Player Matchup

He Bo
He Bo
CandyKane107
He Bo
Level 78
God Stats
3W - 4L
1,443 SR
Queue Stats
50W - 40L
1,480 Elo+
Party 2
Hercules
Hercules
Doyatang93
Hercules
Level 108
God Stats
14W - 22L
1,309 SR
Queue Stats
488W - 551L
1,513 Elo+
Solo
Terra
Terra
TheDarkShadow772
Terra
Level 69
God Stats
4W - 4L
1,650 SR
Queue Stats
32W - 29L
1,493 Elo+
Party 2
Team Averages
Level 85
1,467 SR
1,496 Elo+

VS

Team Averages
Level 118
1,500 SR
1,430 Elo+
Pele
Pele
Sh1m0nRules
Pele
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,385 Elo+
Party 1
Cerberus
Cerberus
The3k1ll3r1222
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 43L
1,404 Elo+
Party 1
Tiamat
Tiamat
acafull
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
8,178
743
6,455
7,690
3,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Doyatang93
Hercules
7
0 / 2 / 2
6,928
630
2,830
5,832
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 4
8,397
763
6,575
6,479
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
7,131
648
2,954
6,457
3,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
11
1 / 2 / 2
7,752
705
5,039
8,379
3,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
acafull
Tiamat
11
1 / 0 / 0
7,079
644
4,855
4,954
2,812
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
3
3
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
L
Hercules
Doyatang93
Hercules
0
2
2
0.5
W
1
4
1
0.38
W
Cerberus
1
2
2
1
L
2
0
4
4
W
Tiamat
acafull
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,860
Damage
12,848
20,001
Taken
19,790
10,653
Mitigated
9,532
7,206
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,455
64
0
3,701
7,690
3,030
0
5,054
2,636
24,355
0
L
Hercules
Doyatang93
Hercules
2,830
799
0
1,052
5,832
3,091
0
2,446
3,386
0
27,551
W
2,954
546
0
887
6,457
3,072
0
5,174
1,283
0
18,805
W
Cerberus
5,039
173
0
3,666
8,379
3,648
0
5,137
3,242
24,110
0
L
6,575
520
206
2,247
6,479
4,532
58
2,661
3,818
27,990
0
W
Tiamat
acafull
Tiamat
4,855
991
0
2,039
4,954
2,812
0
2,804
2,150
31,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,503
Gold Earned
21,962
136
Minions Killed
164
0
Camps Cleared
0
610,892
Distance Traveled
589,973
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,178
743
62
6
0
207,212
4
L
Hercules
6,928
630
38
3
0
159,614
5
W
Pele
7,131
648
35
3
0
172,290
0
W
Cerberus
7,752
705
49
4
0
207,922
2
L
Terra
8,397
763
36
3
0
244,066
0
W
Tiamat
7,079
644
80
7
0
209,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role