Player Matchup

Izanami
Izanami
CycloneSeven
Izanami
Level 94
God Stats
5W - 8L
1,577 SR
Queue Stats
120W - 119L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
DjinnFire
Erlang Shen
Level 128
God Stats
2W - 6L
1,351 SR
Queue Stats
115W - 129L
1,368 Elo+
Solo
Fenrir
Fenrir
Mp_Morningstar
Fenrir
Level 68
God Stats
9W - 6L
1,644 SR
Queue Stats
207W - 221L
1,446 Elo+
Solo
Merlin
Merlin
OGBartram
Merlin
Level 37
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 2L
1,714 Elo+
Solo
Fafnir
Fafnir
TheOwlController
Fafnir
Level 38
God Stats
36W - 36L
1,273 SR
Queue Stats
452W - 470L
1,435 Elo+
Solo
Team Averages
Level 73
1,429 SR
1,472 Elo+

VS

Team Averages
Level 73
1,521 SR
1,449 Elo+
Chang'e
Chang'e
DeanEwok
Chang'e
Level 62
God Stats
25W - 26L
1,459 SR
Queue Stats
379W - 426L
1,364 Elo+
Solo
Hachiman
Hachiman
Mast3r_Simp69
Hachiman
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
296W - 235L
1,544 Elo+
Party 1
Hades
Hades
RadThibodeaux
Hades
Level 102
God Stats
11W - 6L
1,590 SR
Queue Stats
135W - 138L
1,382 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
S-i-m-p-_l_-e-_-
Ah Muzen Cab
Level 85
God Stats
48W - 23L
1,665 SR
Queue Stats
587W - 511L
1,557 Elo+
Party 1
Zeus
Zeus
yasserbaubooa
Zeus
Level 89
God Stats
8W - 12L
1,393 SR
Queue Stats
314W - 376L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CycloneSeven
Izanami
11
1 / 5 / 2
7,256
427
5,978
8,062
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
DjinnFire
Erlang Shen
14
2 / 4 / 1
8,330
490
4,671
15,126
8,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 6 / 0
6,966
410
5,141
12,799
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
OGBartram
Merlin
12
1 / 5 / 4
7,651
450
5,199
9,359
3,267
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 4 / 3
8,765
516
6,050
10,627
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeanEwok
Chang'e
13
0 / 2 / 7
7,652
450
3,470
8,054
2,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Mast3r_Simp69
Hachiman
14
5 / 2 / 3
8,428
496
7,674
11,778
3,393
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 3
8,101
477
6,057
8,621
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
S-i-m-p-_l_-e-_-
Ah Muzen Cab
20
12 / 0 / 1
11,647
685
13,909
11,803
7,912
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
6 / 4 / 1
9,018
530
7,447
8,654
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
24
24
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
CycloneSeven
Izanami
1
5
2
0.4
W
Chang'e
DeanEwok
Chang'e
0
2
7
1.75
L
Erlang Shen
DjinnFire
Erlang Shen
2
4
1
0.63
W
Hachiman
Mast3r_Simp69
Hachiman
5
2
3
3.25
L
1
6
0
0.17
L
Merlin
OGBartram
Merlin
1
5
4
0.6
W
1
0
3
2.5
W
Ah Muzen Cab
S-i-m-p-_l_-e-_-
Ah Muzen Cab
12
0
1
12.5
L
3
4
3
1.13
W
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,039
Damage
38,557
55,973
Taken
48,910
29,273
Mitigated
20,341
11,783
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CycloneSeven
Izanami
5,978
3,970
0
780
8,062
3,486
215
3,075
4,987
0
44,121
W
Chang'e
DeanEwok
Chang'e
3,470
850
660
2,681
8,054
2,720
363
1,678
6,376
31,765
0
L
Erlang Shen
DjinnFire
Erlang Shen
4,671
2,163
0
6,051
15,126
8,561
1,240
1,695
13,431
0
41,545
W
Hachiman
Mast3r_Simp69
Hachiman
7,674
3,460
0
4,959
11,778
3,393
750
3,693
8,085
0
53,884
L
5,141
275
0
1,796
12,799
4,641
270
3,273
9,526
0
28,755
L
Merlin
OGBartram
Merlin
5,199
258
0
475
9,359
3,267
300
6,507
2,852
34,983
0
W
6,057
125
19
4,892
8,621
3,582
240
1,036
7,585
41,487
0
W
Ah Muzen Cab
S-i-m-p-_l_-e-_-
Ah Muzen Cab
13,909
7,119
0
5,230
11,803
7,912
1,080
462
11,341
0
107,463
L
6,050
2,067
0
2,681
10,627
9,318
130
2,424
8,203
24,551
0
W
7,447
827
0
1,100
8,654
2,734
302
4,380
4,274
51,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,968
Gold Earned
44,846
323
Minions Killed
480
0
Camps Cleared
0
1,481,224
Distance Traveled
1,539,372
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,256
427
100
6
0
279,230
4
W
Chang'e
7,652
450
56
3
0
297,664
0
L
Erlang Shen
8,330
490
104
6
0
270,430
1
W
Hachiman
8,428
496
83
5
0
304,053
3
L
Fenrir
6,966
410
40
2
0
321,676
4
L
Merlin
7,651
450
51
3
0
296,438
0
W
Hades
8,101
477
69
4
0
356,321
4
W
Ah Muzen Cab
11,647
685
163
10
0
329,210
2
L
Fafnir
8,765
516
28
2
0
313,450
3
W
Zeus
9,018
530
109
6
0
252,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role