Player Matchup

Tiamat
Tiamat
IIReaperScythe
Tiamat
Level 18
God Stats
2W - 7L
1,381 SR
Queue Stats
38W - 56L
1,271 Elo+
Solo
Nu Wa
Nu Wa
Supersaiyan8760
Nu Wa
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 23L
1,342 Elo+
Solo
Bellona
Bellona
boykulovtehron32
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,143 Elo+
Solo
Anhur
Anhur
iAqua RaG3
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,043 Elo+
Solo
Skadi
Skadi
vinsn_v
Skadi
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 38L
1,168 Elo+
Solo
Team Averages
Level 8
1,476 SR
1,194 Elo+

VS

Team Averages
Level 12
1,412 SR
1,327 Elo+
Bellona
Bellona
Anonymous T68
Bellona
Level 16
God Stats
21W - 13L
1,514 SR
Queue Stats
33W - 31L
1,220 Elo+
Solo
Fenrir
Fenrir
Longhaul03
Fenrir
Level 7
God Stats
4W - 6L
1,409 SR
Queue Stats
68W - 98L
1,350 Elo+
Solo
Set
Set
Mystic-Mike69
Set
Level 4
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
TheGrayMan5523
Apollo
Level 16
God Stats
1W - 1L
1,104 SR
Queue Stats
19W - 17L
1,280 Elo+
Solo
Anubis
Anubis
storch_23
Anubis
Level 17
God Stats
61W - 47L
1,349 SR
Queue Stats
76W - 71L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 12 / 7
10,893
908
7,797
19,800
9,773
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

19
4 / 11 / 7
12,572
1,048
18,668
17,907
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 0
9,252
771
0
1,207
394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
19
11 / 9 / 2
14,299
1,192
24,645
24,304
7,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
vinsn_v
Skadi
19
1 / 5 / 10
12,244
1,020
10,013
13,110
10,279
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
11 / 3 / 18
14,185
1,182
28,493
20,399
14,993
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Longhaul03
Fenrir
15
0 / 4 / 2
9,588
799
1,798
7,693
1,986
19
3 / 4 / 12
12,210
1,018
4,477
14,445
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
15 / 5 / 12
15,105
1,259
26,669
18,227
7,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
storch_23
Anubis
20
9 / 0 / 13
14,182
1,182
11,519
7,772
3,071
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
95
16
Kills
38
38
Deaths
16
26
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bellona
11
3
18
6.67
L
0
12
7
0.29
W
Fenrir
Longhaul03
Fenrir
0
4
2
0.25
W
3
4
12
2.25
L
4
11
7
0.68
W
15
5
12
4.2
L
0
1
0
0
L
Anhur
11
9
2
1.33
W
Anubis
storch_23
Anubis
9
0
13
15.5
L
Skadi
vinsn_v
Skadi
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,123
Damage
72,956
76,328
Taken
68,536
33,373
Mitigated
32,734
7,071
Healing
19,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
28,493
11,221
0
6,074
20,399
14,993
0
7,716
12,683
0
58,647
L
7,797
1,730
0
1,945
19,800
9,773
0
3,982
15,733
19,537
0
W
Fenrir
Longhaul03
Fenrir
1,798
333
0
0
7,693
1,986
0
3,043
4,650
0
3,661
W
4,477
828
0
788
14,445
5,498
0
5,582
8,863
0
19,127
L
18,668
8,192
0
89
17,907
5,383
0
3,355
14,449
49,264
0
W
26,669
13,594
0
7,008
18,227
7,186
0
6,565
11,662
0
54,758
L
0
0
0
0
1,207
394
0
896
311
0
0
L
Anhur
24,645
16,331
0
5,037
24,304
7,544
0
2,744
21,460
0
46,813
W
Anubis
storch_23
Anubis
11,519
1,044
0
5,134
7,772
3,071
0
3,559
4,213
52,506
0
L
Skadi
vinsn_v
Skadi
10,013
7,586
0
0
13,110
10,279
0
542
12,418
0
18,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,260
Gold Earned
65,270
160
Minions Killed
264
4
Camps Cleared
7
716,379
Distance Traveled
935,186
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,185
1,182
52
4
3
225,836
2
L
Tiamat
10,893
908
22
2
1
170,553
0
W
Fenrir
9,588
799
2
0
0
109,354
0
W
Set
12,210
1,018
33
3
0
219,505
0
L
Nu Wa
12,572
1,048
52
4
2
184,448
0
W
Apollo
15,105
1,259
67
6
4
190,764
2
L
Bellona
9,252
771
0
0
0
4,471
0
L
Anhur
14,299
1,192
61
5
0
195,673
0
W
Anubis
14,182
1,182
110
9
0
189,727
0
L
Skadi
12,244
1,020
25
2
1
161,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role