Player Matchup

Ares
Ares
DW777666
Ares
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
FormattedPrism
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
Limule13
Da Ji
Level 14
God Stats
0W - 2L
1,245 SR
Queue Stats
5W - 9L
1,404 Elo+
Solo
Thor
Thor
VladT1
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 86L
1,346 Elo+
Solo
Janus
Janus
mwangelofdeath
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 21
1,449 SR
1,450 Elo+

VS

Team Averages
Level 13
1,565 SR
1,421 Elo+
Fenrir
Fenrir
ErdaPerda
Fenrir
Level 18
God Stats
20W - 15L
1,376 SR
Queue Stats
25W - 22L
1,360 Elo+
Party 1
Ymir
Ymir
NSLOS
Ymir
Level 27
God Stats
2W - 3L
1,727 SR
Queue Stats
218W - 232L
1,366 Elo+
Solo
Sol
Sol
Styki
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
tonikjefrajer
Bellona
Level 17
God Stats
1W - 0L
1,721 SR
Queue Stats
24W - 26L
1,377 Elo+
Party 1
Anhur
Anhur
糖果超甜
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 4 / 2
5,453
496
3,211
8,596
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 4 / 0
6,583
598
3,976
7,312
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
Limule13
Da Ji
8
2 / 5 / 1
5,467
497
4,068
7,433
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
VladT1
Thor
9
1 / 3 / 2
5,832
530
3,185
8,178
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 5 / 3
5,304
482
4,752
5,694
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ErdaPerda
Fenrir
14
13 / 0 / 3
8,256
751
11,497
6,199
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
NSLOS
Ymir
8
0 / 1 / 7
5,415
492
2,750
6,341
3,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
Styki
Sol
9
1 / 5 / 0
5,770
525
3,364
6,637
1,682
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
11
3 / 1 / 1
6,744
613
3,811
6,267
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
4 / 2 / 3
5,817
529
3,944
6,695
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
21
21
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
0
4
2
0.25
W
Fenrir
ErdaPerda
Fenrir
13
0
3
14.5
L
5
4
0
1.25
L
Da Ji
Limule13
Da Ji
2
5
1
0.5
W
Ymir
NSLOS
Ymir
0
1
7
3.5
W
Sol
Styki
Sol
1
5
0
0.2
L
Thor
VladT1
Thor
1
3
2
0.67
L
1
5
3
0.5
W
Bellona
3
1
1
3.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
25,366
37,213
Taken
32,139
11,534
Mitigated
14,115
7,316
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,211
706
0
1,566
8,596
4,964
187
1,812
6,784
13,782
0
W
Fenrir
ErdaPerda
Fenrir
11,497
3,379
0
3,679
6,199
2,259
0
1,203
4,954
0
46,363
L
3,976
2,423
0
2,506
7,312
1,425
2,796
588
6,674
28,254
0
L
Da Ji
Limule13
Da Ji
4,068
1,164
0
474
7,433
2,053
0
2,199
5,209
0
9,998
W
Ymir
NSLOS
Ymir
2,750
374
0
1,500
6,341
3,979
0
4,097
2,043
15,363
0
W
Sol
Styki
Sol
3,364
1,124
0
845
6,637
1,682
1,141
1,377
5,220
22,588
0
L
Thor
VladT1
Thor
3,185
1,217
0
2,300
8,178
2,162
0
683
7,395
0
25,222
L
4,752
118
0
470
5,694
930
0
832
4,862
21,508
0
W
Bellona
3,811
1,087
0
568
6,267
4,384
1,300
649
5,618
0
28,999
W
3,944
2,381
0
1,525
6,695
1,811
129
4,071
2,365
0
15,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,639
Gold Earned
32,002
175
Minions Killed
252
0
Camps Cleared
0
1,034,950
Distance Traveled
996,347
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,453
496
15
1
0
198,303
2
W
Fenrir
8,256
751
82
7
0
251,978
0
L
Sol
6,583
598
57
5
0
197,100
0
L
Da Ji
5,467
497
19
2
0
240,390
0
W
Ymir
5,415
492
25
2
0
212,084
1
W
Sol
5,770
525
45
4
0
189,388
0
L
Thor
5,832
530
50
5
0
202,104
1
L
Janus
5,304
482
34
3
0
197,053
0
W
Bellona
6,744
613
67
6
0
177,542
0
W
Anhur
5,817
529
33
3
0
165,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role