Player Matchup

Anhur
Anhur
ABCertified
Anhur
Level 159
God Stats
10W - 4L
1,500 SR
Queue Stats
239W - 196L
1,367 Elo+
Party 2
Khepri
Khepri
BrickBravo
Khepri
Level 160
God Stats
4W - 1L
1,769 SR
Queue Stats
240W - 220L
1,462 Elo+
Party 2
He Bo
He Bo
DraymndGreen
He Bo
Level 33
God Stats
4W - 0L
1,537 SR
Queue Stats
81W - 65L
1,471 Elo+
Party 2
King Arthur
King Arthur
KarinAsakaUwU
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 16L
1,604 Elo+
Party 2
Ullr
Ullr
Relating313
Ullr
Level 160
God Stats
5W - 0L
1,327 SR
Queue Stats
69W - 33L
1,615 Elo+
Party 2
Team Averages
Level 106
1,527 SR
1,504 Elo+

VS

Team Averages
Level 60
1,557 SR
1,517 Elo+
Da Ji
Da Ji
Amitissa
Da Ji
Level 38
God Stats
13W - 22L
1,584 SR
Queue Stats
146W - 183L
1,466 Elo+
Solo
Vamana
Vamana
Captain-Raijin
Vamana
Level 41
God Stats
3W - 6L
1,432 SR
Queue Stats
264W - 255L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Chainsaw Gigan
Nu Wa
Level 130
God Stats
1W - 2L
1,708 SR
Queue Stats
324W - 242L
1,648 Elo+
Party 1
Ymir
Ymir
Goldenn Frieza
Ymir
Level 47
God Stats
37W - 24L
1,782 SR
Queue Stats
266W - 193L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
iPRO ErickDa
Danzaburou
Level 42
God Stats
3W - 3L
1,279 SR
Queue Stats
22W - 51L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,111
611
3,595
5,938
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
BrickBravo
Khepri
9
2 / 1 / 5
5,642
564
1,534
4,525
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 3
5,642
564
4,099
3,958
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
KarinAsakaUwU
King Arthur
12
2 / 0 / 1
6,525
653
2,999
5,405
2,189
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
3 / 0 / 2
5,975
598
5,054
3,831
1,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amitissa
Da Ji
7
1 / 2 / 0
4,883
488
1,024
5,362
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,276
528
1,340
5,398
2,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 3 / 0
4,990
499
3,891
5,248
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 1
4,738
474
1,418
6,365
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
iPRO ErickDa
Danzaburou
9
0 / 2 / 0
4,873
487
2,543
4,688
727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Da Ji
Amitissa
Da Ji
1
2
0
0.5
W
Khepri
BrickBravo
Khepri
2
1
5
4.5
L
0
2
0
0
L
0
3
0
0
W
2
0
3
3.5
L
0
3
1
0.17
W
King Arthur
KarinAsakaUwU
King Arthur
2
0
1
2.5
W
3
0
2
4
L
Danzaburou
iPRO ErickDa
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,281
Damage
10,216
23,657
Taken
27,061
8,274
Mitigated
9,267
9,364
Healing
6,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,595
1,892
0
3,230
5,938
1,516
0
576
5,296
0
32,191
L
Da Ji
Amitissa
Da Ji
1,024
132
0
1,588
5,362
1,533
0
177
5,185
0
15,727
W
Khepri
BrickBravo
Khepri
1,534
86
0
1,011
4,525
2,322
0
1,584
2,850
9,524
0
L
1,340
186
0
250
5,398
2,537
0
847
4,551
0
35,230
L
3,891
683
0
1,190
5,248
1,551
0
1,719
3,529
27,769
0
W
4,099
393
0
2,503
3,958
971
0
831
3,019
29,182
0
L
1,418
302
0
1,886
6,365
2,919
0
2,504
3,861
14,133
0
W
King Arthur
KarinAsakaUwU
King Arthur
2,999
92
0
2,130
5,405
2,189
0
398
4,942
0
45,714
W
5,054
2,145
0
490
3,831
1,276
0
1,408
2,241
0
39,467
L
Danzaburou
iPRO ErickDa
Danzaburou
2,543
1,297
0
1,313
4,688
727
0
386
4,302
0
21,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,895
Gold Earned
24,760
332
Minions Killed
259
0
Camps Cleared
0
990,707
Distance Traveled
854,445
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,111
611
71
7
0
183,204
2
L
Da Ji
4,883
488
43
4
0
174,503
0
W
Khepri
5,642
564
15
2
0
202,007
1
L
Vamana
5,276
528
81
8
0
166,403
0
L
Nu Wa
4,990
499
65
7
0
168,731
0
W
He Bo
5,642
564
60
6
0
199,309
1
L
Ymir
4,738
474
24
2
0
188,088
0
W
King Arthur
6,525
653
106
11
0
205,785
5
W
Ullr
5,975
598
80
8
0
200,402
3
L
Danzaburou
4,873
487
46
5
0
156,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role