Player Matchup

Tsukuyomi
Tsukuyomi
Diamond V
BrutalStrave
Tsukuyomi
Diamond V
Level 129
God Stats
26W - 27L
1,789 SR
Queue Stats
789W - 717L
2,175 MMR
Solo
Janus
Janus
Diamond IV
IdontlikeVodka
Janus
Diamond IV
Level 155
God Stats
2W - 6L
1,131 SR
Queue Stats
290W - 239L
2,173 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Phidipoo
Ah Muzen Cab
Diamond I
Level 148
God Stats
24W - 9L
1,816 SR
Queue Stats
141W - 127L
2,256 MMR
Solo
Nu Wa
Nu Wa
Diamond II
TSFxSHIN4RUI 00
Nu Wa
Diamond II
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
896W - 910L
2,259 MMR
Solo
Sylvanus
Sylvanus
Diamond III
edudivince
Sylvanus
Diamond III
Level 149
God Stats
2W - 0L
1,783 SR
Queue Stats
459W - 446L
2,245 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,604 SR
2,222 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,775 SR
2,236 MMR
Medusa
Medusa
Diamond III
BergerNumber1
Medusa
Diamond III
Level 160
God Stats
8W - 7L
1,812 SR
Queue Stats
169W - 156L
2,159 MMR
Solo
Eset
Eset
Diamond I
TigerOCD
Eset
Diamond I
Level 160
God Stats
1W - 2L
1,863 SR
Queue Stats
125W - 111L
2,428 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
elbananero_123
Erlang Shen
Masters
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
419W - 393L
2,162 MMR
Solo
Chaac
Chaac
Diamond V
naloto22
Chaac
Diamond V
Level 109
God Stats
0W - 1L
1,829 SR
Queue Stats
170W - 156L
2,157 MMR
Solo
Cerberus
Cerberus
Platinum I
vKaeru
Cerberus
Platinum I
Level 154
God Stats
1W - 2L
1,870 SR
Queue Stats
24W - 12L
2,273 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrutalStrave
Tsukuyomi
20
5 / 3 / 6
13,364
581
15,372
17,511
7,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 0 / 6
14,095
613
16,125
10,229
4,228
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Phidipoo
Ah Muzen Cab
20
6 / 1 / 3
13,950
607
18,517
29,118
16,420
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

20
4 / 2 / 7
14,156
615
26,544
16,738
10,040
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
edudivince
Sylvanus
17
0 / 4 / 5
11,223
488
8,607
25,022
21,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
SetScyllaNemesisDanzaburou

VS

Bans
Ao KuangCu ChulainnPeleThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 2
10,852
472
8,568
20,231
7,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eset
18
3 / 3 / 6
11,603
504
14,676
16,779
6,524
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
elbananero_123
Erlang Shen
15
3 / 4 / 3
9,897
430
5,581
16,173
9,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Chaac
naloto22
Chaac
18
0 / 4 / 3
11,131
484
10,347
25,559
36,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
vKaeru
Cerberus
16
3 / 3 / 4
10,345
450
14,158
25,365
26,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
20
Kills
10
10
Deaths
20
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Tsukuyomi
BrutalStrave
Tsukuyomi
5
3
6
2.67
W
5
0
6
8
W
Ah Muzen Cab
Phidipoo
Ah Muzen Cab
6
1
3
7.5
W
4
2
7
3.75
L
Eset
3
3
6
2
W
Sylvanus
edudivince
Sylvanus
0
4
5
0.63
L
Erlang Shen
elbananero_123
Erlang Shen
3
4
3
1.13
L
Chaac
naloto22
Chaac
0
4
3
0.38
L
Cerberus
vKaeru
Cerberus
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,165
Damage
53,330
98,618
Taken
104,107
60,212
Mitigated
85,999
51,044
Healing
28,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,568
4,583
0
7,316
20,231
7,709
0
6,344
13,801
0
80,471
W
Tsukuyomi
BrutalStrave
Tsukuyomi
15,372
5,590
0
6,559
17,511
7,552
1,359
4,651
12,860
0
103,285
W
16,125
958
320
5,307
10,229
4,228
1,749
3,829
6,400
129,267
0
W
Ah Muzen Cab
Phidipoo
Ah Muzen Cab
18,517
9,682
0
20,494
29,118
16,420
6,403
5,510
23,608
0
157,931
W
26,544
7,890
0
6,835
16,738
10,040
2,897
4,231
12,507
102,779
0
L
Eset
14,676
907
657
3,589
16,779
6,524
0
10,612
5,971
85,485
0
W
Sylvanus
edudivince
Sylvanus
8,607
1,438
2,404
9,125
25,022
21,972
628
13,011
12,011
30,216
0
L
Erlang Shen
elbananero_123
Erlang Shen
5,581
2,968
0
1,641
16,173
9,354
0
5,177
10,939
0
68,058
L
Chaac
naloto22
Chaac
10,347
1,579
0
9,104
25,559
36,018
0
13,058
12,491
0
88,359
L
Cerberus
vKaeru
Cerberus
14,158
973
0
5,718
25,365
26,394
0
15,448
9,629
48,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,788
Gold Earned
53,828
768
Minions Killed
715
0
Camps Cleared
0
2,185,606
Distance Traveled
1,954,019
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,852
472
170
7
0
378,234
5
W
Tsukuyomi
13,364
581
140
6
0
479,574
8
W
Janus
14,095
613
235
10
0
518,912
2
W
Ah Muzen Cab
13,950
607
189
8
0
412,767
7
W
Nu Wa
14,156
615
165
7
0
371,270
2
L
Eset
11,603
504
162
7
0
428,297
11
W
Sylvanus
11,223
488
39
2
0
403,083
7
L
Erlang Shen
9,897
430
125
5
0
308,739
2
L
Chaac
11,131
484
171
7
0
416,194
2
L
Cerberus
10,345
450
87
4
0
422,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role