Player Matchup

Sobek
Sobek
Gold V
Doomzor
Sobek
Gold V
Level 134
God Stats
2W - 0L
1,855 SR
Queue Stats
9W - 3L
1,674 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum V
Gero6700
Ao Kuang
Platinum V
Level 128
God Stats
3W - 3L
1,556 SR
Queue Stats
240W - 233L
1,728 MMR
Solo
Guan Yu
Guan Yu
Gold V
carlongas
Guan Yu
Gold V
Level 156
God Stats
10W - 4L
1,840 SR
Queue Stats
50W - 40L
1,723 MMR
Solo
Rama
Rama
Gold II
semsos
Rama
Gold II
Level 160
God Stats
3W - 5L
1,812 SR
Queue Stats
149W - 100L
1,804 MMR
Party 1
Discordia
Discordia
Platinum IV
sqAquamarine
Discordia
Platinum IV
Level 160
God Stats
7W - 8L
1,796 SR
Queue Stats
455W - 436L
1,710 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,772 SR
1,728 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,606 SR
1,666 MMR
Chang'e
Chang'e
Gold I
ClopTrop
Chang'e
Gold I
Level 109
God Stats
28W - 23L
1,681 SR
Queue Stats
91W - 77L
1,719 MMR
Solo
Kali
Kali
Gold I
Drillzack
Kali
Gold I
Level 87
God Stats
23W - 17L
1,571 SR
Queue Stats
478W - 479L
1,695 MMR
Solo
Ares
Ares
Platinum III
EmperorRomanov
Ares
Platinum III
Level 148
God Stats
29W - 24L
1,631 SR
Queue Stats
301W - 281L
1,697 MMR
Solo
Chiron
Chiron
Platinum III
EridiumMan
Chiron
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
MickeyWasTaken
Anhur
Gold IV
Level 130
God Stats
2W - 5L
1,645 SR
Queue Stats
28W - 29L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Doomzor
Sobek
18
0 / 4 / 13
12,527
522
10,006
28,645
36,652
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
Gero6700
Ao Kuang
20
2 / 5 / 7
13,197
550
7,559
21,842
9,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
carlongas
Guan Yu
19
6 / 4 / 10
13,753
573
18,088
26,304
37,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
semsos
Rama
20
9 / 2 / 6
14,773
616
30,326
24,382
11,702
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
sqAquamarine
Discordia
20
3 / 2 / 6
13,475
561
8,780
8,866
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiApolloScyllaSetAphrodite

VS

Bans
DanzaburouCthulhuYemojaGaneshaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ClopTrop
Chang'e
18
5 / 4 / 2
11,730
489
15,559
17,229
14,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kali
17
3 / 3 / 7
10,925
455
9,354
20,103
9,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
1 / 5 / 7
10,678
445
11,046
25,800
30,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
EridiumMan
Chiron
19
4 / 4 / 4
11,896
496
12,472
15,088
7,598
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 4 / 3
11,603
483
18,659
20,171
7,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
20
Kills
17
17
Deaths
20
42
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ClopTrop
Chang'e
5
4
2
1.5
W
Sobek
Doomzor
Sobek
0
4
13
1.63
L
Kali
3
3
7
2.17
L
1
5
7
0.9
L
Chiron
EridiumMan
Chiron
4
4
4
1.5
W
Ao Kuang
Gero6700
Ao Kuang
2
5
7
1.1
L
4
4
3
1.38
W
Guan Yu
carlongas
Guan Yu
6
4
10
2.75
W
Rama
semsos
Rama
9
2
6
6
W
Discordia
sqAquamarine
Discordia
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,759
Damage
67,090
110,039
Taken
98,391
98,833
Mitigated
70,840
56,540
Healing
29,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ClopTrop
Chang'e
15,559
1,216
2,926
7,673
17,229
14,643
0
3,356
13,841
74,906
0
W
Sobek
Doomzor
Sobek
10,006
1,577
0
9,519
28,645
36,652
527
9,014
19,297
37,338
0
L
Kali
9,354
4,163
0
4,845
20,103
9,848
0
6,451
13,446
0
75,035
L
11,046
601
0
4,483
25,800
30,770
0
6,213
19,011
57,661
0
L
Chiron
EridiumMan
Chiron
12,472
4,183
1,627
3,011
15,088
7,598
126
3,626
11,169
0
85,557
W
Ao Kuang
Gero6700
Ao Kuang
7,559
1,411
0
6,426
21,842
9,241
3,749
2,834
18,932
99,362
0
L
18,659
8,452
0
4,766
20,171
7,981
0
5,886
14,159
0
95,727
W
Guan Yu
carlongas
Guan Yu
18,088
3,040
7,431
14,172
26,304
37,433
298
8,637
17,364
0
69,984
W
Rama
semsos
Rama
30,326
19,094
0
17,032
24,382
11,702
9,693
4,669
19,637
0
149,229
W
Discordia
sqAquamarine
Discordia
8,780
467
0
1,960
8,866
3,805
1,573
1,208
7,624
89,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,725
Gold Earned
56,832
624
Minions Killed
656
0
Camps Cleared
0
2,412,806
Distance Traveled
2,249,465
37
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,730
489
153
6
0
436,975
13
W
Sobek
12,527
522
37
2
0
520,243
10
L
Kali
10,925
455
110
5
0
468,404
9
L
Ares
10,678
445
69
3
0
428,453
8
L
Chiron
11,896
496
155
6
0
481,705
12
W
Ao Kuang
13,197
550
134
6
0
480,159
7
L
Anhur
11,603
483
169
7
0
433,928
3
W
Guan Yu
13,753
573
108
5
0
502,388
7
W
Rama
14,773
616
190
8
0
437,649
7
W
Discordia
13,475
561
155
6
0
472,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role