Player Matchup

Hel
Hel
Atlatlk
Hel
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 64L
1,430 Elo+
Solo
Tiamat
Tiamat
DC151
Tiamat
Level 142
God Stats
1W - 2L
1,721 SR
Queue Stats
77W - 83L
1,442 Elo+
Solo
Yemoja
Yemoja
snowbrger
Yemoja
Level 27
God Stats
21W - 15L
1,585 SR
Queue Stats
53W - 44L
1,540 Elo+
Party 1
Fenrir
Fenrir
worldonfire1
Fenrir
Level 45
God Stats
6W - 5L
1,627 SR
Queue Stats
188W - 178L
1,459 Elo+
Solo
Xbalanque
Xbalanque
xoreaxeax
Xbalanque
Level 86
God Stats
11W - 9L
1,635 SR
Queue Stats
139W - 126L
1,552 Elo+
Party 1
Team Averages
Level 87
1,614 SR
1,485 Elo+

VS

Team Averages
Level 89
1,379 SR
1,370 Elo+
Thor
Thor
Bardoking-10
Thor
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,192 Elo+
Party 2
Medusa
Medusa
Godalmightee
Medusa
Level 157
God Stats
7W - 12L
1,521 SR
Queue Stats
311W - 306L
1,511 Elo+
Party 3
Bellona
Bellona
Lokikron
Bellona
Level 46
God Stats
45W - 38L
1,483 SR
Queue Stats
187W - 206L
1,483 Elo+
Solo
Tiamat
Tiamat
checho9116
Tiamat
Level 18
God Stats
0W - 4L
1,334 SR
Queue Stats
6W - 7L
1,192 Elo+
Party 2
Scylla
Scylla
temp-300977
Scylla
Level 154
God Stats
8W - 10L
1,055 SR
Queue Stats
119W - 121L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
3 / 2 / 5
12,427
565
10,380
11,476
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
DC151
Tiamat
19
2 / 0 / 6
12,106
550
7,041
11,251
17,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
snowbrger
Yemoja
17
2 / 2 / 16
11,780
535
5,688
13,611
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
18
9 / 1 / 4
12,056
548
10,047
15,291
10,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xbalanque
xoreaxeax
Xbalanque
19
8 / 5 / 10
12,423
565
18,995
24,454
10,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
10,680
485
13,702
16,253
6,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Medusa
15
5 / 7 / 1
9,890
450
13,203
18,531
6,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Lokikron
Bellona
16
0 / 1 / 0
10,125
460
2,259
11,394
7,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
checho9116
Tiamat
14
1 / 8 / 8
9,970
453
8,403
14,975
9,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
16
1 / 5 / 1
9,627
438
5,570
14,189
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
24
Kills
10
10
Deaths
24
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hel
3
2
5
2.75
L
3
3
5
1.83
W
Tiamat
DC151
Tiamat
2
0
6
5
L
Medusa
5
7
1
0.79
L
Bellona
Lokikron
Bellona
0
1
0
0
L
Tiamat
checho9116
Tiamat
1
8
8
0.63
W
Yemoja
snowbrger
Yemoja
2
2
16
5
L
Scylla
1
5
1
0.3
W
Fenrir
9
1
4
11
W
Xbalanque
xoreaxeax
Xbalanque
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,151
Damage
43,137
76,083
Taken
75,342
56,010
Mitigated
34,403
42,163
Healing
24,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
10,380
974
3,673
6,728
11,476
4,659
2,124
2,431
9,045
86,254
0
L
13,702
1,890
0
4,568
16,253
6,673
0
5,385
10,812
0
80,955
W
Tiamat
DC151
Tiamat
7,041
1,530
0
5,587
11,251
17,199
688
1,112
10,139
68,710
0
L
Medusa
13,203
5,845
0
7,156
18,531
6,768
768
3,831
14,625
0
65,336
L
Bellona
Lokikron
Bellona
2,259
926
0
5,840
11,394
7,026
34
3,551
7,468
0
62,137
L
Tiamat
checho9116
Tiamat
8,403
717
595
3,278
14,975
9,094
336
2,948
11,992
36,703
0
W
Yemoja
snowbrger
Yemoja
5,688
1,614
4,364
3,532
13,611
13,018
683
4,045
9,566
26,568
0
L
Scylla
5,570
567
0
2,663
14,189
4,842
936
6,828
7,336
70,467
0
W
Fenrir
10,047
1,314
0
4,617
15,291
10,204
1,048
2,621
12,670
0
62,554
W
Xbalanque
xoreaxeax
Xbalanque
18,995
12,478
0
13,662
24,454
10,930
5,042
3,764
20,690
0
111,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,792
Gold Earned
50,292
573
Minions Killed
621
0
Camps Cleared
0
1,983,751
Distance Traveled
1,852,030
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,427
565
165
8
0
401,429
4
L
Thor
10,680
485
143
7
0
399,310
4
W
Tiamat
12,106
550
131
6
0
357,996
4
L
Medusa
9,890
450
120
5
0
365,174
10
L
Bellona
10,125
460
181
8
0
398,168
5
L
Tiamat
9,970
453
49
2
0
334,834
3
W
Yemoja
11,780
535
40
2
0
412,615
5
L
Scylla
9,627
438
128
6
0
354,544
3
W
Fenrir
12,056
548
86
4
0
451,188
2
W
Xbalanque
12,423
565
151
7
0
360,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role