7,509
2,617
2,182
4,871
2,394
43,218
0
W
Cerberus
4,566
545
429
4,504
12,387
8,897
479
6,091
5,870
21,896
0
L
Tiamat
7,396
782
257
1,825
10,165
5,411
0
6,227
3,818
17,599
0
W
7,835
1,978
771
2,881
10,175
6,270
841
3,059
6,926
0
30,432
L
Anhur
3,870
1,924
0
1,240
8,729
2,660
0
4,516
4,138
0
9,196
L
Cthulhu
gamer_gimp20
Cthulhu
7,443
613
476
1,348
17,334
9,315
69
9,047
8,097
28,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,655
Gold Earned
20,301
148
Minions Killed
85
0
Camps Cleared
0
608,525
Distance Traveled
518,820
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,796
891
57
5
0
188,221
1
W
Cerberus
8,958
814
52
5
0
201,683
0
L
Tiamat
6,762
615
26
2
0
169,816
0
W
Fenrir
8,901
809
39
4
0
218,621
2
L
Anhur
6,275
570
12
1
0
134,442
2
L
Cthulhu
7,264
660
47
4
0
214,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role