Player Matchup

Scylla
Scylla
GianNMC
Scylla
Level 110
God Stats
2W - 1L
1,707 SR
Queue Stats
46W - 45L
1,580 Elo+
Solo
Hachiman
Hachiman
Lapi_HD
Hachiman
Level 91
God Stats
7W - 1L
1,599 SR
Queue Stats
135W - 103L
1,615 Elo+
Solo
Chaac
Chaac
shinkukun_sama
Chaac
Level 148
God Stats
110W - 69L
1,620 SR
Queue Stats
203W - 147L
1,662 Elo+
Solo
Team Averages
Level 116
1,642 SR
1,619 Elo+

VS

Team Averages
Level 110
1,500 SR
1,441 Elo+
Ra
Ra
FTR_DeaD
Ra
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,474 Elo+
Solo
Medusa
Medusa
Koreo
Medusa
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
mike-stone39
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GianNMC
Scylla
13
4 / 2 / 9
9,488
730
7,808
6,725
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Lapi_HD
Hachiman
13
4 / 0 / 8
9,250
712
7,163
6,820
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 2 / 7
9,410
724
11,279
13,537
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
8,690
668
3,988
8,575
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Koreo
Medusa
11
1 / 4 / 2
8,310
639
4,664
7,515
2,340
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
mike-stone39
Cthulhu
10
0 / 6 / 1
7,455
573
3,813
14,182
6,371

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
4
4
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Scylla
GianNMC
Scylla
4
2
9
4.25
L
Medusa
Koreo
Medusa
1
4
2
0.5
W
Hachiman
Lapi_HD
Hachiman
4
0
8
8
L
Cthulhu
mike-stone39
Cthulhu
0
6
1
0.08
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,250
Damage
12,465
27,082
Taken
30,272
12,478
Mitigated
11,562
11,854
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,988
74
804
3,150
8,575
2,851
42
1,631
6,669
33,865
0
W
Scylla
GianNMC
Scylla
7,808
1,170
0
756
6,725
2,113
200
2,141
4,354
37,062
0
L
Medusa
Koreo
Medusa
4,664
2,077
0
243
7,515
2,340
0
1,851
5,440
0
21,840
W
Hachiman
Lapi_HD
Hachiman
7,163
4,697
0
3,512
6,820
2,361
1,903
1,587
5,157
0
47,160
L
Cthulhu
mike-stone39
Cthulhu
3,813
297
363
1,121
14,182
6,371
0
3,819
9,758
13,288
0
W
11,279
1,344
0
7,586
13,537
8,004
90
3,505
9,690
0
26,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
24,455
164
Minions Killed
119
0
Camps Cleared
0
743,844
Distance Traveled
714,720
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,690
668
78
6
0
257,809
6
W
Scylla
9,488
730
60
5
0
224,250
2
L
Medusa
8,310
639
27
2
0
255,713
0
W
Hachiman
9,250
712
59
5
0
252,320
2
L
Cthulhu
7,455
573
14
1
0
201,198
0
W
Chaac
9,410
724
45
3
0
267,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role