Player Matchup

Anhur
Anhur
Jorgerisk
Anhur
Level 6
God Stats
3W - 2L
1,602 SR
Queue Stats
64W - 60L
1,578 Elo+
Solo
Ymir
Ymir
Juliette147
Ymir
Level 5
God Stats
0W - 2L
1,297 SR
Queue Stats
5W - 11L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
KwameAlGhoul
Sun Wukong
Level 7
God Stats
2W - 3L
1,554 SR
Queue Stats
11W - 15L
1,472 Elo+
Solo
Ao Kuang
Ao Kuang
coupure-herbager
Ao Kuang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Zeus
Zeus
run_GMT
Zeus
Level 29
God Stats
2W - 3L
1,110 SR
Queue Stats
24W - 38L
1,417 Elo+
Solo
Team Averages
Level 11
1,413 SR
1,458 Elo+

VS

Team Averages
Level 31
1,457 SR
1,454 Elo+
Guan Yu
Guan Yu
CSTR8KILLA
Guan Yu
Level 83
God Stats
114W - 97L
1,332 SR
Queue Stats
783W - 786L
1,369 Elo+
Party 1
Thor
Thor
TATER SALADk50
Thor
Level 8
God Stats
5W - 6L
1,351 SR
Queue Stats
7W - 14L
1,316 Elo+
Party 1
Janus
Janus
ToxiC BlitZ4454
Janus
Level 28
God Stats
8W - 6L
1,579 SR
Queue Stats
57W - 53L
1,595 Elo+
Solo
Merlin
Merlin
emperorjackson21
Merlin
Level 11
God Stats
38W - 38L
1,276 SR
Queue Stats
771W - 801L
1,394 Elo+
Solo
Danzaburou
Danzaburou
obowilla1
Danzaburou
Level 27
God Stats
4W - 1L
1,747 SR
Queue Stats
59W - 51L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jorgerisk
Anhur
15
2 / 8 / 0
9,441
944
5,547
17,767
6,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 5 / 2
9,653
965
657
13,485
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
KwameAlGhoul
Sun Wukong
14
0 / 6 / 2
8,542
854
8,556
18,288
12,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 14 / 0
8,207
821
2,867
17,148
5,661
Zeus
run_GMT
Zeus
15
0 / 8 / 2
8,878
888
11,506
11,573
4,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CSTR8KILLA
Guan Yu
17
6 / 0 / 19
10,591
1,059
7,502
7,118
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 2 / 11
9,421
942
3,117
5,115
1,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
17 / 0 / 9
13,246
1,325
21,276
7,192
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
9 / 0 / 22
11,748
1,175
18,003
6,356
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
obowilla1
Danzaburou
19
7 / 0 / 22
12,895
1,290
19,159
9,206
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
124
2
Kills
41
41
Deaths
2
6
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CSTR8KILLA
Guan Yu
6
0
19
15.5
L
Anhur
Jorgerisk
Anhur
2
8
0
0.25
L
0
5
2
0.2
L
Sun Wukong
KwameAlGhoul
Sun Wukong
0
6
2
0.17
W
2
2
11
3.75
W
17
0
9
21.5
L
0
14
0
0
W
9
0
22
20
W
Danzaburou
obowilla1
Danzaburou
7
0
22
18
L
Zeus
run_GMT
Zeus
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
69,057
78,261
Taken
34,987
42,239
Mitigated
16,521
5,552
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CSTR8KILLA
Guan Yu
7,502
852
2,070
2,395
7,118
6,252
0
2,618
4,325
0
12,524
L
Anhur
Jorgerisk
Anhur
5,547
2,984
0
1,849
17,767
6,581
0
9,974
7,551
0
31,488
L
657
60
0
1,184
13,485
13,127
0
4,877
8,513
9,802
0
L
Sun Wukong
KwameAlGhoul
Sun Wukong
8,556
1,154
0
1,078
18,288
12,448
0
9,122
8,667
0
14,340
W
3,117
151
0
0
5,115
1,818
0
2,324
2,741
0
6,055
W
21,276
1,630
0
1,366
7,192
2,557
0
2,337
4,755
40,187
0
L
2,867
165
0
808
17,148
5,661
0
6,945
10,014
6,374
0
W
18,003
487
872
1,957
6,356
2,314
0
2,864
3,492
28,620
0
W
Danzaburou
obowilla1
Danzaburou
19,159
12,089
0
1,537
9,206
3,580
0
4,887
4,219
0
64,760
L
Zeus
run_GMT
Zeus
11,506
1,387
111
522
11,573
4,422
0
7,627
3,712
32,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,721
Gold Earned
57,901
146
Minions Killed
205
0
Camps Cleared
10
804,222
Distance Traveled
992,052
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,591
1,059
9
1
3
217,984
1
L
Anhur
9,441
944
64
6
0
159,380
0
L
Ymir
9,653
965
24
2
0
139,540
0
L
Sun Wukong
8,542
854
12
1
0
227,691
0
W
Thor
9,421
942
10
1
0
147,715
1
W
Janus
13,246
1,325
54
5
6
225,799
4
L
Ao Kuang
8,207
821
2
0
0
112,785
0
W
Merlin
11,748
1,175
21
2
1
212,995
0
W
Danzaburou
12,895
1,290
111
11
0
187,559
0
L
Zeus
8,878
888
44
4
0
164,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role