Player Matchup

Tiamat
Tiamat
GrogLube
Tiamat
Level 160
God Stats
24W - 25L
1,884 SR
Queue Stats
440W - 429L
1,632 Elo+
Party 1
Izanami
Izanami
Irshund
Izanami
Level 29
God Stats
8W - 7L
1,727 SR
Queue Stats
39W - 41L
1,581 Elo+
Party 3
Yemoja
Yemoja
Lady_Bibliophile
Yemoja
Level 33
God Stats
13W - 15L
1,619 SR
Queue Stats
45W - 52L
1,531 Elo+
Party 3
Nu Wa
Nu Wa
RottenRism
Nu Wa
Level 35
God Stats
7W - 10L
1,542 SR
Queue Stats
460W - 453L
1,514 Elo+
Solo
Bastet
Bastet
mooboojooboo8
Bastet
Level 29
God Stats
0W - 2L
1,342 SR
Queue Stats
142W - 104L
1,660 Elo+
Party 1
Team Averages
Level 57
1,623 SR
1,584 Elo+

VS

Team Averages
Level 83
1,618 SR
1,671 Elo+
Heimdallr
Heimdallr
Bruhjas
Heimdallr
Level 67
God Stats
7W - 3L
1,784 SR
Queue Stats
520W - 323L
1,778 Elo+
Party 2
Bakasura
Bakasura
Fr0stee
Bakasura
Level 148
God Stats
7W - 2L
1,930 SR
Queue Stats
431W - 315L
1,710 Elo+
Party 2
He Bo
He Bo
LeoNoCaprio
He Bo
Level 123
God Stats
3W - 2L
1,606 SR
Queue Stats
695W - 338L
1,833 Elo+
Party 2
Chang'e
Chang'e
NgXeno
Chang'e
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
zirkzise
Cerberus
Level 39
God Stats
13W - 5L
1,271 SR
Queue Stats
751W - 710L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GrogLube
Tiamat
11
0 / 2 / 2
6,391
533
7,351
6,693
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Irshund
Izanami
9
1 / 2 / 1
5,304
442
3,027
7,995
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 2
5,240
437
1,227
8,106
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
9
0 / 4 / 0
5,419
452
1,414
5,671
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 3 / 0
6,147
512
5,673
8,528
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bruhjas
Heimdallr
12
3 / 1 / 3
7,389
616
7,696
7,645
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Fr0stee
Bakasura
14
1 / 2 / 0
7,701
642
5,306
10,201
4,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 0 / 1
7,483
624
5,984
3,808
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
NgXeno
Chang'e
14
5 / 0 / 3
7,737
645
6,551
5,196
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
zirkzise
Cerberus
9
0 / 1 / 9
6,248
521
2,274
7,292
3,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
16
16
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bruhjas
Heimdallr
3
1
3
4.5
W
Bakasura
Fr0stee
Bakasura
1
2
0
0.5
L
Tiamat
GrogLube
Tiamat
0
2
2
0.5
L
Izanami
Irshund
Izanami
1
2
1
0.75
L
0
5
2
0.2
W
7
0
1
7.5
W
Chang'e
NgXeno
Chang'e
5
0
3
6.5
L
Nu Wa
0
4
0
0
L
3
3
0
1
W
Cerberus
zirkzise
Cerberus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,692
Damage
27,811
36,993
Taken
34,142
12,523
Mitigated
12,992
11,081
Healing
19,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bruhjas
Heimdallr
7,696
3,362
0
4,726
7,645
2,673
697
725
6,882
0
48,354
W
Bakasura
Fr0stee
Bakasura
5,306
3,558
0
5,400
10,201
4,003
0
5,709
4,022
0
35,854
L
Tiamat
GrogLube
Tiamat
7,351
2,069
0
2,141
6,693
3,353
44
1,325
4,162
39,150
0
L
Izanami
Irshund
Izanami
3,027
1,711
329
3,311
7,995
1,737
0
2,677
5,274
0
30,412
L
1,227
305
1,302
1,387
8,106
2,998
0
3,200
4,901
8,653
0
W
5,984
737
0
2,408
3,808
1,066
0
707
3,013
49,903
0
W
Chang'e
NgXeno
Chang'e
6,551
780
1,176
3,502
5,196
1,644
0
884
4,228
54,287
0
L
Nu Wa
1,414
174
0
480
5,671
1,848
0
4,176
1,367
26,870
0
L
5,673
984
0
2,131
8,528
2,587
0
3,183
4,935
0
27,340
W
Cerberus
zirkzise
Cerberus
2,274
435
0
2,643
7,292
3,606
0
1,159
6,005
15,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,501
Gold Earned
36,558
298
Minions Killed
475
0
Camps Cleared
0
1,025,925
Distance Traveled
1,194,931
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,389
616
92
8
0
207,513
0
W
Bakasura
7,701
642
137
11
0
257,669
4
L
Tiamat
6,391
533
87
7
0
206,504
4
L
Izanami
5,304
442
69
6
0
172,421
2
L
Yemoja
5,240
437
14
1
0
212,730
2
W
He Bo
7,483
624
89
7
0
244,590
0
W
Chang'e
7,737
645
125
10
0
242,500
5
L
Nu Wa
5,419
452
69
6
0
188,389
2
L
Bastet
6,147
512
59
5
0
245,881
3
W
Cerberus
6,248
521
32
3
0
242,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role