Player Matchup

Sol
Sol
AbduLinKA
Sol
Level 20
God Stats
8W - 8L
1,580 SR
Queue Stats
11W - 16L
1,374 Elo+
Solo
Mercury
Mercury
BardolphB
Mercury
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Heapful
Chaac
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Joaka2000
Pele
Level 23
God Stats
34W - 16L
1,725 SR
Queue Stats
300W - 317L
1,458 Elo+
Solo
Fafnir
Fafnir
RIchardNixon28
Fafnir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 62L
1,582 Elo+
Solo
Team Averages
Level 21
1,561 SR
1,483 Elo+

VS

Team Averages
Level 26
1,583 SR
1,505 Elo+
Mercury
Mercury
KotaKot
Mercury
Level 63
God Stats
11W - 14L
1,504 SR
Queue Stats
135W - 125L
1,476 Elo+
Party 1
Neith
Neith
Sryukotpusk
Neith
Level 23
God Stats
22W - 19L
1,700 SR
Queue Stats
185W - 191L
1,485 Elo+
Party 1
Nike
Nike
Vaurugan1
Nike
Level 17
God Stats
10W - 14L
1,630 SR
Queue Stats
162W - 172L
1,521 Elo+
Party 1
Hades
Hades
onallah
Hades
Level 18
God Stats
84W - 66L
1,581 SR
Queue Stats
204W - 224L
1,540 Elo+
Solo
Ymir
Ymir
离开噢赔款累
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
9,128
537
7,298
10,521
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
BardolphB
Mercury
18
11 / 0 / 4
11,007
647
11,493
9,565
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Heapful
Chaac
14
2 / 2 / 7
8,908
524
6,837
12,256
10,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
15
4 / 3 / 6
9,613
565
5,896
14,452
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 0 / 1
9,544
561
4,278
7,656
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KotaKot
Mercury
10
1 / 7 / 3
6,860
404
3,017
12,447
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 3
8,251
485
11,327
10,808
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
13
4 / 4 / 2
7,848
462
7,469
13,258
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
onallah
Hades
6
0 / 7 / 0
5,501
324
3,066
8,399
2,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 1 / 0
5,436
320
758
3,375
1,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
21
Kills
7
7
Deaths
21
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
W
Mercury
BardolphB
Mercury
11
0
4
13
W
Chaac
Heapful
Chaac
2
2
7
2.75
W
Pele
4
3
6
2.33
L
Mercury
KotaKot
Mercury
1
7
3
0.36
W
2
0
1
2.5
L
2
2
3
1.75
L
Nike
4
4
2
1.25
L
Hades
onallah
Hades
0
7
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,802
Damage
25,637
54,450
Taken
48,287
31,040
Mitigated
18,766
20,805
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,298
2,106
0
5,359
10,521
3,388
3,982
2,558
7,913
48,125
0
W
Mercury
BardolphB
Mercury
11,493
6,383
0
3,897
9,565
4,556
55
582
8,958
0
82,217
W
Chaac
Heapful
Chaac
6,837
393
0
3,407
12,256
10,668
2,474
0
11,868
0
41,270
W
Pele
5,896
2,313
0
4,828
14,452
5,200
1,544
266
14,086
0
70,140
L
Mercury
KotaKot
Mercury
3,017
803
0
2,326
12,447
3,995
0
1,702
10,695
0
22,999
W
4,278
1,095
0
3,314
7,656
7,228
2,415
418
7,213
45,085
0
L
11,327
6,237
0
4,800
10,808
3,594
54
2,219
8,489
0
62,209
L
Nike
7,469
2,015
0
1,173
13,258
6,861
0
2,714
10,244
0
27,398
L
Hades
onallah
Hades
3,066
311
0
1,515
8,399
2,979
0
2,987
5,387
15,070
0
L
758
222
0
706
3,375
1,337
0
1,954
1,421
4,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,200
Gold Earned
33,896
497
Minions Killed
231
0
Camps Cleared
0
1,665,777
Distance Traveled
1,112,330
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,128
537
97
6
0
288,524
1
W
Mercury
11,007
647
142
8
0
410,223
3
W
Chaac
8,908
524
70
4
0
325,939
1
W
Pele
9,613
565
108
6
0
337,343
3
L
Mercury
6,860
404
44
3
0
272,106
0
W
Fafnir
9,544
561
80
5
0
303,748
3
L
Neith
8,251
485
107
6
0
268,106
3
L
Nike
7,848
462
54
3
0
319,172
0
L
Hades
5,501
324
20
1
0
132,989
0
L
Ymir
5,436
320
6
0
0
119,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role