Player Matchup

Baron Samedi
Baron Samedi
AlexThor332
Baron Samedi
Level 8
God Stats
2W - 2L
1,688 SR
Queue Stats
5W - 6L
1,346 Elo+
Solo
Danzaburou
Danzaburou
DumbDoughnut124
Danzaburou
Level 8
God Stats
10W - 7L
1,720 SR
Queue Stats
12W - 17L
1,330 Elo+
Party 2
Cupid
Cupid
HaIcyon__
Cupid
Level 106
God Stats
1W - 1L
1,719 SR
Queue Stats
28W - 34L
1,403 Elo+
Party 2
Fenrir
Fenrir
TopNotchOtter
Fenrir
Level 6
God Stats
15W - 7L
1,500 SR
Queue Stats
27W - 27L
1,104 Elo+
Solo
Bacchus
Bacchus
gasparuhov
Bacchus
Level 16
God Stats
24W - 19L
1,500 SR
Queue Stats
185W - 207L
1,432 Elo+
Solo
Team Averages
Level 29
1,625 SR
1,323 Elo+

VS

Team Averages
Level 11
1,470 SR
1,304 Elo+
Pele
Pele
 
Pele
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ExxtraMoist
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 35L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
PoisedBaker2873
Cthulhu
Level 7
God Stats
3W - 1L
1,287 SR
Queue Stats
3W - 3L
1,168 Elo+
Solo
Neith
Neith
Sqododly798
Neith
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 7L
1,202 Elo+
Party 1
Terra
Terra
TheGreenFilter
Terra
Level 15
God Stats
14W - 11L
1,564 SR
Queue Stats
110W - 121L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlexThor332
Baron Samedi
14
3 / 3 / 2
9,218
922
3,460
7,218
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
DumbDoughnut124
Danzaburou
15
0 / 0 / 3
9,328
933
2,367
4,670
2,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cupid
HaIcyon__
Cupid
17
8 / 0 / 8
11,589
1,159
19,825
5,241
1,823
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 10 / 13
10,773
1,077
15,107
18,291
11,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
gasparuhov
Bacchus
17
3 / 6 / 10
11,152
1,115
8,683
13,711
15,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Team 1 Tickets

175

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 3 / 6
10,670
1,067
8,563
11,392
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
ExxtraMoist
Kukulkan
16
6 / 4 / 7
10,655
1,066
7,364
8,568
3,279
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 3 / 13
9,885
989
7,019
14,926
10,709
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 4 / 8
10,080
1,008
9,161
8,213
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 3 / 10
10,991
1,099
10,065
11,918
11,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
63
17
Kills
19
19
Deaths
17
36
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
3
6
3
L
Baron Samedi
AlexThor332
Baron Samedi
3
3
2
1.33
L
Danzaburou
DumbDoughnut124
Danzaburou
0
0
3
1.5
W
Kukulkan
ExxtraMoist
Kukulkan
6
4
7
2.38
L
Cupid
HaIcyon__
Cupid
8
0
8
12
W
1
3
13
2.5
W
4
4
8
2
W
2
3
10
2.33
L
3
10
13
0.95
L
Bacchus
gasparuhov
Bacchus
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,442
Damage
42,172
49,131
Taken
55,017
34,003
Mitigated
33,938
6,087
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,563
1,851
0
1,076
11,392
4,595
0
2,497
8,895
0
26,287
L
Baron Samedi
AlexThor332
Baron Samedi
3,460
648
342
160
7,218
2,645
0
4,779
2,439
8,418
0
L
Danzaburou
DumbDoughnut124
Danzaburou
2,367
1,131
0
772
4,670
2,079
0
2,161
2,509
0
13,339
W
Kukulkan
ExxtraMoist
Kukulkan
7,364
3,692
0
479
8,568
3,279
0
2,550
6,018
13,677
0
L
Cupid
HaIcyon__
Cupid
19,825
11,139
394
869
5,241
1,823
0
2,883
2,358
0
32,225
W
7,019
636
0
0
14,926
10,709
0
1,962
12,964
19,526
0
W
9,161
4,314
0
1,861
8,213
3,527
0
1,821
6,392
0
28,971
W
10,065
2,558
703
1,704
11,918
11,828
0
3,313
8,605
20,046
0
L
15,107
6,500
0
2,836
18,291
11,790
0
7,817
10,474
0
27,883
L
Bacchus
gasparuhov
Bacchus
8,683
256
0
714
13,711
15,666
0
6,808
6,903
21,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,060
Gold Earned
52,281
110
Minions Killed
175
3
Camps Cleared
4
765,138
Distance Traveled
829,792
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,670
1,067
44
4
3
212,155
2
L
Baron Samedi
9,218
922
10
1
0
96,329
0
L
Danzaburou
9,328
933
22
2
0
144,138
1
W
Kukulkan
10,655
1,066
11
1
0
140,589
0
L
Cupid
11,589
1,159
22
2
0
173,111
0
W
Cthulhu
9,885
989
44
4
1
166,192
0
W
Neith
10,080
1,008
43
4
0
123,558
3
W
Terra
10,991
1,099
33
3
0
187,298
0
L
Fenrir
10,773
1,077
25
3
3
191,337
1
L
Bacchus
11,152
1,115
31
3
0
160,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role