Player Matchup

Chaac
Chaac
Boshin
Chaac
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 98L
1,542 Elo+
Solo
Cernunnos
Cernunnos
Grungan
Cernunnos
Level 155
God Stats
8W - 1L
1,581 SR
Queue Stats
29W - 21L
1,527 Elo+
Solo
Fafnir
Fafnir
KYLEyeshao
Fafnir
Level 120
God Stats
3W - 1L
1,760 SR
Queue Stats
13W - 20L
1,510 Elo+
Solo
Hel
Hel
LanaDelElsa
Hel
Level 129
God Stats
4W - 4L
1,480 SR
Queue Stats
154W - 172L
1,465 Elo+
Solo
Nemesis
Nemesis
PhrogTheJam
Nemesis
Level 87
God Stats
11W - 2L
1,500 SR
Queue Stats
392W - 367L
1,553 Elo+
Solo
Team Averages
Level 124
1,564 SR
1,519 Elo+

VS

Team Averages
Level 114
1,613 SR
1,516 Elo+
Thoth
Thoth
 
Thoth
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ELITEFC
Osiris
Level 160
God Stats
1W - 3L
1,430 SR
Queue Stats
112W - 134L
1,513 Elo+
Solo
Neith
Neith
MarshWigglez87
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
WargWulf
Athena
Level 129
God Stats
1W - 5L
1,684 SR
Queue Stats
162W - 138L
1,588 Elo+
Party 1
Nemesis
Nemesis
mmmmmmn
Nemesis
Level 67
God Stats
5W - 2L
1,950 SR
Queue Stats
40W - 55L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boshin
Chaac
15
1 / 2 / 2
8,880
592
8,636
10,161
5,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
Grungan
Cernunnos
12
1 / 6 / 4
7,378
492
5,081
11,378
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
KYLEyeshao
Fafnir
13
3 / 3 / 7
8,908
594
4,783
12,243
14,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 2 / 4
9,079
605
10,551
8,405
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
PhrogTheJam
Nemesis
15
5 / 1 / 4
8,921
595
8,788
9,374
6,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 4 / 2
6,260
417
2,501
6,576
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
ELITEFC
Osiris
12
3 / 5 / 7
7,590
506
8,655
12,388
9,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 3
8,639
576
9,082
9,481
3,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
WargWulf
Athena
13
3 / 3 / 2
7,711
514
6,399
14,137
9,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
mmmmmmn
Nemesis
13
4 / 2 / 3
7,896
526
6,439
10,208
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
17
Kills
14
14
Deaths
17
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
4
2
0.25
W
Chaac
Boshin
Chaac
1
2
2
1
L
Osiris
ELITEFC
Osiris
3
5
7
1.3
W
Cernunnos
Grungan
Cernunnos
1
6
4
0.5
W
Fafnir
KYLEyeshao
Fafnir
3
3
7
2.17
W
7
2
4
4.5
L
4
3
3
1.83
W
Nemesis
PhrogTheJam
Nemesis
5
1
4
7
L
Athena
WargWulf
Athena
3
3
2
1.33
L
Nemesis
mmmmmmn
Nemesis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,839
Damage
33,076
51,561
Taken
52,790
33,222
Mitigated
28,329
24,248
Healing
17,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,501
355
0
847
6,576
2,114
0
4,544
2,032
26,100
0
W
Chaac
Boshin
Chaac
8,636
3,035
0
5,710
10,161
5,868
2,665
3,519
6,612
0
55,566
L
Osiris
ELITEFC
Osiris
8,655
4,024
0
2,874
12,388
9,105
0
4,141
8,247
0
38,504
W
Cernunnos
Grungan
Cernunnos
5,081
2,201
0
2,846
11,378
3,412
0
179
11,199
0
43,948
W
Fafnir
KYLEyeshao
Fafnir
4,783
2,083
0
4,125
12,243
14,118
258
1,090
11,037
14,970
0
W
10,551
687
4,081
5,797
8,405
3,128
446
2,779
5,480
61,744
0
L
9,082
5,321
0
3,702
9,481
3,042
704
2,693
6,788
0
51,967
W
Nemesis
PhrogTheJam
Nemesis
8,788
4,348
0
1,689
9,374
6,696
0
1,041
8,333
0
64,372
L
Athena
WargWulf
Athena
6,399
2,100
0
5,925
14,137
9,520
0
2,378
11,284
43,063
0
L
Nemesis
mmmmmmn
Nemesis
6,439
2,531
0
3,704
10,208
4,548
0
1,578
8,580
0
43,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,166
Gold Earned
38,096
421
Minions Killed
406
0
Camps Cleared
0
1,396,987
Distance Traveled
1,399,735
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,260
417
61
4
0
268,739
1
W
Chaac
8,880
592
115
8
0
256,618
2
L
Osiris
7,590
506
52
3
0
293,913
0
W
Cernunnos
7,378
492
77
5
0
245,981
5
W
Fafnir
8,908
594
16
1
0
261,878
4
W
Hel
9,079
605
115
8
0
316,138
3
L
Neith
8,639
576
123
8
0
248,979
6
W
Nemesis
8,921
595
98
7
0
316,372
2
L
Athena
7,711
514
87
6
0
283,107
3
L
Nemesis
7,896
526
83
6
0
304,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role