Player Matchup

Yemoja
Yemoja
Bane__33
Yemoja
Level 10
God Stats
1W - 4L
1,347 SR
Queue Stats
3W - 9L
1,413 Elo+
Solo
King Arthur
King Arthur
Recalibratesx
King Arthur
Level 27
God Stats
2W - 4L
1,639 SR
Queue Stats
245W - 221L
1,670 Elo+
Solo
Arachne
Arachne
SmallestPuma414
Arachne
Level 27
God Stats
32W - 36L
1,337 SR
Queue Stats
215W - 214L
1,560 Elo+
Solo
Janus
Janus
choochie_Fart32
Janus
Level 9
God Stats
0W - 2L
1,153 SR
Queue Stats
32W - 26L
1,650 Elo+
Solo
Neith
Neith
semajurado
Neith
Level 6
God Stats
4W - 2L
1,674 SR
Queue Stats
6W - 6L
1,498 Elo+
Solo
Team Averages
Level 16
1,430 SR
1,558 Elo+

VS

Team Averages
Level 24
1,571 SR
1,577 Elo+
Ao Kuang
Ao Kuang
A5_Wagu
Ao Kuang
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
81W - 57L
1,698 Elo+
Solo
King Arthur
King Arthur
ApocaIsBlack
King Arthur
Level 28
God Stats
12W - 33L
1,385 SR
Queue Stats
123W - 123L
1,606 Elo+
Solo
Neith
Neith
CatDaddy1421
Neith
Level 28
God Stats
3W - 2L
1,466 SR
Queue Stats
73W - 65L
1,534 Elo+
Solo
Ares
Ares
Crunchytoast2
Ares
Level 29
God Stats
21W - 21L
1,674 SR
Queue Stats
309W - 294L
1,610 Elo+
Solo
Vulcan
Vulcan
thwartbeen64
Vulcan
Level 29
God Stats
4W - 3L
1,831 SR
Queue Stats
15W - 11L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bane__33
Yemoja
4
0 / 1 / 0
3,001
600
412
2,038
657
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Recalibratesx
King Arthur
7
0 / 1 / 0
3,636
727
1,938
2,841
1,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
3 / 1 / 0
3,674
735
2,269
2,646
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

2
0 / 1 / 0
2,713
543
730
861
200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
5
1 / 1 / 1
3,195
639
1,127
2,063
584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A5_Wagu
Ao Kuang
6
3 / 1 / 0
4,104
821
1,097
3,380
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
ApocaIsBlack
King Arthur
7
0 / 0 / 1
3,731
746
1,020
3,847
1,119
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 0
3,496
699
1,064
1,694
529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 1 / 1
3,522
704
1,369
3,658
1,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
6
0 / 1 / 3
3,572
714
1,389
1,763
397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
4
Kills
5
5
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
A5_Wagu
Ao Kuang
3
1
0
3
W
King Arthur
ApocaIsBlack
King Arthur
0
0
1
0.5
L
Yemoja
Bane__33
Yemoja
0
1
0
0
W
1
1
0
1
W
1
1
1
1.5
L
King Arthur
Recalibratesx
King Arthur
0
1
0
0
L
3
1
0
3
L
0
1
0
0
L
Neith
1
1
1
1.5
W
Vulcan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,476
Damage
5,939
10,449
Taken
14,342
4,234
Mitigated
4,117
1,503
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
A5_Wagu
Ao Kuang
1,097
301
0
1,030
3,380
764
0
402
2,948
14,836
0
W
King Arthur
ApocaIsBlack
King Arthur
1,020
207
0
1,036
3,847
1,119
0
0
3,847
0
14,933
L
Yemoja
Bane__33
Yemoja
412
150
14
0
2,038
657
0
869
1,169
4,126
0
W
1,064
526
0
465
1,694
529
147
126
1,568
0
9,979
W
1,369
151
123
943
3,658
1,308
63
286
3,372
9,753
0
L
King Arthur
Recalibratesx
King Arthur
1,938
406
0
820
2,841
1,521
0
203
2,638
0
13,550
L
2,269
1,694
0
348
2,646
1,272
0
871
1,775
0
11,322
L
730
286
0
250
861
200
0
477
384
3,218
0
L
Neith
1,127
460
0
71
2,063
584
0
1,435
628
0
6,300
W
Vulcan
1,389
241
87
933
1,763
397
500
234
1,465
8,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,219
Gold Earned
18,425
79
Minions Killed
125
0
Camps Cleared
0
420,357
Distance Traveled
481,635
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,104
821
38
8
0
106,669
0
W
King Arthur
3,731
746
46
9
0
90,385
0
L
Yemoja
3,001
600
9
2
0
100,497
0
W
Neith
3,496
699
22
4
0
87,561
2
W
Ares
3,522
704
15
3
0
107,852
2
L
King Arthur
3,636
727
31
6
0
87,332
0
L
Arachne
3,674
735
19
4
0
110,496
1
L
Janus
2,713
543
10
2
0
23,946
0
L
Neith
3,195
639
10
2
0
98,086
0
W
Vulcan
3,572
714
4
1
0
89,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role