Player Matchup

Cthulhu
Cthulhu
ArgusStronk
Cthulhu
Level 119
God Stats
1W - 5L
1,032 SR
Queue Stats
141W - 176L
1,429 Elo+
Solo
Chang'e
Chang'e
DeBalti
Chang'e
Level 41
God Stats
18W - 28L
1,380 SR
Queue Stats
252W - 266L
1,487 Elo+
Solo
Set
Set
MoРкОвЬ
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,387 Elo+
Solo
Team Averages
Level 75
1,304 SR
1,434 Elo+

VS

Team Averages
Level 100
1,477 SR
1,376 Elo+
Ra
Ra
Eiríkrr
Ra
Level 86
God Stats
13W - 14L
1,397 SR
Queue Stats
420W - 477L
1,231 Elo+
Solo
Nemesis
Nemesis
Nortuarium
Nemesis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
deadown12
Tiamat
Level 121
God Stats
5W - 5L
1,535 SR
Queue Stats
75W - 81L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArgusStronk
Cthulhu
9
1 / 2 / 1
7,153
650
6,013
12,172
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
DeBalti
Chang'e
9
1 / 4 / 1
6,476
589
4,061
7,016
2,120
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 6 / 1
6,528
593
2,438
9,144
2,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 7
7,976
725
7,970
5,239
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Nortuarium
Nemesis
11
3 / 1 / 8
7,798
709
7,324
8,279
3,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
deadown12
Tiamat
11
5 / 0 / 7
8,042
731
9,213
5,095
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
12
12
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArgusStronk
Cthulhu
1
2
1
0.75
L
Chang'e
DeBalti
Chang'e
1
4
1
0.38
W
4
2
7
3.75
L
1
6
1
0.25
W
Nemesis
Nortuarium
Nemesis
3
1
8
7
W
Tiamat
deadown12
Tiamat
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,512
Damage
24,507
28,332
Taken
18,613
11,819
Mitigated
9,337
6,429
Healing
6,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArgusStronk
Cthulhu
6,013
183
384
1,599
12,172
6,708
0
7,748
3,672
21,856
0
L
Chang'e
DeBalti
Chang'e
4,061
261
2,007
1,539
7,016
2,120
0
3,520
3,134
22,837
0
W
7,970
1,096
1,628
1,522
5,239
1,953
656
3,044
2,195
29,648
0
L
2,438
436
381
519
9,144
2,991
0
4,373
4,303
0
6,377
W
Nemesis
Nortuarium
Nemesis
7,324
1,738
0
1,007
8,279
3,523
966
4,324
3,955
0
22,566
W
Tiamat
deadown12
Tiamat
9,213
325
72
2,594
5,095
3,861
667
2,731
2,364
23,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,157
Gold Earned
23,816
86
Minions Killed
130
0
Camps Cleared
0
599,538
Distance Traveled
637,254
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,153
650
23
2
0
231,708
1
L
Chang'e
6,476
589
55
5
0
195,369
3
W
Ra
7,976
725
63
6
0
196,594
1
L
Set
6,528
593
8
1
0
172,461
4
W
Nemesis
7,798
709
23
2
0
234,518
4
W
Tiamat
8,042
731
44
4
0
206,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role