Player Matchup

King Arthur
King Arthur
Jamiroquai26
King Arthur
Level 158
God Stats
0W - 5L
1,708 SR
Queue Stats
336W - 374L
1,458 Elo+
Solo
Janus
Janus
JeneralJoker
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MaRtIn239
Horus
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
134W - 130L
1,643 Elo+
Solo
Xing Tian
Xing Tian
Vagrantwinner
Xing Tian
Level 135
God Stats
7W - 7L
1,484 SR
Queue Stats
422W - 407L
1,597 Elo+
Solo
Danzaburou
Danzaburou
XxF3ARxX9579
Danzaburou
Level 105
God Stats
4W - 2L
1,724 SR
Queue Stats
376W - 383L
1,534 Elo+
Solo
Team Averages
Level 133
1,583 SR
1,546 Elo+

VS

Team Averages
Level 120
1,577 SR
1,602 Elo+
Nu Wa
Nu Wa
Fifthtale
Nu Wa
Level 140
God Stats
2W - 2L
1,727 SR
Queue Stats
95W - 90L
1,591 Elo+
Party 1
Yemoja
Yemoja
IceMastery
Yemoja
Level 157
God Stats
2W - 3L
1,307 SR
Queue Stats
190W - 179L
1,559 Elo+
Party 1
Erlang Shen
Erlang Shen
Nurmak
Erlang Shen
Level 87
God Stats
1W - 1L
1,849 SR
Queue Stats
55W - 38L
1,659 Elo+
Party 1
Jormungandr
Jormungandr
XxStanCobaltxX
Jormungandr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,633 Elo+
Solo
Sol
Sol
pimpim666
Sol
Level 129
God Stats
6W - 3L
1,502 SR
Queue Stats
239W - 203L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jamiroquai26
King Arthur
14
1 / 6 / 3
8,182
629
8,059
16,020
15,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 3 / 7
9,746
750
19,114
12,610
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
MaRtIn239
Horus
13
1 / 4 / 4
7,812
601
4,680
28,439
18,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Vagrantwinner
Xing Tian
15
0 / 3 / 7
9,111
701
7,997
15,081
14,744
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
XxF3ARxX9579
Danzaburou
16
5 / 3 / 2
9,571
736
14,237
16,075
7,609
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fifthtale
Nu Wa
18
8 / 1 / 8
10,730
825
18,043
8,581
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
IceMastery
Yemoja
15
0 / 2 / 12
9,725
748
5,450
13,445
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Nurmak
Erlang Shen
17
4 / 3 / 12
9,991
769
18,577
17,356
14,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
XxStanCobaltxX
Jormungandr
17
3 / 2 / 14
10,002
769
16,827
17,563
18,177
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 1 / 12
10,186
784
21,359
10,836
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
9
Kills
18
19
Deaths
9
23
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Fifthtale
Nu Wa
8
1
8
12
W
Yemoja
IceMastery
Yemoja
0
2
12
3
L
King Arthur
Jamiroquai26
King Arthur
1
6
3
0.42
L
2
3
7
1.83
L
Horus
MaRtIn239
Horus
1
4
4
0.75
W
Erlang Shen
Nurmak
Erlang Shen
4
3
12
3.33
L
Xing Tian
Vagrantwinner
Xing Tian
0
3
7
1.17
L
Danzaburou
XxF3ARxX9579
Danzaburou
5
3
2
2
W
Jormungandr
XxStanCobaltxX
Jormungandr
3
2
14
5
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,087
Damage
80,256
88,225
Taken
67,781
61,310
Mitigated
55,181
44,370
Healing
36,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Fifthtale
Nu Wa
18,043
4,362
1,176
651
8,581
4,348
2,146
4,920
3,374
28,744
0
W
Yemoja
IceMastery
Yemoja
5,450
1,032
11,992
5,741
13,445
12,766
600
5,085
7,991
11,207
0
L
King Arthur
Jamiroquai26
King Arthur
8,059
137
1,038
1,382
16,020
15,226
0
11,703
3,380
0
17,308
L
19,114
677
4,753
3,492
12,610
5,371
0
8,299
3,827
46,675
0
L
Horus
MaRtIn239
Horus
4,680
2,613
7,644
13,413
28,439
18,360
23
18,175
9,330
0
7,980
W
Erlang Shen
Nurmak
Erlang Shen
18,577
7,780
1,968
5,392
17,356
14,519
66
6,385
10,544
230
30,462
L
Xing Tian
Vagrantwinner
Xing Tian
7,997
234
3,417
2,596
15,081
14,744
0
9,511
4,768
16,161
0
L
Danzaburou
XxF3ARxX9579
Danzaburou
14,237
4,725
1,865
4,770
16,075
7,609
105
10,308
5,053
0
35,725
W
Jormungandr
XxStanCobaltxX
Jormungandr
16,827
2,998
2,630
2,426
17,563
18,177
240
5,435
11,688
30,441
0
W
21,359
2,718
1,235
3,286
10,836
5,371
3,618
3,855
6,522
40,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,422
Gold Earned
50,634
164
Minions Killed
153
0
Camps Cleared
0
1,205,252
Distance Traveled
1,219,101
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,730
825
25
2
0
229,208
0
W
Yemoja
9,725
748
17
1
0
247,255
1
L
King Arthur
8,182
629
28
2
0
223,142
0
L
Janus
9,746
750
64
5
0
283,068
6
L
Horus
7,812
601
7
1
0
254,883
2
W
Erlang Shen
9,991
769
21
2
0
239,722
1
L
Xing Tian
9,111
701
11
1
0
249,943
5
L
Danzaburou
9,571
736
54
4
0
194,216
0
W
Jormungandr
10,002
769
26
2
0
231,909
3
W
Sol
10,186
784
64
5
0
271,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role