Player Matchup

Cthulhu
Cthulhu
BaronVonGroszek
Cthulhu
Level 15
God Stats
4W - 2L
1,521 SR
Queue Stats
27W - 20L
1,478 Elo+
Party 4
Ymir
Ymir
Dessurious
Ymir
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 23L
1,197 Elo+
Party 1
Olorun
Olorun
GGusha
Olorun
Level 14
God Stats
3W - 1L
1,701 SR
Queue Stats
91W - 73L
1,389 Elo+
Solo
Neith
Neith
OrdinaryWizard
Neith
Level 3
God Stats
2W - 3L
1,236 SR
Queue Stats
10W - 14L
1,197 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SLOW7
Tsukuyomi
Level 44
God Stats
14W - 10L
1,461 SR
Queue Stats
27W - 21L
1,478 Elo+
Party 4
Team Averages
Level 18
1,484 SR
1,348 Elo+

VS

Team Averages
Level 32
1,530 SR
1,507 Elo+
Neith
Neith
HеllFire
Neith
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Laffici
Olorun
Level 7
God Stats
1W - 2L
1,648 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 2
Ares
Ares
Waenerelin
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
alfi96
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,661 Elo+
Party 2
Sun Wukong
Sun Wukong
nemius
Sun Wukong
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,053
550
4,728
6,979
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 1
6,581
598
2,917
8,219
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
GGusha
Olorun
12
2 / 1 / 2
7,081
644
5,567
7,416
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 3
6,139
558
2,243
3,494
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
SLOW7
Tsukuyomi
12
7 / 1 / 2
7,111
646
4,939
8,021
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HеllFire
Neith
10
3 / 2 / 0
5,707
519
4,151
5,698
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
Laffici
Olorun
10
0 / 2 / 1
5,324
484
3,839
6,737
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 1
4,462
406
67
2,622
808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
alfi96
Thanatos
8
1 / 3 / 0
5,180
471
2,978
8,343
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
nemius
Sun Wukong
9
4 / 5 / 0
5,708
519
6,450
9,255
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
8
8
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
W
3
2
1
1.75
W
Olorun
GGusha
Olorun
2
1
2
3
L
Neith
HеllFire
Neith
3
2
0
1.5
L
Olorun
Laffici
Olorun
0
2
1
0.25
W
1
1
3
2.5
W
Tsukuyomi
SLOW7
Tsukuyomi
7
1
2
8
L
0
2
1
0.25
L
Thanatos
alfi96
Thanatos
1
3
0
0.33
L
Sun Wukong
nemius
Sun Wukong
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
17,485
34,129
Taken
32,655
14,745
Mitigated
12,165
10,937
Healing
11,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,728
743
103
652
6,979
4,684
0
0
6,549
20,503
0
W
2,917
1,214
0
1,184
8,219
4,079
96
67
8,152
28,425
0
W
Olorun
GGusha
Olorun
5,567
3,044
0
4,493
7,416
2,477
2,041
3,731
3,660
41,999
0
L
Neith
HеllFire
Neith
4,151
1,584
0
2,101
5,698
1,802
0
2,148
3,550
0
25,667
L
Olorun
Laffici
Olorun
3,839
2,264
0
2,586
6,737
2,216
328
3,880
2,857
28,696
0
W
2,243
461
0
1,421
3,494
1,008
160
0
3,494
0
22,747
W
Tsukuyomi
SLOW7
Tsukuyomi
4,939
1,076
0
3,084
8,021
2,497
0
108
7,838
0
29,142
L
67
29
0
322
2,622
808
0
769
1,853
3,243
0
L
Thanatos
alfi96
Thanatos
2,978
356
0
4,702
8,343
2,486
0
2,374
5,919
0
20,084
L
Sun Wukong
nemius
Sun Wukong
6,450
1,515
0
1,456
9,255
4,853
0
3,566
5,264
0
17,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
26,381
299
Minions Killed
170
0
Camps Cleared
0
1,117,593
Distance Traveled
1,070,993
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,053
550
42
4
0
222,015
3
W
Ymir
6,581
598
39
4
0
222,829
0
W
Olorun
7,081
644
89
8
0
206,813
1
L
Neith
5,707
519
44
4
0
206,866
0
L
Olorun
5,324
484
46
4
0
210,555
1
W
Neith
6,139
558
67
6
0
217,968
0
W
Tsukuyomi
7,111
646
62
6
0
247,968
1
L
Ares
4,462
406
4
0
0
173,615
0
L
Thanatos
5,180
471
50
5
0
234,628
0
L
Sun Wukong
5,708
519
26
2
0
245,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role