Player Matchup

King Arthur
King Arthur
Juolaus
King Arthur
Level 104
God Stats
0W - 1L
1,274 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
Stormzy P8438
Chang'e
Level 17
God Stats
1W - 1L
1,842 SR
Queue Stats
14W - 17L
1,435 Elo+
Solo
Hou Yi
Hou Yi
Zornik_87
Hou Yi
Level 120
God Stats
1W - 1L
1,595 SR
Queue Stats
4W - 4L
1,782 Elo+
Solo
Team Averages
Level 80
1,571 SR
1,572 Elo+

VS

Team Averages
Level 46
1,455 SR
1,502 Elo+
Anhur
Anhur
Cafeini
Anhur
Level 24
God Stats
7W - 3L
1,601 SR
Queue Stats
8W - 4L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
DARKKRAKEN_OP
Hun Batz
Level 29
God Stats
1W - 0L
1,491 SR
Queue Stats
9W - 5L
1,627 Elo+
Party 1
Janus
Janus
robertojmb2002
Janus
Level 86
God Stats
2W - 2L
1,272 SR
Queue Stats
36W - 34L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Juolaus
King Arthur
15
8 / 6 / 8
12,099
712
9,769
18,257
15,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
15
4 / 7 / 11
11,563
680
10,096
16,768
9,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Zornik_87
Hou Yi
15
6 / 5 / 12
12,239
720
10,759
16,355
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cafeini
Anhur
18
10 / 3 / 7
14,045
826
19,537
12,364
7,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
DARKKRAKEN_OP
Hun Batz
14
4 / 11 / 9
11,661
686
6,146
15,300
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 5 / 13
12,124
713
18,248
11,228
4,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
18
Kills
18
18
Deaths
19
31
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cafeini
Anhur
10
3
7
4.5
W
Hun Batz
DARKKRAKEN_OP
Hun Batz
4
11
9
0.77
L
King Arthur
Juolaus
King Arthur
8
6
8
2
L
Chang'e
4
7
11
1.36
L
Hou Yi
Zornik_87
Hou Yi
6
5
12
2.4
W
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,624
Damage
43,931
51,380
Taken
38,892
28,601
Mitigated
19,509
19,298
Healing
6,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cafeini
Anhur
19,537
13,454
0
4,170
12,364
7,316
2,153
3,744
8,620
0
80,945
W
Hun Batz
DARKKRAKEN_OP
Hun Batz
6,146
1,645
596
1,080
15,300
8,037
0
4,633
10,667
0
23,784
L
King Arthur
Juolaus
King Arthur
9,769
668
0
3,348
18,257
15,134
88
7,729
10,143
349
46,037
L
Chang'e
10,096
654
4,399
6,495
16,768
9,295
0
5,247
11,207
43,061
0
L
Hou Yi
Zornik_87
Hou Yi
10,759
4,727
570
4,486
16,355
4,172
730
4,777
11,392
0
39,582
W
18,248
661
186
723
11,228
4,156
623
2,359
8,869
52,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,901
Gold Earned
37,830
165
Minions Killed
193
0
Camps Cleared
0
849,415
Distance Traveled
848,943
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,045
826
93
5
0
283,340
1
W
Hun Batz
11,661
686
33
2
0
263,035
1
L
King Arthur
12,099
712
64
4
0
303,014
6
L
Chang'e
11,563
680
50
3
0
265,639
4
L
Hou Yi
12,239
720
51
3
0
280,762
6
W
Janus
12,124
713
67
4
0
302,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role