Player Matchup

Neith
Neith
ANIMAL8480
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Bankauu
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Hel
Hel
JSullu
Hel
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Thanatos
Thanatos
NashyyWashyy
Thanatos
Level 19
God Stats
24W - 37L
1,420 SR
Queue Stats
416W - 452L
1,325 Elo+
Solo
Chang'e
Chang'e
eitea46
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,751 Elo+
Solo
Team Averages
Level 16
1,484 SR
1,515 Elo+

VS

Team Averages
Level 16
1,474 SR
1,464 Elo+
Cerberus
Cerberus
GenralJay
Cerberus
Level 29
God Stats
14W - 17L
1,385 SR
Queue Stats
118W - 147L
1,371 Elo+
Solo
Anubis
Anubis
LittleOryx
Anubis
Level 15
God Stats
8W - 6L
1,493 SR
Queue Stats
122W - 118L
1,437 Elo+
Solo
Apollo
Apollo
XxAnarchy-_-99xX
Apollo
Level 29
God Stats
6W - 7L
1,490 SR
Queue Stats
68W - 60L
1,511 Elo+
Solo
Fenrir
Fenrir
Zero0_LDS
Fenrir
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
27W - 45L
1,500 Elo+
Party 1
King Arthur
King Arthur
Zeyrox_LDS
King Arthur
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 1
6,448
358
2,746
9,174
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Sol
12
5 / 7 / 6
8,109
451
12,061
15,864
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hel
JSullu
Hel
8
2 / 6 / 8
6,692
372
6,715
9,364
2,458
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
NashyyWashyy
Thanatos
13
8 / 6 / 4
8,999
500
9,029
15,122
10,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
eitea46
Chang'e
11
2 / 4 / 7
7,746
430
5,374
8,686
2,335
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GenralJay
Cerberus
15
7 / 2 / 5
9,739
541
8,743
12,670
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
LittleOryx
Anubis
15
9 / 4 / 11
10,071
560
18,827
12,706
6,055
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
8 / 0 / 5
11,105
617
9,234
9,831
4,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Zero0_LDS
Fenrir
11
3 / 5 / 3
7,972
443
3,591
12,090
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Zeyrox_LDS
King Arthur
11
2 / 6 / 9
7,760
431
4,465
13,617
6,525
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
17
Kills
29
29
Deaths
17
26
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
1
0.08
L
Sol
5
7
6
1.14
W
Cerberus
GenralJay
Cerberus
7
2
5
4.75
L
Hel
JSullu
Hel
2
6
8
1
W
Anubis
LittleOryx
Anubis
9
4
11
3.63
L
Thanatos
NashyyWashyy
Thanatos
8
6
4
1.67
W
8
0
5
10.5
W
Fenrir
Zero0_LDS
Fenrir
3
5
3
0.9
W
King Arthur
Zeyrox_LDS
King Arthur
2
6
9
1.08
L
Chang'e
eitea46
Chang'e
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,925
Damage
44,860
58,210
Taken
60,914
21,040
Mitigated
31,635
23,206
Healing
20,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,746
1,570
0
1,331
9,174
2,213
356
6,724
2,450
0
15,273
L
Sol
12,061
4,852
0
6,135
15,864
3,369
1,756
7,772
8,092
43,320
0
W
Cerberus
GenralJay
Cerberus
8,743
956
0
5,869
12,670
10,633
1,124
3,508
9,162
42,112
0
L
Hel
JSullu
Hel
6,715
871
2,924
2,689
9,364
2,458
120
3,547
5,817
21,637
0
W
Anubis
LittleOryx
Anubis
18,827
2,222
0
6,186
12,706
6,055
608
8,436
4,270
54,571
0
L
Thanatos
NashyyWashyy
Thanatos
9,029
2,685
0
7,135
15,122
10,665
899
5,815
9,307
0
43,050
W
9,234
5,307
0
4,394
9,831
4,310
4,786
2,324
7,507
0
92,661
W
Fenrir
Zero0_LDS
Fenrir
3,591
1,163
0
2,418
12,090
4,112
596
1,931
10,159
0
32,921
W
King Arthur
Zeyrox_LDS
King Arthur
4,465
1,901
0
1,601
13,617
6,525
473
7,951
5,666
0
13,815
L
Chang'e
eitea46
Chang'e
5,374
1,200
1,653
1,339
8,686
2,335
117
3,712
4,974
15,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,994
Gold Earned
46,647
190
Minions Killed
394
0
Camps Cleared
0
1,363,197
Distance Traveled
1,666,260
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,448
358
18
1
0
209,138
1
L
Sol
8,109
451
68
4
0
286,286
1
W
Cerberus
9,739
541
104
6
0
298,649
0
L
Hel
6,692
372
17
1
0
263,161
1
W
Anubis
10,071
560
80
4
0
328,131
0
L
Thanatos
8,999
500
72
4
0
301,601
0
W
Apollo
11,105
617
161
9
0
333,369
0
W
Fenrir
7,972
443
40
2
0
366,086
0
W
King Arthur
7,760
431
9
1
0
340,025
3
L
Chang'e
7,746
430
15
1
0
303,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role