Player Matchup

Anubis
Anubis
Einn Ulfur
Anubis
Level 30
God Stats
31W - 20L
1,472 SR
Queue Stats
127W - 132L
1,438 Elo+
Solo
Athena
Athena
Nolan3004B
Athena
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,321 Elo+
Party 1
Bakasura
Bakasura
Tank-ton-
Bakasura
Level 21
God Stats
6W - 3L
1,649 SR
Queue Stats
12W - 15L
1,401 Elo+
Solo
Olorun
Olorun
batista343434
Olorun
Level 3
God Stats
0W - 2L
1,506 SR
Queue Stats
0W - 2L
1,220 Elo+
Party 1
Guan Yu
Guan Yu
taek_MAT_dowt
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,613 Elo+
Solo
Team Averages
Level 13
1,525 SR
1,398 Elo+

VS

Team Averages
Level 13
1,558 SR
1,503 Elo+
Ra
Ra
A5_Wagu
Ra
Level 5
God Stats
13W - 9L
1,775 SR
Queue Stats
81W - 57L
1,739 Elo+
Solo
Nemesis
Nemesis
OriharaOhara
Nemesis
Level 29
God Stats
15W - 11L
1,513 SR
Queue Stats
101W - 108L
1,444 Elo+
Solo
Set
Set
SkyShadow25621
Set
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,234 Elo+
Solo
Hera
Hera
blackpearl20100
Hera
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,477 Elo+
Solo
Ares
Ares
jeremie_0509
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Einn Ulfur
Anubis
20
9 / 4 / 6
15,064
603
18,677
15,509
8,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Nolan3004B
Athena
16
1 / 9 / 6
11,428
457
4,971
18,719
13,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Tank-ton-
Bakasura
18
9 / 6 / 1
13,596
544
10,311
15,731
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 11 / 4
10,307
412
4,754
18,352
6,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Guan Yu
5
0 / 3 / 0
7,535
301
0
2,105
859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 4 / 3
17,368
695
23,875
18,119
7,247
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
OriharaOhara
Nemesis
20
8 / 3 / 3
13,667
547
9,742
20,720
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 9 / 3
9,525
381
1,231
14,546
5,862
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 6 / 11
12,579
503
7,375
8,439
2,629
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
0 / 9 / 3
8,105
324
668
7,020
1,931

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
22
Kills
30
33
Deaths
31
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
19
4
3
5.13
L
Anubis
Einn Ulfur
Anubis
9
4
6
3
L
Athena
Nolan3004B
Athena
1
9
6
0.44
W
Nemesis
OriharaOhara
Nemesis
8
3
3
3.17
W
1
9
3
0.28
L
Bakasura
Tank-ton-
Bakasura
9
6
1
1.58
L
3
11
4
0.45
W
2
6
11
1.25
W
0
9
3
0.17
L
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,713
Damage
42,891
70,416
Taken
68,844
36,683
Mitigated
24,882
18,148
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,875
1,234
830
8,271
18,119
7,247
5,274
9,179
8,355
143,803
0
L
Anubis
Einn Ulfur
Anubis
18,677
1,364
0
10,146
15,509
8,231
840
9,344
5,965
115,264
0
L
Athena
Nolan3004B
Athena
4,971
1,240
0
840
18,719
13,156
301
9,503
8,922
40,468
0
W
Nemesis
OriharaOhara
Nemesis
9,742
5,095
0
9,149
20,720
7,213
1,458
9,493
10,646
0
102,779
W
1,231
551
0
264
14,546
5,862
0
2,713
11,833
0
45,591
L
Bakasura
Tank-ton-
Bakasura
10,311
6,406
0
1,242
15,731
8,037
2,468
7,192
8,421
0
88,764
L
4,754
3,005
607
5,313
18,352
6,400
2,097
8,757
9,346
42,703
0
W
7,375
1,745
110
1,216
8,439
2,629
2,573
4,455
3,744
51,756
0
W
668
413
0
0
7,020
1,931
271
2,562
4,287
4,446
0
L
Guan Yu
0
0
0
0
2,105
859
131
50
2,055
0
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,930
Gold Earned
61,244
428
Minions Killed
523
0
Camps Cleared
0
1,822,213
Distance Traveled
1,963,926
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,368
695
230
9
0
472,437
0
L
Anubis
15,064
603
173
7
0
433,398
4
L
Athena
11,428
457
61
2
0
504,651
10
W
Nemesis
13,667
547
131
5
0
515,080
3
W
Set
9,525
381
73
3
0
346,780
5
L
Bakasura
13,596
544
133
5
0
440,945
2
L
Olorun
10,307
412
55
2
0
380,569
2
W
Hera
12,579
503
85
3
0
409,383
3
W
Ares
8,105
324
4
0
0
220,246
0
L
Guan Yu
7,535
301
6
0
0
62,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role