Player Matchup

Fenrir
Fenrir
BULLETST0RM 97
Fenrir
Level 94
God Stats
29W - 12L
1,669 SR
Queue Stats
92W - 108L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
Lowkey_Lo-fi
Sun Wukong
Level 101
God Stats
4W - 2L
1,266 SR
Queue Stats
133W - 139L
1,442 Elo+
Solo
Nu Wa
Nu Wa
MrBoy-_-
Nu Wa
Level 68
God Stats
9W - 5L
1,721 SR
Queue Stats
52W - 51L
1,419 Elo+
Solo
Cupid
Cupid
SimetrasDad
Cupid
Level 85
God Stats
3W - 4L
1,285 SR
Queue Stats
200W - 210L
1,394 Elo+
Party 2
Sobek
Sobek
TheDreadRoberts
Sobek
Level 128
God Stats
4W - 5L
1,088 SR
Queue Stats
215W - 221L
1,347 Elo+
Party 2
Team Averages
Level 95
1,406 SR
1,407 Elo+

VS

Team Averages
Level 123
1,509 SR
1,421 Elo+
Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Brotha_Sierra
Achilles
Level 156
God Stats
5W - 5L
1,494 SR
Queue Stats
237W - 276L
1,414 Elo+
Party 1
Bellona
Bellona
Ivarbonelss
Bellona
Level 70
God Stats
4W - 8L
1,391 SR
Queue Stats
139W - 151L
1,416 Elo+
Party 1
Discordia
Discordia
Str8420blazin
Discordia
Level 160
God Stats
0W - 1L
1,580 SR
Queue Stats
238W - 289L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
angelloBM
Danzaburou
Level 129
God Stats
9W - 12L
1,578 SR
Queue Stats
53W - 67L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,804
528
2,757
8,261
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Lowkey_Lo-fi
Sun Wukong
12
4 / 0 / 1
7,076
643
4,225
6,249
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
MrBoy-_-
Nu Wa
11
6 / 2 / 0
6,793
618
6,210
6,137
2,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 2
5,802
527
3,182
6,999
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

8
2 / 1 / 2
5,713
519
2,633
6,391
3,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 2
5,255
478
2,934
6,402
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Brotha_Sierra
Achilles
10
4 / 2 / 1
6,026
548
5,331
7,803
5,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
Ivarbonelss
Bellona
9
0 / 4 / 0
5,073
461
3,234
7,872
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
Str8420blazin
Discordia
10
1 / 4 / 1
5,650
514
4,839
5,396
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
angelloBM
Danzaburou
9
0 / 2 / 0
5,259
478
1,784
5,294
1,376
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
14
Kills
5
5
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
W
1
1
3
2.5
L
Achilles
Brotha_Sierra
Achilles
4
2
1
2.25
L
Bellona
Ivarbonelss
Bellona
0
4
0
0
W
Sun Wukong
Lowkey_Lo-fi
Sun Wukong
4
0
1
4.5
W
Nu Wa
MrBoy-_-
Nu Wa
6
2
0
3
W
1
1
2
2
L
Discordia
Str8420blazin
Discordia
1
4
1
0.38
W
2
1
2
3
L
Danzaburou
angelloBM
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,007
Damage
18,122
34,037
Taken
32,767
14,389
Mitigated
16,973
17,395
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,934
448
234
1,080
6,402
4,401
0
2,418
3,984
12,728
0
W
2,757
273
0
4,455
8,261
2,601
66
1,239
7,022
0
24,717
L
Achilles
Brotha_Sierra
Achilles
5,331
2,459
171
1,937
7,803
5,033
0
1,779
5,974
0
28,825
L
Bellona
Ivarbonelss
Bellona
3,234
1,478
0
2,208
7,872
4,777
0
250
7,261
0
23,364
W
Sun Wukong
Lowkey_Lo-fi
Sun Wukong
4,225
495
0
2,253
6,249
3,948
18
0
6,249
0
39,870
W
Nu Wa
MrBoy-_-
Nu Wa
6,210
3,079
183
2,812
6,137
2,382
716
3,782
2,355
35,113
0
W
3,182
1,561
148
4,384
6,999
2,035
312
885
6,114
0
36,929
L
Discordia
Str8420blazin
Discordia
4,839
102
0
739
5,396
1,386
0
3,013
2,383
32,682
0
W
2,633
297
0
3,160
6,391
3,423
0
1,867
4,524
12,159
0
L
Danzaburou
angelloBM
Danzaburou
1,784
258
0
376
5,294
1,376
0
1,383
3,911
0
26,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,188
Gold Earned
27,263
270
Minions Killed
244
0
Camps Cleared
0
1,019,779
Distance Traveled
930,758
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,255
478
20
2
0
194,973
0
W
Fenrir
5,804
528
48
4
0
232,131
2
L
Achilles
6,026
548
52
5
0
223,745
0
L
Bellona
5,073
461
50
5
0
172,138
0
W
Sun Wukong
7,076
643
90
8
0
203,193
0
W
Nu Wa
6,793
618
57
5
0
185,332
1
W
Cupid
5,802
527
60
5
0
175,310
0
L
Discordia
5,650
514
63
6
0
162,309
1
W
Sobek
5,713
519
15
1
0
223,813
2
L
Danzaburou
5,259
478
59
5
0
177,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role