Player Matchup

Sylvanus
Sylvanus
LilElfMan
Sylvanus
Level 67
God Stats
2W - 2L
1,698 SR
Queue Stats
191W - 191L
1,436 Elo+
Party 1
Merlin
Merlin
NACHO_COOL_1
Merlin
Level 106
God Stats
3W - 1L
1,827 SR
Queue Stats
173W - 163L
1,403 Elo+
Party 1
Thanatos
Thanatos
QuiGonGym
Thanatos
Level 27
God Stats
3W - 4L
1,547 SR
Queue Stats
91W - 77L
1,359 Elo+
Party 1
Cernunnos
Cernunnos
Rageman54
Cernunnos
Level 121
God Stats
17W - 9L
1,979 SR
Queue Stats
283W - 243L
1,402 Elo+
Party 1
Bellona
Bellona
TheDirtyShlong
Bellona
Level 2
God Stats
20W - 20L
1,500 SR
Queue Stats
81W - 60L
1,500 Elo+
Party 1
Team Averages
Level 65
1,710 SR
1,420 Elo+

VS

Team Averages
Level 77
1,481 SR
1,471 Elo+
Merlin
Merlin
Dakonis
Merlin
Level 147
God Stats
9W - 8L
1,316 SR
Queue Stats
80W - 71L
1,470 Elo+
Solo
Guan Yu
Guan Yu
LunaTheTurtle
Guan Yu
Level 88
God Stats
7W - 3L
1,427 SR
Queue Stats
244W - 226L
1,484 Elo+
Solo
Aphrodite
Aphrodite
Sohpi
Aphrodite
Level 44
God Stats
67W - 52L
1,528 SR
Queue Stats
74W - 66L
1,480 Elo+
Solo
Sol
Sol
erikugh
Sol
Level 60
God Stats
8W - 10L
1,547 SR
Queue Stats
543W - 593L
1,399 Elo+
Party 2
Serqet
Serqet
princepexch
Serqet
Level 47
God Stats
50W - 33L
1,589 SR
Queue Stats
431W - 431L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LilElfMan
Sylvanus
9
1 / 5 / 4
6,453
461
9,393
13,771
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
12
0 / 3 / 0
7,114
508
3,678
7,052
1,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
QuiGonGym
Thanatos
10
1 / 4 / 2
6,107
436
3,877
12,465
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Rageman54
Cernunnos
12
3 / 1 / 1
7,157
511
9,043
10,029
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 7 / 0
6,542
467
2,443
10,915
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dakonis
Merlin
14
3 / 0 / 2
8,320
594
6,530
5,543
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
15
7 / 0 / 3
8,732
624
10,992
9,620
10,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Sohpi
Aphrodite
11
1 / 2 / 7
7,201
514
5,326
10,499
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sol
12
2 / 1 / 3
6,894
492
7,745
11,429
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
11
6 / 2 / 2
7,301
522
7,264
10,889
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
19
20
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dakonis
Merlin
3
0
2
4
L
Sylvanus
LilElfMan
Sylvanus
1
5
4
0.6
W
Guan Yu
7
0
3
8.5
L
Merlin
0
3
0
0
L
Thanatos
QuiGonGym
Thanatos
1
4
2
0.5
L
Cernunnos
Rageman54
Cernunnos
3
1
1
3.5
W
Aphrodite
Sohpi
Aphrodite
1
2
7
2.25
L
0
7
0
0
W
Sol
2
1
3
3.5
W
Serqet
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,434
Damage
37,857
54,232
Taken
47,980
22,594
Mitigated
24,886
23,534
Healing
27,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dakonis
Merlin
6,530
195
0
860
5,543
2,005
233
2,055
3,488
52,092
0
L
Sylvanus
LilElfMan
Sylvanus
9,393
1,911
1,445
6,103
13,771
9,584
386
6,948
6,602
23,979
0
W
Guan Yu
10,992
1,973
1,158
4,544
9,620
10,370
855
1,979
7,641
0
50,384
L
Merlin
3,678
66
219
2,263
7,052
1,951
215
3,078
3,555
49,318
0
L
Thanatos
QuiGonGym
Thanatos
3,877
1,390
0
6,782
12,465
3,007
0
1,832
10,060
0
29,789
L
Cernunnos
Rageman54
Cernunnos
9,043
4,290
0
4,514
10,029
3,132
702
6,071
3,738
0
42,496
W
Aphrodite
Sohpi
Aphrodite
5,326
1,318
6,526
7,493
10,499
6,196
565
3,875
6,624
26,996
0
L
2,443
1,226
0
2,208
10,915
4,920
841
1,108
9,383
0
33,602
W
Sol
7,745
2,497
0
2,181
11,429
2,459
1,014
2,900
8,529
38,626
0
W
Serqet
7,264
2,119
0
4,721
10,889
3,856
0
2,262
8,627
0
38,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
38,448
334
Minions Killed
397
0
Camps Cleared
0
1,176,254
Distance Traveled
1,353,052
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,320
594
106
8
0
266,737
8
L
Sylvanus
6,453
461
24
2
0
229,164
3
W
Guan Yu
8,732
624
105
8
0
273,242
4
L
Merlin
7,114
508
107
8
0
227,440
0
L
Thanatos
6,107
436
55
4
0
280,336
0
L
Cernunnos
7,157
511
78
6
0
248,651
2
W
Aphrodite
7,201
514
54
4
0
259,264
3
L
Bellona
6,542
467
70
5
0
190,663
3
W
Sol
6,894
492
72
5
0
241,813
1
W
Serqet
7,301
522
60
4
0
311,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role