Player Matchup

He Bo
He Bo
Akomak
He Bo
Level 146
God Stats
3W - 2L
1,682 SR
Queue Stats
129W - 101L
1,651 Elo+
Party 2
Neith
Neith
ElaborateEle
Neith
Level 77
God Stats
7W - 5L
1,855 SR
Queue Stats
136W - 116L
1,723 Elo+
Party 2
Cthulhu
Cthulhu
Tyler16232
Cthulhu
Level 48
God Stats
13W - 10L
1,609 SR
Queue Stats
57W - 38L
1,614 Elo+
Party 2
Team Averages
Level 90
1,715 SR
1,663 Elo+

VS

Team Averages
Level 68
1,535 SR
1,512 Elo+
Sol
Sol
SupremeShiba
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,511 Elo+
Party 1
Nemesis
Nemesis
TheEbonyRaven
Nemesis
Level 8
God Stats
1W - 1L
1,604 SR
Queue Stats
7W - 7L
1,525 Elo+
Party 1
Sobek
Sobek
jacobnielly19
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Akomak
He Bo
14
7 / 3 / 8
10,281
791
13,934
9,472
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
7 / 0 / 9
10,338
795
9,815
9,581
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tyler16232
Cthulhu
13
3 / 2 / 10
9,159
705
9,048
12,201
6,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 0
9,300
715
14,602
12,797
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
11
0 / 4 / 4
7,826
602
3,326
8,216
2,842
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 8 / 3
7,830
602
3,609
16,718
17,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
5
5
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
Akomak
He Bo
7
3
8
3.67
W
7
0
9
11.5
L
5
5
0
1
L
Nemesis
0
4
4
0.5
W
Cthulhu
Tyler16232
Cthulhu
3
2
10
4
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,797
Damage
21,537
31,254
Taken
37,731
13,755
Mitigated
25,384
13,189
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Akomak
He Bo
13,934
422
0
4,755
9,472
3,075
1,045
4,065
5,407
55,427
0
W
9,815
5,566
0
5,715
9,581
3,768
1,944
5,936
3,645
0
36,211
L
14,602
4,653
0
4,908
12,797
5,273
0
7,475
4,818
52,300
0
L
Nemesis
3,326
404
0
708
8,216
2,842
0
3,890
3,906
0
17,662
W
Cthulhu
Tyler16232
Cthulhu
9,048
649
235
2,484
12,201
6,912
324
8,242
3,959
19,357
0
L
3,609
312
0
1,570
16,718
17,269
0
10,029
5,977
10,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,778
Gold Earned
24,956
165
Minions Killed
116
0
Camps Cleared
0
740,109
Distance Traveled
644,556
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,281
791
84
6
0
252,262
1
W
Neith
10,338
795
60
5
0
233,891
3
L
Sol
9,300
715
76
6
0
211,199
2
L
Nemesis
7,826
602
33
3
0
220,116
0
W
Cthulhu
9,159
705
21
2
0
253,956
0
L
Sobek
7,830
602
7
1
0
213,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role