Player Matchup

King Arthur
King Arthur
HannHann96
King Arthur
Level 58
God Stats
19W - 22L
1,448 SR
Queue Stats
100W - 107L
1,342 Elo+
Party 1
Mercury
Mercury
MA_KS--99
Mercury
Level 86
God Stats
0W - 1L
1,140 SR
Queue Stats
113W - 119L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
SIR-FERRIS
Danzaburou
Level 56
God Stats
5W - 9L
1,469 SR
Queue Stats
368W - 361L
1,285 Elo+
Party 1
Ganesha
Ganesha
genti1999
Ganesha
Level 68
God Stats
0W - 1L
1,684 SR
Queue Stats
130W - 139L
1,387 Elo+
Party 1
Hel
Hel
typhon2201
Hel
Level 73
God Stats
11W - 24L
1,284 SR
Queue Stats
313W - 294L
1,453 Elo+
Solo
Team Averages
Level 68
1,405 SR
1,369 Elo+

VS

Team Averages
Level 93
1,500 SR
1,426 Elo+
Apollo
Apollo
AmIDepressed
Apollo
Level 139
God Stats
3W - 5L
1,401 SR
Queue Stats
328W - 321L
1,467 Elo+
Party 2
Da Ji
Da Ji
AmINervous
Da Ji
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 244L
1,361 Elo+
Party 2
Awilix
Awilix
TylerBTW-YT
Awilix
Level 89
God Stats
2W - 2L
1,711 SR
Queue Stats
232W - 235L
1,480 Elo+
Solo
Poseidon
Poseidon
Tyson1980
Poseidon
Level 63
God Stats
17W - 18L
1,385 SR
Queue Stats
116W - 108L
1,350 Elo+
Solo
Yemoja
Yemoja
uwu Gunner
Yemoja
Level 63
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 8L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HannHann96
King Arthur
19
2 / 3 / 0
12,025
463
14,760
31,279
38,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
MA_KS--99
Mercury
19
4 / 10 / 5
11,913
458
8,963
27,403
10,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SIR-FERRIS
Danzaburou
17
0 / 7 / 0
11,263
433
7,078
16,024
5,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
genti1999
Ganesha
18
1 / 5 / 9
11,386
438
11,028
26,861
29,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 8 / 2
11,942
459
16,544
22,655
10,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
15 / 0 / 7
16,734
644
30,980
22,065
15,131
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
20
10 / 4 / 4
14,813
570
18,467
19,605
11,528
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Awilix
20
3 / 1 / 6
15,488
596
19,518
20,158
20,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
Tyson1980
Poseidon
16
1 / 10 / 5
11,672
449
7,718
14,305
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
uwu Gunner
Yemoja
20
4 / 0 / 18
14,504
558
17,597
19,113
24,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
15
Kills
33
33
Deaths
15
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Apollo
15
0
7
18.5
W
Da Ji
10
4
4
3
L
King Arthur
HannHann96
King Arthur
2
3
0
0.67
L
Mercury
MA_KS--99
Mercury
4
10
5
0.65
L
Danzaburou
SIR-FERRIS
Danzaburou
0
7
0
0
W
Awilix
3
1
6
6
W
Poseidon
Tyson1980
Poseidon
1
10
5
0.35
L
Ganesha
genti1999
Ganesha
1
5
9
1.1
L
8
8
2
1.13
W
Yemoja
uwu Gunner
Yemoja
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,373
Damage
94,280
124,222
Taken
95,246
94,362
Mitigated
76,268
37,632
Healing
28,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
30,980
23,603
0
14,606
22,065
15,131
4,295
2,502
19,541
0
164,814
W
Da Ji
18,467
6,735
0
485
19,605
11,528
0
3,650
15,865
0
133,273
L
King Arthur
HannHann96
King Arthur
14,760
2,484
0
11,856
31,279
38,101
0
1,006
30,256
0
90,412
L
Mercury
MA_KS--99
Mercury
8,963
4,531
0
6,150
27,403
10,874
0
2,956
24,357
0
88,811
L
Danzaburou
SIR-FERRIS
Danzaburou
7,078
3,019
0
3,674
16,024
5,970
1,100
1,575
14,449
0
90,666
W
Awilix
19,518
9,752
0
5,682
20,158
20,820
1,604
1,320
18,838
0
118,028
W
Poseidon
Tyson1980
Poseidon
7,718
341
0
1,234
14,305
4,052
237
9,595
4,378
63,152
0
L
Ganesha
genti1999
Ganesha
11,028
1,080
0
3,981
26,861
29,167
0
10,711
15,812
46,668
0
L
16,544
828
3,199
8,772
22,655
10,250
0
8,304
14,033
72,340
0
W
Yemoja
uwu Gunner
Yemoja
17,597
3,226
2,314
4,417
19,113
24,737
432
9,778
9,052
61,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,529
Gold Earned
73,211
579
Minions Killed
738
0
Camps Cleared
0
2,268,856
Distance Traveled
2,209,897
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
16,734
644
214
8
0
503,158
3
W
Da Ji
14,813
570
153
6
0
460,460
4
L
King Arthur
12,025
463
152
6
0
460,938
2
L
Mercury
11,913
458
127
5
0
469,342
7
L
Danzaburou
11,263
433
127
5
0
440,515
3
W
Awilix
15,488
596
180
7
0
455,176
5
W
Poseidon
11,672
449
130
5
0
352,909
2
L
Ganesha
11,386
438
27
1
0
466,444
3
L
Hel
11,942
459
146
6
0
431,617
5
W
Yemoja
14,504
558
61
2
0
438,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role