Player Matchup

Chang'e
Chang'e
Bigboss482725
Chang'e
Level 28
God Stats
10W - 16L
1,500 SR
Queue Stats
40W - 43L
1,376 Elo+
Party 2
Cupid
Cupid
Retro07
Cupid
Level 13
God Stats
2W - 1L
1,789 SR
Queue Stats
17W - 17L
1,584 Elo+
Party 3
Hera
Hera
Sassii25
Hera
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 123L
1,522 Elo+
Solo
Fenrir
Fenrir
Schokev_kev
Fenrir
Level 7
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 9L
1,227 Elo+
Party 2
Set
Set
brimar2509
Set
Level 12
God Stats
1W - 1L
1,719 SR
Queue Stats
14W - 16L
1,595 Elo+
Party 3
Team Averages
Level 17
1,645 SR
1,461 Elo+

VS

Team Averages
Level 20
1,588 SR
1,499 Elo+
Fenrir
Fenrir
Matti03_ATM
Fenrir
Level 20
God Stats
11W - 14L
1,236 SR
Queue Stats
124W - 106L
1,295 Elo+
Solo
Bakasura
Bakasura
Nike10Wyatt
Bakasura
Level 18
God Stats
13W - 14L
1,492 SR
Queue Stats
61W - 52L
1,499 Elo+
Party 1
Neith
Neith
Spongina93
Neith
Level 8
God Stats
7W - 0L
1,938 SR
Queue Stats
23W - 11L
1,696 Elo+
Party 1
Cthulhu
Cthulhu
berlo988
Cthulhu
Level 28
God Stats
13W - 11L
1,486 SR
Queue Stats
277W - 285L
1,454 Elo+
Party 1
Merlin
Merlin
judiith_2001
Merlin
Level 28
God Stats
2W - 0L
1,789 SR
Queue Stats
113W - 94L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 12 / 2
7,056
353
7,365
20,609
5,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
Retro07
Cupid
12
0 / 7 / 3
7,276
364
4,005
13,501
4,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hera
16
7 / 5 / 1
10,582
529
13,747
11,163
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
11
0 / 12 / 0
6,888
344
4,639
16,429
7,845
Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 5 / 1
9,276
464
9,689
17,427
7,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 2 / 4
9,233
462
3,571
9,950
3,659
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
Nike10Wyatt
Bakasura
20
15 / 3 / 4
12,953
648
18,382
18,130
8,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
16
9 / 5 / 10
10,873
544
14,361
15,690
5,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
berlo988
Cthulhu
16
7 / 0 / 13
10,860
543
11,282
15,093
13,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
20
8 / 0 / 3
12,260
613
9,974
6,728
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
75
10
Kills
41
41
Deaths
10
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
12
2
0.08
W
Fenrir
2
2
4
2
W
Bakasura
Nike10Wyatt
Bakasura
15
3
4
5.67
L
Cupid
Retro07
Cupid
0
7
3
0.21
L
Hera
7
5
1
1.5
L
Fenrir
0
12
0
0
W
Neith
9
5
10
2.8
W
Cthulhu
berlo988
Cthulhu
7
0
13
13.5
L
3
5
1
0.7
W
Merlin
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,445
Damage
57,570
79,129
Taken
65,591
28,333
Mitigated
33,581
18,240
Healing
27,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
7,365
937
2,655
5,222
20,609
5,769
0
7,259
13,210
40,431
0
W
Fenrir
3,571
1,571
0
4,139
9,950
3,659
1,055
2,426
7,264
0
37,000
W
Bakasura
Nike10Wyatt
Bakasura
18,382
13,084
255
8,224
18,130
8,205
0
4,657
13,241
0
83,442
L
Cupid
Retro07
Cupid
4,005
2,267
290
1,589
13,501
4,021
0
4,751
8,043
0
28,095
L
Hera
13,747
3,865
0
1,053
11,163
3,694
0
3,584
6,739
47,022
0
L
Fenrir
4,639
1,259
205
2,296
16,429
7,845
0
3,480
11,916
0
29,037
W
Neith
14,361
7,424
243
5,546
15,690
5,314
2,627
4,788
10,428
0
63,006
W
Cthulhu
berlo988
Cthulhu
11,282
544
1,019
5,716
15,093
13,748
337
5,154
9,515
44,477
0
L
9,689
4,219
0
4,930
17,427
7,004
0
2,182
14,660
0
59,851
W
Merlin
9,974
213
0
2,185
6,728
2,655
1,083
2,451
4,031
90,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
56,179
350
Minions Killed
563
0
Camps Cleared
0
1,772,555
Distance Traveled
1,738,822
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,056
353
60
3
0
312,329
0
W
Fenrir
9,233
462
66
3
0
366,883
0
W
Bakasura
12,953
648
151
8
0
368,444
10
L
Cupid
7,276
364
50
3
0
369,730
0
L
Hera
10,582
529
77
4
0
347,134
3
L
Fenrir
6,888
344
41
2
0
350,114
0
W
Neith
10,873
544
101
5
0
276,361
0
W
Cthulhu
10,860
543
71
4
0
392,599
6
L
Set
9,276
464
122
6
0
393,248
3
W
Merlin
12,260
613
174
9
0
334,535
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role